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How do different game publishers approach esports ecosystems, and which models have proven most sustainable?

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How do different game publishers approach esports ecosystems regarding franchise models versus open circuits, revenue sharing structures, tournament organization authority, and integration with casual player bases, and which approaches have demonstrated the greatest long-term financial and competitive sustainability?

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Different game publishers adopt varied approaches to building their esports ecosystems from franchise-based leagues to open, community-driven tournaments. The most sustainable models consistently invest in community engagement, robust competitive structures, and long-term support for both amateur and professional players, ensuring steady industry growth.

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