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LeoGrun

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Everything posted by LeoGrun

  1. I don't like FNAF-style games. Jumpscares don't really scare me so much as annoy me-- I already live with hypersensitivity to audio so the microwave basically jumpscares me daily lol-- and I don't find animatronics creepy. Actually, they are one of my pet interests and for a while my ambition in life was to be the live manual override actor for one at places where they use them for birthday parties and stuff. Sadly, most places just use a pimpley teenager in a costume now. I digress. I did try the first game, and found Five Nights at Wario's to be sort-of interesting for the short length of it but it isn't something I've ever wanted to go back to. I think genres always were very blended-- Resident Evil is just a clunky third-person shooter, isn't it? So that's why they said no, no let's market it as a survival horror game. Go look up Simulation games and you get everything from Animal Crossing which is about collecting furniture, The Sims which is either a domestic economic simulation / resource management game (or, in the case of sims 4 a roguelike glitch simulator where if you can even play the game at all may as well be procedurally generated). Also you have your Civic Planning games like the Sim City entries and Cities Skylines. And of course there's things like Goat Simulator in there, too. It's a huge mess. Then you have Pikmin, which is a single-player RTS, but it's marketed as more of an action and time management game-- although I've played enough Starcraft 2 to know you have to manage your time and resources in that, plenty. Why does one game call itself an RTS and another not? Marketing. Game genres are all up to marketing. They're helpful because when marketing is in touch with the team and accurate it helps you identify what the strong point of the game is. Peggle actually has a (somewhat silly) but charming story in it-- but if you don't enjoy arcade puzzle games the story won't carry the game for you. I think now marketing people just want to use whatever is popular, meaning they are just useless tag now.
  2. I think the issue is investors / venture capitalists don't want to take the risk, so they won't fund any kind of original game. Also, I think gaming has reached what I call the "songs about songs" point for bands*. So many people make gaming their hobby, then career then do it for years their experiences skew very heavily to a particular culture and industry and we don't have anyone breathing fresh ideas into things. I'd love to see even some east coast towns in games-- old factory towns. Some old mining towns-- which no, do not look like the old west. People who make games need to travel more and experience things that aren't to do with gaming. * At some point, many bands who have been bands for a long time start to make songs that are about being in a band, playing in a band and the music industry. You can kind of tell they ran out of other experiences, but the record label won't let them be too candied about the reality of being a musician so you get these not-very-interesting songs not really about much of anything.
  3. If this is sincere... Monster fundamentally misunderstands trademarks. You trademark something for a particular use or purpose. Monster energy drink-- if anything!-- would have a trademark to use 'Monster' potentially in food and beverage. Someone would have had to grant them a trademark to make... animals I guess? Maybe to produce artistic renderings of real and fantasy creatures? So, no one else could sell a drink or possibly a food called 'Monster'. Unless they've been granted that second use for... producing artistic renderings of animals, I guess. Hey, maybe they do have that-- if so, why? What they are thinking of is copyright which is a different thing entirely and you can't copyright a single word.* *Well, usually. Someone tried to apply copyright to the word supercalifragilisticexpialidocious, and while you can copyright a musical composition and lyrics and a performance you can't copyright an individual word or title.
  4. Well, I don't think there's a single right controller. I just know this personally is a lot more comfortable for me, and I think other big-handed people as well. I assume other people like the other design, since it's so popular. Although, I've never seen anyone actually say/type that.
  5. Well, you don't stretch over the action buttons, the controller sits in your hand in a way that you reach down for them. Imagine holding two wii nunchucks. Maybe some pictures will help? Sorry my desk is a mess, I've been lazy about cleaning it.
  6. My favorite controller ever is the WiiU Pro Controller with both sticks at the top. I have a third party Switch pro controller with that layout and it's fine, aside from the common issues with kinda-cheap-ish third party controllers (slightly spongy buttons, no weight) I like it better than my HORI. It's just so much more comfortable to have the sticks at the top. With both at the bottom as is very common my hands often cramp really badly. The switch JoyCons are almost unusable handled for me because they are so small and I have to do weird things with my hands. When I use them disconnected I always use the rails to add some much needed size. When possible, I use a pro-controller but not every game supports them, and even then the HORI pro controllers aren't very comfortable but they all seem to have a similar shell. Maybe I'm in the minority here? I just want to play console games without my hands cramping... why is this so hard TT_TT Even the stock gamecube controller was a little small for me, and my hands were a little smaller then. The wireless ones are bigger-- I think even the non-wavebird ones you get now are the same shell-- so I didn't have an issue on that with two sticks at different heights. If they supported the gyroscope I would probably just get an adapter and use my old wavebird. I also like arcade sticks because they are very comfortable to use, but so many games depend on twin-stick controls now I don't think that would be a good solution for most console games. Anyway, if anyone has an insight into-- or, wishes to blindly speculate about-- why these kinds of controllers aren't popular I'd like to know. I'm not expecting anyone to recommend any controllers because you're not my personal shoppers but if you have something you have personally use and liked, I'd be open to it.
  7. For some reason NES and SNES games are usually really fun. Even with newer games, I think a simple concept that's fun on a basic level is a lot more fun than a tediously complicated game. The rules seem pretty... chill. Hopefully my information wasn't too personal (it looks like other people have revealed similar stuff so I figured it was fine).
  8. Hello, I'll be 32 this August, I've been playing games for a while now. I usually play on PC and switch but I fire up my Wii or N64 from time to time. (My Gamecube sadly died a while ago, but the Wii supports the games so I'm not terribly upset.) I own a WiiU, and I want to play it, I had a lot of fun when it was current but, well, you know. I still mod The Sims (1) and that's probably the single game/series I've played the longest. I also play board games, when I can get people together for it. Oh and I live on the East Coast of the U.S. I'm looking for a place to talk about games to hopefully get myself excited about video games again. I've been in kind of a rut/funk for a while.
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