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killamch89

If you could bring one feature from MechAssault into a new mech game today, what would it be?

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If you could transplant one MechAssault feature into a brand-new mech title today, what would it be? Would you crank up the arcade-style overheat system, keep that signature throttle-to-kill single-life match format, or retain the split-second lock-on missiles? Maybe you’d revive the dynamic collapsing environments or the adrenaline-pumping respawn restrictions. How would your chosen feature influence modern mech combat balance, spectacle, or community engagement?

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