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Syntax

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Posts posted by Syntax

  1. I think they will take an approach like browsers do (ex; Brave) where you earn their coins while just using it and could be used/sold for other services or possibly as in game currency? Will be curious though for sure 

  2. On 1/30/2021 at 4:26 PM, m76 said:

    Yes.

    There are a few I'd particularly wish every game would adopt that it can apply to.

    1. Realistic difficulty setting - This means NPCs, enemies and the player characters should be as resilient and durable as you'd expect in real life. As in a humanoid with no special armor should be disabled by one limb shot and killed by headshots instantly.Or when there are machines or monsters, they should not be immune to damage, at least no more than what their armor would suggest.
    2. Hardcore mode - The need to eat / sleep / drink in role playing games / immersive sims.
    3. Soft Body Physics - Most games still use the archaic rigid body physics for most things. Despite of having computation power to simulate soft body physics. Developers are reluctant to adopt it, probably because of its relative unpredictability and higher computation intensity. But in reality nothing is completely rigid, every common construction material have a certain internal stress and flexibility, this is completely ignored by rigid  body physics as it assumes objects are completely rigid as the name suggests.  Soft body physics however takes into account the springiness of materials. Resulting in leaps and bounds more realism.  And it's not like it is brand new technology. I first saw it in tech demos in the mid 1990s and by 2000s there were games using it.
    4. Changing half empty clips means loosing the ammo in it. Not many games do this, probably for the sake of player convenience. Some games offer it as an option which is the best solution.
    5. Per character based reputation system as in every key NPC has it's own unique view on you

     

    Wow, this actually is exactly what I was going to say almost. I LOVED Detroit: Become Human since if you kill a person in the story, they no longer are there at all. Def. makes the gameplay more realistic as unique since every story mode is special in a specific way. 

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