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StaceyPowers last won the day on May 13

StaceyPowers had the most liked content!

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  1. Not a bad answer to any question about a future Fallout game, really. Whatever it is ... give it to Obsidian.
  2. Eep, there you and I differ. I'd love to hear the alternate point of view though. I felt the Empire was the lesser of two evils. Why do you pick the Stormcloaks?
  3. This Orchendor guy in Skyrim, during the quest “The Only Cure”: https://elderscrolls.fandom.com/wiki/Orchendor I got so mad at this bastard. He teleports all over the place, frequently to the upper or lower floor, he is immune to many kinds of damage. I don’t recall what difficulty level I was fighting him on, but I had I think three followers and an atronach (counting Barbas as a follower), and it took me around 20 minutes to kill him. The worst part was that a lot of Skyrim bosses are no big deal, so I waltzed in there five minutes before my bedtime, expecting him to be dead inside of minutes. But he wasn’t—and I was angry. So I just kept fighting him, over and over and over. By the time I actually went to bed, my brain was addled from fatigue, adrenaline was coursing through my veins, and the worst thing was that I had the Tetris effect (https://en.wikipedia.org/wiki/Tetris_effect) from repeating the elements of the fight so many times so late at night. So my brain was still fighting him like an hour later, and I couldn’t sleep. It was awful. I couldn’t stand to look at a Skyrim dungeon for weeks.
  4. Yes, definitely. Bioshock Infinite gave me a number of historical topics to research, and I was glad that I did.
  5. That is so the kind of thing I could see doing to myself. Sometimes I get really angry at a certain boss and get determined to beat it that day no matter what it takes, and/or I feel I must beat it using a certain weapon or strategy, and by the time I'm done, I don't want to look at the game again for weeks.
  6. I noticed @killamch89 and @Darya chatting over here about about how online games with too strict of rules are not enjoyable environments, and I thought this would be a good topic for discussion. I used to MUD, and I was very dedicated. But I remember that there were constant issues with administrators. @killamch89 mentioned that overly strict admins seem like they’re trying to be GOD, and in the games where I was playing, the admins were literally present in their own games as gods. It wasn’t an altogether terrible way of doing things—it did have some interesting results—but talk about overly involved administrators. Way too often, the rules they imposed were arbitrary, and were driven by their personal feelings rather than those of players. They fought the organic development of their games at every turn, trying to steer them along artificially imposed pathways. On the other hand, all too often when someone should have come down on something really bad (i.e. in-game sexual harassment), they were nowhere to be found—again often for personal reasons. So it was often the worst of both worlds. I never did find a “best of both worlds” in terms of the perfect balance of rules versus freedom in an online game. How much admin involvement to you look for? Do you prefer a strictly controlled environment with firm rules, or more openness when it comes to behaviour which is allowed in a game? Have you ever found an “ideal” game in this respect?
  7. Has anyone had a chance to play this yet? I've been following news about it for a couple of months, and it's getting rave reviews now that it's out. It looks like it'd be right up my alley. Game play looks a bit like TLOU.
  8. If a game in your collection could never be played again for some reason (i.e. you just can’t get your hands on a compatible console), which would be the worst for you to lose? My heart would break at not being able to play any of the games I love anymore, but the worst loss for me would be Bioshock Infinite.
  9. I’ve posted a few times about how gaming helps me reduce my anxiety and sleep better at night. Over the past few months I’ve discovered another surprising benefit. I’ve had lifelong difficulties making decisions on my own, which reflects childhood issues (pretty standard stuff). Recently, making decisions has become a lot easier, and I feel a lot more confident about my choices. There are a number of reasons for that, but it turns out gaming is one of the factors. I’ve discovered that when I am faced with a set of choices now, I literally line them up in my mind as if they are dialogue options in a game. If there is one obvious right choice in a game, it’s easy to take it, even if party members protest. And now I am basically just doing the same thing IRL, without overcomplicating things. It’s a small thing, but it’s been surprisingly powerful, and I’ve made some significant changes to my life with it. It doesn’t apply with decisions which really do involve a lot of gray areas and complexities, but a lot of choices really are surprisingly simple if one just doesn’t overthink things. Has anyone else found that gaming helps you weigh decisions effectively?
  10. Which would be your number one choice, and how would you want to see it re-interpreted?
  11. One can make a pair of cardboard goggles from scratch?
  12. Oh man, don’t even get me started on that. I can’t tell you how many times I die for no other reason than that I’ve pushed the wrong damn button.
  13. I glanced at Wikipedia and it said that there are indeed still gaming books being made (or made recently, can't remember), though I think they are relatively rare compared to in the past. If you do find any new gaming books and check them out, please let me know!
  14. Is there a classic game you remember from, for example, the NES days, which hasn't been revisited in decades, and which you think would be cool to be re-imagined now in a different style? @The Blackangel
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