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Which SNES fighting game do you feel has aged the best, and why?
The Blackangel replied to killamch89's topic in Nintendo
The first fighting game I ever played was Street Fighter II. However, when I managed to get Mortal Kombat, I loved the brutality. But to answer the question, despite my personal feelings, I would have to give it to Mortal Kombat. It's hard to find anything related to Tekken, Street Fighter II, Killer Instinct, or Primal Rage anymore. Yet you see Mortal Kombat titles all over the place. So there's no denying that it holds up to this day. -
Which N64 Zelda side quest did you find most challenging?
The Blackangel replied to killamch89's topic in Nintendo
The fishing pond in OoT. Trying to get a fish big enough to get the heart piece as an adult is all but impossible. The fish that are big enough never stay on the goddamn hook. I eventually say screw it. I’ve never been a good shot with the bow or slingshot, so the shooting games are out. Getting the BigGoron sword is a pain in the ass due to having to deal with items that expire. The hardest to do in MM is getting the Fierce Deity mask. That's a pain to get because you have to have every mask in the game if you want it, and some of those masks are beyond hard to get. The kind of hard that makes you rage quit. There's a lot of gamers that, to this day, can't figure out what that empty spot in their inventory means, simply because they don't even know about the mask. - Today
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Playing "Uncharted: Drake's Fortune" on PS3 introduced me to the action-adventure genre with its thrilling mix of exploration, puzzle-solving, and cinematic storytelling. It completely changed how I viewed immersive gameplay, blending storytelling and gameplay seamlessly.
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Which PS3 title had the best parkour mechanic?
Scorpion replied to killamch89's topic in Playstation
In my opinion, "Assassin's Creed II" on PS3 had the best parkour mechanic. The smooth, fluid movement combined with realistic climbing and jumping made navigating Venice feel authentic and exciting, setting a high standard for parkour in open-world games. -
How did Ni no Kuni: Wrath of the White Witch leverage the DualShock 3?
Scorpion replied to killamch89's topic in Playstation
Ni no Kuni: Wrath of the White Witch effectively leveraged the DualShock 3 by incorporating intuitive motion controls and responsive vibrations, enhancing immersion during battles and exploration. The tactile feedback made the magical combat and story moments more engaging and immersive for players. -
What’s your favorite PS2 game’s secret ending?
Scorpion replied to killamch89's topic in Playstation
My favorite PS2 game's secret ending is in "Devil May Cry 3." Unlocking it requires specific actions, and it reveals a surprising twist that adds depth to the story. It’s exciting to discover hidden content that enhances the overall experience. -
Which PS2 game’s character progression did you find most addictive?
Scorpion replied to killamch89's topic in Playstation
I found the character progression in "Final Fantasy X" incredibly addictive. Watching Tidus grow and develop through battles and story moments kept me hooked. The upgrade system and skill mastery made every victory satisfying, making me eager to see his journey unfold. -
What’s your favorite PS2 game’s ethical choice mechanic?
Scorpion replied to killamch89's topic in Playstation
One of my favorite PS2 games with an ethical choice mechanic is "Kingdom Hearts." Making decisions in the game influenced character relationships and story outcomes, adding depth and replayability. I enjoyed how these choices shaped the narrative and made the experience more personal. -
What’s the most useful software tweak you’ve applied to your PSP?
Scorpion replied to killamch89's topic in Playstation
The most useful software tweak I applied to my PSP was installing custom firmware. It unlocked additional features like running homebrew games and emulators, greatly expanding its capabilities. It made my PSP much more versatile and enjoyable beyond its original limitations. -
Did you ever keep PS1 discs in protective sleeves?
Scorpion replied to killamch89's topic in Playstation
Yes, I often kept my PS1 discs in protective sleeves to prevent scratches and damage. It helped preserve their quality over time, ensuring I could enjoy my games without issues. Keeping them safe felt like a small way to protect my gaming collection. -
Which PS1 title’s difficulty curve felt expertly balanced?
Scorpion replied to killamch89's topic in Playstation
"Metal Gear Solid" on PS1 had a difficulty curve that felt expertly balanced. It gradually increased challenge without becoming frustrating, encouraging strategic thinking and skill development, which kept me engaged and motivated throughout the game’s compelling storyline and demanding gameplay. -
Which PS1 title’s replay unlockable content amazed you?
Scorpion replied to killamch89's topic in Playstation
The PS1 title that amazed me with its replay unlockable content was "Tomb Raider." Discovering hidden secrets, new areas, and bonus features upon multiple playthroughs made the experience even more exciting and rewarding, adding depth to an already fantastic adventure. -
Yes, community-led ethics committees can offer valuable perspectives for developers on controversial topics. They ensure diverse voices are heard, promote responsible content, and help anticipate societal impacts, ultimately guiding more ethical decisions that resonate with and respect the community’s values.
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I think the portrayal of moral ambiguity in video game stories adds complexity and realism, prompting players to think critically about their choices. It creates a more immersive experience, encouraging reflection on ethics and consequences, and making the story more compelling and thought-provoking.
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Indie games often use simple yet impactful narratives to evoke strong emotions and relatable themes. Their focused storytelling allows players to connect deeply, creating memorable experiences that resonate long after gameplay, proving that less can be more in delivering meaningful and lasting impressions.
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Indie games often use sparse storytelling by providing minimal narrative details, encouraging players to fill in gaps with their imagination. This approach fosters personal interpretation, deepening engagement and allowing players to create their own meaning and emotional connections within the game's world.
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Which Sega Saturn RPG’s elemental magic system was most engaging?
Scorpion replied to killamch89's topic in Platforms
I found the elemental magic system in "Panzer Dragoon Saga" most engaging. The way elements interacted with enemies and environments added depth and strategy. It kept me hooked, making battles more dynamic and exciting, and really enhanced the overall immersive experience of the game. -
Which Sega Saturn fighter’s move list took the longest to memorize?
Scorpion replied to killamch89's topic in Platforms
For me, the move list for "Virtua Fighter 2" on the Sega Saturn was the hardest to memorize. The complex combos and precise inputs required a lot of practice, but mastering them really paid off in gameplay. It was challenging but totally worth it. -
My favorite Atari 2600 title is "Adventure." It was groundbreaking for its time, offering a hidden castle and secret items. The game's exploration and creativity made it stand out, and it’s still a nostalgic classic that I enjoy playing whenever I can.
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I miss "Sonic Chaos" on the Game Gear the most. It was a fantastic portable Sonic game, capturing the fast-paced action and fun of the console versions. Playing it brought back great memories of gaming on the go during those early handheld days.
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"Phantasy Star IV" on the Mega Drive still surprises me with its engaging story and impressive graphics for its time. It’s a classic RPG that holds up well, showcasing how innovative and captivating Sega’s RPGs were, even decades after its initial release.
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Which Series X feature do you think needs improvement?
Scorpion replied to killamch89's topic in Xbox
I believe the Series X's storage expansion could be improved. While the SSD is fast, adding more affordable, high-capacity options would help gamers store more games without constantly managing space. Better affordability and flexibility in storage options would enhance the overall experience.