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Extremists from the far right including white supremacists and terrorists are exploiting the gaming environment and it is only increasing. They are using multiplayer games and even the use of mods in gaming and also creation type games like Roblox to create an environment to act out their terroristic ideologies. They are even using gaming-adjacent platforms forming chat groups and clans. Even game services like Steam and streaming services like Twitch is being used. This isn't about video games causing violence because that has been proven false. This is about how extremists are taking advantage of all these games and platforms with very little moderators or oversight. I don't play online and I don't use any video game services besides Playstation Store and this forum on VGR. So I don't know all the many forums, blogs, platforms, MMO games, or providers that are available or how they work. But there definitely is a lot of research going around these days due to the urgency of stopping the spread of these extremists especially how they target young people. Gamification is also a new term I haven't heard till now, but there seems to point to evidence how it's being used for terrorist violence especially at the terrorist attack at the mosque in New Zealand. Gamification actually is used in such a broad way by businesses and everything you can think of that can motivate people. It uses game based ideas like points, trophies, achievements, bonus, etc. to motivate them and influence their behavior. Gamification-Merriam Webster Dictionary: the process of adding games or gamelike elements to something (such as a task) so as to encourage participation. Verb: Easy-to-use Web- and mobile-based learning platforms … take the boredom out of long training sessions by gamifying the entire process. A training manual is replaced by an interactive game that allows participants to win awards and be acknowledged. Here is an article discussing The Role of Gamification in Radicalization Processes https://modus-zad.de/wp-content/uploads/2021/01/modus-working-paper-12021.pdf Extremist Use of Gaming (-Adjacent) Platforms https://gnet-research.org/2021/09/06/lets-talk-about-games-baby-extremist-use-of-gaming-adjacent-platforms/ The Anti Defamation League has also written a must read article. I recommend read this first: https://www.adl.org/resources/report/hate-no-game-hate-and-harassment-online-games-2022 From 2021-2022 Young People’s Exposure to White Supremacy Ages 13-17 has gone up--From 6% to 10% on a forum. From 11% to 14% in person. From 10% to 16% on an online game. From 17% to 26% on social media. The take home message is to be careful who you associate with out there while gaming and socializing on the many sites. There are terroristic predators out there seeking to bring you into their fold. They are very manipulative and promises you a sense of belonging while leading you into trouble. Don't be afraid to report people to the site's moderators and if someone seems a bit persistent on welcoming you while feeding you hate against others, then you should simply ignore them and report them.
Watching others play: Does the player type affect the user behavior on twitch.tv? You not only play video games but also watch others playing on twitch.tv? My study is looking for you as a participant! My survey: https://limesurvey.fiw.fhws.de/index.php/441725 Join now and with a little luck win one of two €25 / $30 Amazon vouchers. It only takes about ten to 15 minutes to fill out the form. My name is Jürgen, I am studying Information Systems at the University of Applied Sciences Würzburg-Schweinfurt in Germany and am currently writing my master thesis. In this context I would like to investigate the viewers' user behavior on twitch. As streamer: For example, you could provide the link to this survey in the chat, talk about it during your broadcast or fill it out the form yourself live and motivate your viewers to do the same. In return for your support I can offer you a presentation of the results of this research and you will get the chance to better understand your audience and maybe even increase it in the future. Everyone else: Just take part in the survey. The questionnaire is divided into three parts with 69 questions in total and takes about 10 to 15 minutes to complete. The three parts are: Information about your Twitch usage behavior, your player trait profile and some demograpfic Information which are optional. Please bear in mind that I cannot explain the exact research question and hypotheses in advance. This would possibly lead to the results being distorted. If there are any questions, I am of course willing to answer them. I am happy about every participation.
So, there's this new platform that just released in NA. It's sponsored by the owners of Alibaba, and is supposedly really popular in Asia. Anyway, it's called Nonolive. https://nonolive.com/ Android: https://play.google.com/store/apps/details?id=com.nono.android&hl=en_US iTunes: https://itunes.apple.com/us/app/nonolive-live-streaming/id1113374949?mt=8 Right now, they are paying NA streamers $20 (retrievable once a day) for every 3 hours you stream while you play. Or even vlog. I've only done it once and it seems legit so far, and it pays through Payoneer, which I've never used. But, they have good reviews on Trusted Pilot. Looks like Asian Paypal. Anyway, there's a dev on the Discord that answers questions about it: https://discord.gg/g52PEU He said that if you get a lot of views, you can get a contract and the company will pay you a monthly salary depending on how popular you are. Sounds cool so far, so we'll see. I love Twitch but I rarely get many views and there's not a lot of opportunity for extra pocket cash. I hope this works out cuz I play three hours a day anyway, might as well make an extra $600/month doing so.