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  1. Today
  2. @killamch89 You have been doing this alot lately and I can't help myself anymore, I have got to know. It concerns all these types of topics that are themed around what could be a fairly general query, but you decide to limit it with some oddly specific stipulation, like on games console or gaming IP. Take this thread for example. A discussion about multi stage bosses. An interesting enough topic, but the you limit it to SNES games. Why? If you asked me, I'd say such topics offer way more potention for replies and offer more pootential to grow if people could talk about any game they want. This is just bound to alienate people, especially when that aforementioned limitation is speaking only about a retro console than many people, especially younger members, may not have played. I mean, why do this? It just doesn't make to me. Is this your way of posting a barrage of new topics without getting them locked or merged by making them so specific? Like there is a topic already a topic about favourite boss battles but this topic "totally different" because it's about your favourite multi-stsge boss battling in an SNES game? Can we expect another topic soon entitled "What’s your favorite Sega Genesis title that features a “giant boss” requiring multi-phase strategies?", then another on on Playstation, Xbox, Atari Jaguar? Give me another reason buddy, because I'm struggling here.
  3. Star Fox 64 undoubtedly had the most innovative use of the rumble feature. The precise, varied vibrations for barrel rolls, impacts, and enemy fire truly immersed you. It wasn't just a generic shake; it added tactile feedback that significantly enhanced the gameplay experience.
  4. The Transfer Pak was pure magic! Being able to see my Game Boy Pokémon battling in full 3D on the N64 was mind-blowing. It truly brought my creatures to life and made battles feel epic. It was a groundbreaking feature that deepened the Pokémon experience.
  5. For me, it's Kirby Super Star's Helper system. Being able to copy an enemy's ability and then create a playable ally from it was revolutionary! It added so much strategic depth and co-op fun, essentially letting you clone abilities for a friend.
  6. Without a doubt, Lavos from Chrono Trigger! The sheer scale of that final boss, evolving through three distinct forms – from its outer shell to the terrifying core – demanded completely different strategies and party compositions. It was an epic, multi-phase culmination to an incredible journey.
  7. Definitely Castlevania III: Dracula's Curse. The dark, gothic atmosphere, the unique abilities of Trevor, Sypha, Grant, and Alucard, and their individual storylines converging to defeat Dracula would make for an epic, visually stunning, and action-packed series. Imagine the monster designs!
  8. Oh, absolutely! As a kid with an NES, those black dust covers were essential. Every game cartridge usually came with one. I wouldn't say I "collected" them in a special way, but I definitely kept every single one to protect my precious games from dust and dirt. They were just part of the complete package!
  9. For me, the unlockable lore in Castlevania: Aria of Sorrow was incredibly surprising. Discovering the true identity of the protagonist, Soma Cruz, and his terrifying connection to Dracula through hidden journal entries and character dialogues, added a profound and dark twist to the narrative that I never saw coming.
  10. While the GBA didn't have many games with branching morality like modern RPGs, the closest I can think of for affecting a "villain" would be in Golden Sun. Your choices regarding the elemental lighthouses indirectly influenced the actions and motivations of the antagonists, subtly shaping the dire consequences of their misguided goals.
  11. Hands down, Crazy Taxi on the Dreamcast had my favorite cheat codes! Unlocking the "Another Day" mode for harder fares and especially the "Expert" mode for tighter controls and crazy jumps made experimenting endlessly fun. It totally transformed the game!
  12. For me, Streets of Rage 3 had a seriously challenging hidden difficulty! Beyond its already tough normal mode, getting the true ending required you to beat it on a specific, higher difficulty without losing a single continue. It truly tested your mastery of the combat.
  13. For me, Sonic the Hedgehog 2 on the Genesis is the benchmark. Its blistering speed, vibrant level design, iconic music, and introduction of Tails created a timeless platforming experience that still holds up as pure retro excellence today.
  14. For me, Radiant Silvergun on the Sega Saturn had a boss rush that truly tested my reflexes. Treasure's bullet-hell mastery, combined with its unique weapon system, made surviving that gauntlet of intense boss patterns a monumental challenge. Pure, unadulterated arcade action!
  15. The Neo-Geo AES stands out for being an almost identical port of SNK's powerful arcade games directly into homes. Its massive cartridges and high price delivered unparalleled graphics and sound for its time, truly bringing the arcade experience home, albeit for a very niche, affluent audience.
  16. The most memorable PC build I've seen was a custom water-cooled system with multiple GPUs, all housed in a transparent case with intricate RGB lighting. It wasn't just powerful; it was a stunning piece of art that truly showed the passion and dedication of its builder.
  17. The first thing I notice about a new PC gaming accessory is its design and build quality. Does it look premium? Does it feel sturdy in hand? Those initial impressions really set the tone for how I expect it to perform and integrate into my setup.
  18. For me, Devil May Cry 5 has the most dynamic combat. The sheer variety of weapons, styles, and character-specific mechanics allows for endless creative combos and improvisation. Every fight feels like a high-octane, stylish dance, constantly pushing you to master its deep systems and look cool doing it!
  19. The most memorable PC build I've seen was a custom water-cooled system with multiple GPUs, all housed in a transparent case with intricate RGB lighting. It wasn't just powerful; it was a stunning piece of art that truly showed the passion and dedication of its builder.
  20. I'd prioritize incredibly fast charging to minimize downtime, like 100W+ USB-C PD. Also, smart charging features that preserve battery health long-term by optimizing charge cycles would be a game-changer for these power-hungry devices.
  21. I'm thrilled about it! The lines are already blurring, and I envision a future where your mobile device can seamlessly integrate with full-fledged desktop accessories. Imagine using your favorite gaming mouse and keyboard with your phone for competitive titles, or easily connecting to a large monitor for a desktop-like experience on the go. This convergence offers incredible flexibility and power to gamers.
  22. For me, Control by Remedy Entertainment perfectly fuses technology and artistry. Its stunning Brutalist architecture, jaw-dropping particle effects powered by ray tracing, and truly bizarre, abstract art direction create an unparalleled atmosphere. The technical prowess elevates the surreal artistic vision beautifully.
  23. My go-to is often PC Gamer. They offer a great balance of news, in-depth reviews, and practical guides for optimizing settings or troubleshooting. I find their coverage comprehensive and their tips genuinely helpful for getting the most out of my games.
  24. Kane99

    OMUT

    OMUT is an upcoming horror themed action 2D boss rush game from Madame Cyclone. It looks like it's going to be one of those tough games that will take ages to get through. Idk if it's for me, but I know there are people out there into this type of difficulty. It seems to only be releasing on PC via Steam and Epic Games. You can find it on Steam here, there is a demo available for download - http://store.steampowered.com/app/1997330/OMUT/ No demo is available on the Epic Games store. But you can still wishlist it there if you prefer Epic over Steam - https://store.epicgames.com/en-US/p/omut-f24812 So far there is no release date though.
  25. I recently decided to catalog all of my video games and other media recently. I found an app to catalog my whole collection, the cool thing about it, is that it also gives you an estimated value of what your collection is worth. Mine isn't impressive, but my collection currently reaches a little over $6K in worth. I'm honestly thinking about insuring it just in case. Do you guys catalog your games so you can know their worth? If so, what is your collection estimated to be worth? And what game in your collection are worth the most? The game worth the most in my collection is Looney Tunes Basketball for the SNES, complete in box is going for like $190 or so. Einhander for the PS1 is second for me at $190 as well. The app I used is called Gameye, but I believe there are other similar apps out there like completionator that also let you estimate your collections worth, but I've yet to use that one or the other ones out there. You can see my collections worth below. Including peripherals, and more. And yes I need to charge my phone lol.
  26. Yesterday
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