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StaceyPowers last won the day on March 10

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  1. Person-wise, I get along better with both Garrus and Wrex than I do Ashley. I guess I should try taking them both out more to see if I am relying more on Ashley than I need to be (probably). Don’t get me wrong—I like Ashley well enough. But her xenophobic attitudes (even understanding where they come from) can grate on me a bit. Garrus and Wrex both are pretty easygoing, and Garrus and I seem to share a similar outlook when it comes to do what to do with the bad guys. Is it really so important to open containers though? Whenever I do manage to open one, it always just seems like pretty standard supplies. I’m playing on casual mode, so I have a lot of money at this point and don’t seem really in need of anything. I would assume though on a harder mode, opening containers might be essential. I love biotics in combat. They remind me of the plasmids/vigors in BioShock games, and are both a lot of fun to use, and as you mentioned, powerful. I’m really glad I picked the Vanguard class. I was lucky enough to pick up all three Mass Effect games in a bundled set at a local store used for like $10! There are advantages to being so far behind with games. So Mass Effect 2 and 3 are waiting for me :) I still haven’t played ME2 or 3 yet, I’m in the middle of the first game. I’ve heard most people say they liked ME2 better than 3 (I think?), so it’s interesting to hear a slightly different opinion. But the ending you mentioned is one of the main complaints I hear about ME3. So I guess it is good to hear that there are some positives to offset that.
  2. I suppose in a way that is gaming’s appeal altogether, experiencing things we don’t get to IRL—or things that IRL would not be fun as they are in a game. Like you, I am disabled and don’t get around much, so I love playing games that feature exploration, since that is what I like doing, and I can’t do much of it outdoors like I could when I was young. Actually, in a way, I guess all games are sim games! Skyrim is just an “exploration and combat simulator.” =D Since I am a writer, I am terribly curious about this writing sim. What was it called? It seems kind of superfluous conceptually, in that one can write in or out of a sim and one hardly requires a sim to write. Was it simulating stuff like dealing with agents and publishers and stuff? Cause that just sounds nightmarish =D That actually sounds pretty promising to me. Kind of like a whole game that is nothing but the recurring thief missions in Skyrim. I know someone who literally does almost nothing but that when he plays Skyrim, so I bet he would get into thief simulator.
  3. I had no idea that this existed. If I had, I probably would have played it, since I enjoy the Dune books.
  4. There is definitely a sense of irony there. I am sad that the game is delayed. Although, as a selfish aside, it does mean less time for me to have to avoid spoilers before I can get a copy. And as @The Blackangel mentioned, as they are still weeding out bugs, perhaps this will lead to an improved release when it does finally happen.
  5. Yeah, it is quite a contrast with the Thieves guild in Oblivion. Mind you I am still at the beginning of that quest line in Oblivion, so I don't know where it leads, but in Oblivion, I believe you get kicked out of the thieves guild altogether for being a dick (i.e. robbing poor people). I wish the Thieves guild in Skyrim operated more like that. I don't like robbing poor people, so I always have to reject a bunch of Delvin/Vex missions until I get ones I don't mind. I certainly don't mind hurting Haelga. Keerava is kind of bitchy, but doesn't seem like a bitch. Haelga on the other hand ... I always like beating her up to get the money =D
  6. So, in Oblivion and Skyrim, we had the same basic guilds: Fighters (Companions in Skyrim), Dark Brotherhood, Thieves, and Mages. In Elder Scrolls VI, I would expect to see all or most of these same basic guilds, but maybe we’ll get some new guilds too? If there were going to be some new guilds, what are some ideas you would like to see? A merchant’s guild seems like an obvious choice, though it might be hard to build a story around it. A crafter’s guild seems like another obvious choice. Likewise, a quest line would be hard to manage, but it could just be there to build an RP framework around some kind of advanced crafting system, which IMO Elder Scrolls could really use. Since the mage’s guild has split with necromancers, a necromancer’s guild could be interesting, particularly as one could pit them against the mage’s guild. Another thought since there are so many books in ES would be a librarian’s guild. Yes, it sounds weird, but it would generate plenty of guests, particularly if we take it further and say, perhaps, that our librarians are in search of some deep esoteric knowledge or such. There are a million places to run with that. The ES universe has pirates. A pirate’s guild would be interesting, or even the ability to build ships and gather crews and just go pirating on one’s own. In Skyrim, we do have the Bards, but somehow I always forget to think of them as a guild, as they gave fairly miscellaneous quests, and didn’t have a protracted storyline. But maybe they could in the next game. Some kind of archaeology/explorer guild could be interesting, especially if like our librarians they have an agenda. I also like the idea of some manner of engineering guild working toward rebuilding technologies from the Dwemer and putting them to modern use. Slightly off topic, I also think factions representing divines or daedra might be an interesting idea to play with. I have a particular dislike of the Vigilants of Stendarr, and am constantly killing them wherever I see them. I can’t help but want a quest line where I can hunt down those Vigilants of Stendarr and oppose them in some sort of storyline. What new guilds would you like to see in the next Elder Scrolls game? And what other new factions or types of factions would you like to be able to interact with?
  7. I'd say planning is the start of pursuing the goal, and if it is worth it, jump in immediately.
  8. I think I have mentioned before that video game humour seems to easily be hit-or-miss for me. So, I wondered what for everyone here is the funniest moment you have experienced in a video game? I am specifically asking about scripted humor, not just funny things that happened to you because of a glitch, coincidence, or your actions or someone else’s. I mean humor written into the world or dialogue in some way. I am not sure objectively what the funniest moment to me was, because chances are good I have forgotten. But the first one that springs to mind is a line of dialogue in Fallout: New Vegas: Old World Blues, where one of the brains in the jars/scientists sees you holding up your fingers to try to communicate, and remarks that you are now holding up “fully erect hand penises!” That was probably the hardest I remember laughing while playing a video game in a while. What moment scripted into a game made you laugh really hard?
  9. On a thread regarding speedruns, @Shagger mentioned that speedruns "defy the point of gaming," to which @TheSteelyardDweller mentioned that speedruns might be a "different way to play a game." This got me thinking rather broadly about intention, game design, and practical use (though on this specific point, I think I see things how @Shagger does). Most of us here mentioned that speedruns aren’t really something that interest us. But I am sure most of us can think of times we played games in a way other than was likely intended. For example, I have spent a lot of time in Quake 3 Arena and Unreal Tournament 2004 just trying to clamber up to the highest points on the map as possible. When I was a kid, there were golf games on PC that my parents bought a lot of. I remember I never cared about making the holes. I just kept using the golf club to steer the ball and myself to distant points on the map. I would eventually hit the edge, but the idea that there could somehow be “more” was always tantalizing to me. In hindsight, I realize that I was using the golf games to try and fill my longing for open world exploration. Obviously, I was not making the best possible use of the golf games, but it is interesting to me that I was still trying to do something logical. I just hadn’t found any game that were designed to offer the use I wanted. Does anyone have examples of games you used in non-intended ways? For that matter, does anyone here openly oppose playing games in ways they were not "meant" to be played by their developers? And which games have you played that were extremely open-ended in terms of developer intent and audience use?
  10. I was compiling a list of games on sale at the PlayStation Store today, and I chuckled when I saw that a game called “Job Simulator” is on sale (upon looking up this title, I see it is a rather tongue-in-cheek game). It seems like sim games which involve “ordinary” life occupations or hobbies, i.e. farming, fishing, running a hospital, etc. are quite popular. I have never played one of these types of games before, aside from, say, flight simulators, which I didn’t really get into. For those who play sim games, what is the draw?
  11. @The Blackangel asked in another thread if those of us who play Skyrim will stop once ES VI comes out. This made me curious how common this behaviour is. Has anyone here abandoned all previous entries in a series upon getting the newest game in that series? Like never played Fallout 3 or NV anymore after getting Fallout 4, or never playing Oblivion or Morrowind again upon getting Skyrim? I wouldn’t expect this to apply to linear games, but I figure with open world games, maybe some people do have this play style. For me, new entries in series don’t make old entries obsolete unless those entries were already very weak to begin with. They just add on to the existing world and give me more content to explore.
  12. I'll just play both. I play Oblivion too :) I'll love having a new world to explore, but it won't cause me to lose interest in the old one I already love.
  13. I had no idea! I love how I am still discovering new things about Skyrim. Lol, I literally said this in another thread. She's my favourite character in Skyrim--she was given so much more background and personality than most, and a war with the thieves guild would've been cool.
  14. Of Bethesda’s published games, I have played Skyrim, Oblivion, Fallout 3 and Fallout New Vegas so far. I really love all of them, but I feel like Obsidian made some improvements over the rest with NV. I would love to see some of those lessons applied to Elder Scrolls VI eventually, namely: Fewer and more richly-developed companions. There are only a few companions in New Vegas, but every one of them has quests, and most of them have stories (I wouldn’t say that applies to ED-E exactly). There are a few companions in Skyrim I think fit the bill, but the vast majority are almost interchangeable with each other. Nice leveling system. Skyrim’s leveling is easy and intuitive, and I do like it. But I do kind of prefer Fallout’s system (in both NV and Fallout 3) where you distribute points rather than just selecting perks. Companions with solid mechanics. I spend a lot more time waiting around for or actively searching for my companions in Skyrim than Fallout NV, where they seem to follow better and navigate more easily. Also, if one loses track of them, one can see where they are on the map. I’d love to see this simple improvement in ES VI as it saves a considerable amount of time and stress. Plus, you can give more specific combat instructions to your NV companions, and this would be good to see in ES VI as well. Side quests (yes, I am one of those people). I love a million side quests when they are distinctive and interesting, and I love RP. The balance in NV leans more heavily toward both than in Skyrim, so I’d like to see this in ES VI. Complex factions and many possible paths and outcomes. I love the complex relationships and interactions among the many NV factions, and I like that there are so many ways you can complete the main quest line. This would be cool to see in the next Elder Scrolls game. In Skyrim, there was only one way to beat Alduin. There could have been a lot more modification of this through the civil war plot, and quite a bit more complexity with routes and outcomes there too. Speech is actually important—but not annoying. I hate the “persuade” system in Oblivion because of the mini-game. Speech in Skyrim is … there … but I hardly even notice it or think about it. Nor can I think of cases where persuading someone led to a major quest outcome change in Skyrim. But in Fallout NV, it can be vital in getting the outcomes you want, and is actually a cool skill worth putting lots of points into. I’d like to see that in the next Elder Scrolls. Would you like to see any of these features in ES VI? Are there any other features from Fallout NV you would want to see in ES VI? What about from other Fallout games? And what about from other Obsidian games like The Outer Worlds (which I have yet to play)?
  15. For reference, I haven’t played Morrowind. I’ve played Skyrim through multiple times, and am currently on my first playthrough of Oblivion. I think Skyrim built a lot on what Oblivion did and made many large improvements. I would expect Elder Scrolls VI to do the same when it eventually comes out. But are there some things you would like to see ES VI return to in terms of how Oblivion or Morrowind did things rather than how Skyrim did them? For example, in Oblivion, you could get kicked out of a guild if you do something like steal from them or break their rules. But in Skyrim, there is literally nothing you can do to get kicked out of anything that I am aware of, no matter how illogical that is. I don’t entirely have a problem with that, as I can come up with scenarios where one might get away with memberships in all factions in secret, etc. But I do have a slight preference for Oblivion’s more realistic guild system in that respect. There is also the matter of object placement when decorating one’s home. I DO vastly prefer being able to move an object around in the air and precisely deposit as in Skyrim, but the objects always tilt upside-down, which is quite annoying. In Oblivion, at least objects seem to have a tendency to land butter-side-up, even though as in Fallout, it can be hard to guess where to stand when one hits the drop button to make sure they land in the right spot. I’d love to see a “best of both worlds” between these placement systems in ES VI. What do you want to see brought back from Oblivion and Morrowind in ES VI?
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