killamch89 Posted Tuesday at 11:46 PM Share Posted Tuesday at 11:46 PM I recently replayed MGS1 on “Normal” difficulty, and the limited ammo and health items had my heart racing in every encounter. Forget blasting through guards - every bullet felt precious, every health let dropped like gold. Activating a guard alert meant rationing what little flares and magazines I had left, making stealth truly the superior option. How did this design choice heighten tension for you? Did you ever sneak past an entire camp to save bullets, or ration health sprays so aggressively it changed your playstyle? Link to comment Share on other sites More sharing options...
Scorpion Posted 4 hours ago Share Posted 4 hours ago Metal Gear Solid 1’s use of limited ammo and resources created a tense, strategic atmosphere. It forced players to carefully plan each encounter, emphasizing survival and caution. This design choice heightened suspense and made every decision feel more impactful and immersive. Link to comment Share on other sites More sharing options...