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Akun

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Posts posted by Akun

  1. I'm not usually interested in horror games, but Silent Hill 2 and the first Fatal Frame come to mind in terms of creepy atmosphere that makes me sweat and triggers my anxiety. Fatal Frame is slightly more terrifying because I remember that there's literally no music in much of its quiet exploration, so I had no idea what's gonna jump out at me next. I can't remember if SH2 had creepy music or not, but Fatal Frame stood out for me because it was my first horror game that really scared the crap out of me.

  2. It's a mixed bag when it comes to indie creators for me, a hit-or-miss situation. On one hand, you get games like Stardew Valley; on the other, you get Filmmaker Tycoon, a buggy and unpolished mess. I'm not blaming them because it's understandable that they have a limited budget... but I'm not a fan of most indie games, including Stardew Valley. I just like my games to have better graphics and more polished gameplay that only AAA games could offer.

    Between a smaller simulation game like Twice Circled's Megaquarium or Two Point Studios' Two Point games, I'll pick the latter everytime because it's bigger and offers more content. Between the cartoonish dinosaurs of Parkasaurus or the more realistic dinosaurs come to life in the problematic Jurassic World: Evolution 2, I'll still pick JWE2 any day. That's just the reality of my taste.

    I did enjoy Megaquarium though for what it's worth. It was a decent time-killer, and much like most simulation games, the routine gameplay of these games help with my anxiety pretty well because I have something to focus on and a routine to manage. I don't like sim games like Planet Coaster because their sandbox nature means I need to force myself to be creative, whereas a more goal-oriented game like Megaquarium means I don't need to think too much and could just do instead of think, if that make sense. Just build up the aquarium in a practical manner for the fish to thrive. The illusion of accomplishment from these sim games helps me feel fulfilled in a way.

    Then there's the "dating sim" games. Just no. The only indie dating sim I enjoyed subverted dating sims (Doki Doki Literature Club, or School Days for the non-indie side). I find dating sims to be boring and kinda unfulfilling.

  3. I know it's a rather old introduction thread, but it'd just be criminal for me not to say hi to a fellow Spider-Fan. How you doing? Welcome to the forum. 😀What's your favorite Spider-Man film? Mine's Spider-Man 2 with ol' Tobey. Also, favorite Spider-Man comic? Mine's Kraven's Last Hunt and just the entirety of J. M. DeMatteis' run. Roger Stern's run is a close second, followed by J. Michael Straczynski's run. Of course, no one could beat Stan the Man's run and the great Gerry Conway, but I didn't mention them because it's obvious they're among the top. lol

  4. On 10/11/2022 at 2:43 AM, Happenstance said:

    Probably not a shock given my avatar but the first one that popped into my head when I read the thread title was the 90s Spider-Man animated series. Loved it as a kid!

     

    Same. How the heck did I miss this fabulous post by a fellow Spider-Fan? lol

    Christopher Daniel Barnes was my go-to Spidey for a long time, even when people started supporting Josh Keaton (justifiably so). It's more of a nostalgia kind of support, I'll admit, and Josh is technically the better voice actor, but I loved CDB as Spider-Man Noir in Shattered Dimensions, a role that should've gone to him in Into the Spider-Verse as well. Oh well.

  5. I grew up with Red/Blue/Yellow, picked up Ruby/Sapphire/Emerald, then FireRed/LeafGreen. Played a few Pokémon ROMs on and off throughout the 2010s before finally playing Diamond/Pearl till Sword/Shield just last year. Barely completed Arceus yet. I've collected fake Pokémon TCGs as a kid and played a lot of Online TCG as an adult until about six months ago when I quit permanently. And finally, I grew up with the American dub of the Pokémon anime but switched to the original Japanese version in my teens. Watched it all the way up till Sun/Moon before dropping it. I saw the specials too, including the badass Pokémon Generations that should've had a continuation.

    But I think Scarlet and Violet is the point where I'll finally call it quits and ready to move on. I just don't feel like Pokémon is that special for me anymore even with all the experimentation they did with the formula in Arceus. I might still check out the Pokémon anime in the future though just to see how Ash/Satoshi is doing, especially with that Cynthia league battle he was said to participate in recently.

    But in all honesty, I've always been more of a Digimon guy anyway. lol Not that Digimon has given me good reasons to continue supporting its franchise, with the lack of quality games and TV series...

  6. I grew up with the XBox/XBox 360 console, but I've gravitated towards the PS4/PS5 in recent years. The one I've used most often in recent months though is the Switch for playing The House in Fata Morgana alone. Still haven't really used this more than once a week or even once every two weeks due to the existence of my PC.

  7. I think a similar thing might have happened once decades ago with one of my first monitors, but I could hardly remember the details. What I could remember is my 27 inch iMac monitor (2012 model, I believe). Its screen burned out and I had to literally buy a new computer because of that since there's no separate CPU; the monitor IS the CPU. Ah well.

  8. I'm Chinese and we don't have an alphabet for me to grow up with, so the only one I know of is the English alphabet. The Japanese alphabet looks... hard. It's still my aspiration to learn the language at some point, but at this point of my life, it's unlikely I'll have time to do that.

  9. I just haven't seen any real signs that gaming would fade out at this time. Even with the advent of VRs, non-VR gaming is still relevant and has a big market. Consoles are still selling well despite the PS5's struggle with exclusive games. The PC hasn't really changed much from the 2000s aside from better graphics (longer than that if you count MS DOS as a "PC"), and I have a feeling it's going to be the longest survivor if gaming does become dated in the future, especially with how much we use the PC for a variety of activities besides gaming.

    I do see VRs as the big thing in the future though, but as much hype as I'm hearing about it, I'm just personally unimpressed by the tech. It feels like one of those technology where it feels like sci-fi, but still feels pretty grounded and contemporary in the same way cars still feel grounded and contemporary (unlike the flying cars of sci-fi films). Until I see something truly groundbreaking and revolutionary like holodecks (where I can literally smell the flowers and touch the grass in a game), I just don't feel the "technological change" in the industry yet from my gaming experience in the 2000s/2010s.

    As for whether gaming itself will become irrelevant regardless of the VRs' existence... unlikely. People will always need a hobby and something to kill time, going as far back as the cave-drawings of the Stone Age. We've just become more advanced in our leisure time beyond painting in caves. I haven't really seen the next big thing in leisure yet, unless you want to count the problematic Metaverse, so I think gaming will still be around for at least... optimistically speaking, the next 50 years.

    100 years is a more challenging gauge to measure though. I'll grant you that, at the very least, over the last two decades, how we live as a society has changed a lot, so who knows with the following century. And in the past century, technology has definitely improved exponentially. To quote a deleted scene from the movie, Prometheus, "20th Century: the automobile, television, nuclear weapons, spacecrafts, Internet. 21st Century: biotech, nanotech, fusion and fission and M-theory - and that was just the first decade." So yeah, technology has advanced on a far more incremental pace than ever, so who knows with the next century?

    But I still stand by my stance that gaming inherently wouldn't really go out of style, nor will people's need for leisure disappear. Perhaps we might see a new form of gaming in the future. Well, I wouldn't see because I'd be dead. Our children would, but I wouldn't know. lol

  10. It's like asking if I hate capitalism or marketing of any form. It's a business strategy, and clearly, it got people clicking effectively enough, so I can't blame them too much for using an efficient way to make money/earn clicks.

    That being said, I do agree that it's incredibly annoying. I think like all things in life, compromises must exist, and if you're using lazy and blatant click-baits like Buzzfeed, obviously that's not only ineffective because people could tell immediately and wouldn't click, but it leads to the kind of click-bait spams you'd see on the Internet that makes it harder to avoid. If you're gonna use click-baits, at least be clever about it.

  11. I think I paid around $500 SGD for my custom PC (350 USD). I don't think my GeForce 1070 Ti driver was part of it (I probably paid around 300 SGD/210 USD for it, maybe?).

    These are my PC's specs:

    Processor:    11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz   3.60 GHz
    Installed RAM:    16.0 GB (15.8 GB usable)

  12. Detroit: Become Human. I know I've harped on about this game many times, but when it comes to details, the most impressed I was by a game was easily DBH and how the most trivial actions easily caused a butterfly effect to ripple down the rest of the game, making me shout "How the f*** was I supposed to know that?!" lol Its butterfly effect usually makes sense though in a storytelling sense rather than the absurd details Supermassive Games loves to trip players up with.

    For example, if a character gets captured in one scenario, only by choosing a seemingly destructive option (that totally makes sense), like say, a violent riot, would rescue that captured character from being killed. Or let's say, if you choose to leave a specific comrade behind on the rooftop as one character (let's call him Character A), it's actually entirely possible to either ignore the rooftop when playing the detective Character B or miss out the specific spot said comrade is hiding on the rooftop. Just tiny little details like this that really determines who lives or dies that REALLY makes this game amazing. Take that, Bioware and Telltale Games.

    I love that if you screw up bad enough, your main characters can actually die early on in the game and just disappear from the game entirely, making the game shorter than it's supposed to be. And it's not even the obvious screw-ups like failed QTEs either but also other details like not accepting certain people as comrades or not having enough friends to protect you when you're forced into a life-or-death situation that's resulted from your own martyrdom... Just specific details like that. lol

  13. First got into it through Fallout 3. It was quite a mind-blowing experience at the time because I've never played any RPGs like it.

    Then New Vegas came along and blew that out of the water... within a rushed production too. NV easily became one of my favorite video games of all time and my favorite Fallout game of all time. Its roleplaying experience was top-notch with dozens of variations resulting from your choices. It easily beats the entire Mass Effect franchise in terms of roleplaying depth and I would even say Dragon Age: Origins. It's easily one of the best RPGs you'll ever experience if you measure RPGs by the depth of their roleplaying (and not by their combat or skill tree, which is the more common measurement for what constitutes a quality RPGs...).

    And of course, none of this matters because Fallout 4 and 76 came out to remind us how money-hungry God Howard is. God, FO4 got boring fast once I finished the vapid main plot. Its morality roleplay is a joke. Wonder if Dragon Age: Inquisition's morality roleplay is worse though... Anyway, FO4 isn't a roleplaying game in my point of view and more like an action adventure game. It fits the common definition of a "roleplaying game" by contemporary standards, but the only role I got to play was some whining parent shouting for SHAUN! SHAAAAAUN! Oh wait, wrong game. That's Heavy Rain.

    It would be criminal to forget about the Black Isle Studios' first two Fallout games which were far superior roleplaying games than any sequels, period, at least in terms of their roleplaying depth, not so much in terms of graphics, voice-acting, gunplay, and pretty much everything else. lol But still, I would love to see a remake of those games instead of whatever Todd pulls out of his ass next.

  14. On 10/12/2022 at 2:33 AM, Shagger said:

     

     

    So given the choice to spend time in any video game universe you want with thousands of amazing and unique fantasy's to explore and you two would choose to spend time in the reality we actually live in...

     

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    That's not my reality though because I don't have the license in the real world to fly a plane or drive a race car even. Being an expert pilot is a fantasy to me, and something you could only do in a video game world.

    But I wouldn't choose a simulation world though, much as I enjoy simulation games, because I suck at simulation games, and they get boring after a while. In fact, I suck at most games, so I wouldn't choose a world where I'm reminded how much I suck, because I have the real world for that.

    Relaxing universes like Animal Crossing, however, would be too boring. So if anything, I would much rather live in a video game where the "gameplay" is straightforward and simple enough that I could have fun as an adventurer without the risk of dying and potentially getting a perma-game over because I don't know how game overs would work in such a scenario where you're actually living in the universe. I don't know; maybe a Telltale game or a visual novel. Not The Walking Dead though because come on. That place is depressing.

    I know. Slime Rancher. That one's quirky, fun, and the difficulty isn't too hard.

  15. I think it depends on the game. As Kane said, games like The Last of Us can easily make a decent TV show, and as Shagger said, games make better TV shows than movies because the story in video games last more than two hours long (unless you split it into three films).

    But when I think about a movie like Uncharted... yeesh. It's like what Kane has summed up nicely, that Hollywood knows jack about the games they're adapting. It's easy money profiting off a popular IP, so they just slap a generic genre plot with the name on it and call it a day, maybe cast a profitable actor like NotMySpiderMan Holland instead of Nathan Fillion. You dropped the ball big on that one, Sony. Nathan's audition tape was PERFECT.

    For a game like Mario though, I find it ridiculous that they're making a movie out of it. Yeah, yeah, there's an established lore/universe from the countless games Nintendo has milked off of over the decades, but Super Mario Bros. is exactly the kind of game where it was originally unsuitable to make a movie out of (see the 1993 dumpster fire adaptation for evidence). It has more material to milk from now, so it's all good, but we still got an Angry Birds movie so that tells you what the greenlight process is like over at Hollywood for adapting video games: throw a dart at a random post-it-note containing a video game title and see which it hits. How's the Emoji Movie, by the way? And its Candy Crush advertisement? Because that's exactly the example I'm trying to make. There's no movie because there's no story or even universe. It's like making a Pac-Man movie, which you know for damn sure isn't even a meme anymore and they're probably planning something. At least make it a crossover with Ghostbusters or something, with Pac-Man carrying a proton pack.

    But maybe plot isn't really all that important anyway. Many arthouse films don't even have a plot and they're just character studies or even just a series of abstract images (because "art"), so maybe a plot isn't really needed. Unfortunately, Hollywood isn't looking for art; they're looking for a quick cash-grab. You could make a plotless movie that feels artistic, but that's not what Hollywood wants.

  16. On 10/12/2022 at 7:29 PM, Empire said:

    I like gameplay simple and fluent, while having a complex story. Deus Ex: Human Revolution is a good example. It has a lot of different mechanics, but it is quite simple once you get to know it. And the plot? Absolutely awesome. So many actually surprising plot twists, and great plot overall. The ending was a bit lackluster, but by no means bad.

    Yeah, Empire pretty much already said it for me.

    But I'll add that the gameplay shouldn't be too simple because even someone like me who's not big on gameplay can find it a little boring. I at least want some level of cleverness in the gameplay design that enhances the story, not just some flavorless structure that's just there to move the plot forward (see all movie franchise games in the 2000s, including The Incredibles). That can sometimes make a game boring after a while, and even reduces its replay value.

    It's also why I find Animal Crossing: New Horizons to be incredibly boring. Not only is its gameplay so simple, it lacks a proper story to engage me as well. At least with another farming game like My Time at Portia, I had to figure out how to beat Higgins by month 1, year 1. That's something a bit complicated that you have to plan out well.

  17. I don't like short games. I don't hate them, but I usually find more value in longer RPGs that can last me for days, if not weeks. I want to go on a journey when I play an RPG, a journey that will leave me with a memorable experience like I've taken a vacation somewhere else. Usually, that kind of experience should lasts weeks.

    I think even with non-RPGs like simulation games, I'll say the same as well. I want a game to engage me for a long while, and simulation games in particular should keep me hooked on the simulation so that I could feel compelled to keep managing or building whatever it is that's being simulated. Replay value and stuff.

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