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killamch89

How does Super Smash Melee’s pace compare to other Smash titles?

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Super Smash Bros. Melee is legendary for its breakneck speed and tight tech, but how do you feel it stacks up against Smash 64, Brawl, Ultimate, and so on? Does Melee’s 60-FPS physics and wave-dashing make it inherently faster, or do newer titles’ faster characters and dash-dance options rival that intensity? How do neutral game, punishes, and stage hazards compare across the series in terms of pace?

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