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killamch89

How do you feel about the trend of narrative-driven “walking simulators”?

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How do you feel about the trend of narrative-driven “walking simulators” like What Remains of Edith Finch or Stanley Parable? Do you appreciate the focus on story, atmosphere, and environmental storytelling over traditional gameplay mechanics, or do you miss more interactivity? Which titles struck the perfect balance, and which felt too passive?

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I love narrative-driven games. One I have played a few times is Edith Finch and I loved the story and how it kept me engaged and hooked throughout. 

These kinds of games I love having the option to play when I feel like a change from my usual games that I play. 

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I find narrative-driven “walking simulators” fascinating because they emphasize storytelling and atmosphere over traditional gameplay. They create immersive experiences, allowing players to explore emotions and stories deeply. While not for everyone, I appreciate their unique way of engaging players.

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Games like What Remains of Edith Finch prove that environmental storytelling can be just as engaging as action sequences. Sometimes the most powerful gaming moments come from quiet observation and emotional discovery rather than adrenaline.

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