Scorpion Posted October 9, 2024 Posted October 9, 2024 I think *Inside* and *Limbo* have incredibly small, focused worlds that enhance storytelling. They show how less can be more in game design.
killamch89 Posted October 9, 2024 Posted October 9, 2024 One that comes to mind is The Pathless. It's technically open-world, but its areas are much more condensed than most, offering a tight, focused experience without the sprawling map bloat that many larger games have.