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killamch89

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Everything posted by killamch89

  1. I used to religiously claim every free game, but realized I was developing a massive backlog of titles I'd never touch. Now I only claim games I genuinely want to play. Epic's freebies have become more of a stress than a benefit when they're just contributing to digital clutter.
  2. I've started waiting at least a month after release before deciding on purchases. By then, the initial hype has settled, major bugs are usually patched, and players have discovered any end-game content issues. Patient gaming has saved me from countless disappointing day-one purchases that seemed amazing in reviews.
  3. I've always been partial to skill trees that allow for true specialization rather than just stat increases. Games like Path of Exile or Skyrim where you can create wildly different character builds based on your choices feel more rewarding than simple level-up systems
  4. From Skyrim, here are some of my favorite mods: Vokriinator - It's a perk overhaul that's a combination of many popular ones like Ordinator, Vokrii, Sperg and Adamant. It allows you to make very unique builds Apocalypse - Magic mod with lots of new and useful spells for each school of Magic. Arcanum - Another Magic mod with lots of useful spells that have interesting combination effects when used together. Thoom SE - Dragon Shout mod that adds shouts from the Elder Scrolls Lore
  5. The original NES Ninja Gaiden remains my benchmark for punishing difficulty. The combination of knockback mechanics, limited lives, and no save points meant that completing it required near-perfect execution for extended periods with zero room for error. Modern 'hard' games are far more forgiving.
  6. My experience in improv theater has made dialogue-heavy RPGs with branching conversations much more engaging. I approach character interactions in games like Mass Effect or Disco Elysium as improvised scenes, making choices based on character consistency rather than optimal outcomes.
  7. The gravity gun in Half-Life 2 had so much potential beyond what the game required. Outside of Ravenholm and a few puzzles, the game rarely encouraged truly creative uses of physics manipulation, which felt like a missed opportunity for emergent gameplay.
  8. If you haven't played The Outer Wilds, drop everything else and experience it blind. It's a perfect example of adventure game design where discovery and knowledge are your only tools, with one of the most satisfying narrative loops I've ever encountered in gaming."
  9. The original Doom's door opening sound still makes me laugh because it sounds exactly like an empty stomach growling. Once you hear it that way, you can never unhear it. I wonder if the sound designers were just really hungry during development.
  10. Final Fantasy VII's Aerith scene hit me like nothing else in media had before. As a teenager who hadn't experienced much loss, having a character I'd invested in suddenly taken away taught me something about grief that books and movies hadn't managed to convey.
  11. The increasing normalization of microtransactions in full-priced games is my biggest frustration. When a $70 game launches with a store selling cosmetics that would have been unlockable content in previous generations, it feels like the art form is regressing.
  12. SteamDB has advanced filtering options that can help with this. You can search for games that support certain languages and exclude others, though it takes some manual work. Their interface is more powerful than Steam's built-in store filters.
  13. I still enjoy multiplayer, but exclusively with pre-made groups of friends. The quality of random matchmaking seems to have deteriorated over the years, with increased toxicity, cheating, and smurfing making casual play increasingly frustrating.
  14. I've come to appreciate finalized, complete experiences more as I've gotten older. There's something satisfying about playing a game that was released as a cohesive artistic vision rather than an evolving platform. Elden Ring and God of War delivered complete experiences that respect my time.
  15. Microsoft Flight Simulator deserves special mention - it's not just rendering detailed aircraft but literally the entire planet with real-time weather data. Even high-end systems struggle with maxed settings, especially when flying over densely detailed cities.
  16. Both serve different purposes for me. 3D games like Mario Odyssey create wonder through exploration and discovery, while 2D games like Celeste offer tightly designed challenge sequences. The best developers understand the strengths of their chosen dimension.
  17. I maintain subscriptions to both Game Pass and PS Plus, but find myself playing my owned Steam library more often. There's a weird psychological pressure with subscriptions where I feel compelled to 'get my money's worth' rather than just playing what I truly want.
  18. Revisiting The Witcher 3 with all the next-gen updates and mods I never tried before. It's fascinating how a few graphical improvements and quality-of-life changes can make a seven-year-old game feel completely fresh again.
  19. Sir, You Are Being Hunted might be what you're looking for - it's a British-themed survival game where you're hunted by tweed-wearing robot gentlemen across procedurally generated countryside. It's definitely unique and fits your robot survival criteria.
  20. Journey's wordless exploration and flowing movement through sand and ruins creates an almost spiritual experience for me. The minimal UI, beautiful soundtrack, and absence of combat allows complete immersion in simply existing in that beautiful world.
  21. Character creation is my weakness - I'll easily spend an hour tweaking facial features and researching optimal builds before even starting the game. Half the fun is planning who I want to be in this new world
  22. Bethesda games and I have a love-hate relationship. In Fallout 4, my main questline bugged out completely around 30 hours in. Despite trying every console command fix I could find, I eventually had to start over from scratch.
  23. Kingdom of Loathing doesn't look impressive at first glance with its stick figure art, but it's packed with clever writing, deep systems, and genuinely funny humor. Plus, the community has kept it thriving for almost 20 years now.
  24. I'm diving back into Baldur's Gate 3 for another playthrough, this time as a Druid. There's something addictive about finding new dialogue options and story branches I missed the first time around.
  25. I agree. That's why I don't want Konami trying to remaster Symphony Of The Night either. The biggest issue I have with remasters is when they make a horrible one that ruins a game's legacy and dishonors the original it was based on. Or deviates so much from the original game that it might as well be a spinoff.
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