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gochenko8 posted a topic in IntroductionsI am Peter with username gochenko8 from Nigeria/Africa. I am happy to be here ...
BioShock+Dead Space+ Metro 2033+Half-Life+Left 4 Dead/Operation Raccoon City+Half-Life+The Last of Us=Third Person Shooter Cooperative Science Fiction Survival Horror with shooter looter system like similar mechanics to The Division and environmental puzzles and have RE6/Uncharted Style multiplayer! Story Game set in an alternate history (which Eisenhower's didn't suspend U.S. nuclear testing and soviet union won the cold war) not too distant post-apocalyptic war. After the nuclear pandemic exchange known as " Armageddon Day " left devastated three quarter of world. Half of humanity live in under new national " Defense of United Treaty Government (DOUTG)", those who isn't living under United Government laws, rest of the survivors are to live in underground knowns as "CAVERS". The game following 4 players members of M.O.D.I.N.S (Mobile Officers Division Infectionist Nation and Search) Delta Ops Crews heading to Their mission in one of "Ashes City's." Ashes City's are abandonment city's once population by those once live here now left to fall. Reasoing why team arrives at Ashes City 13. They gotten repeatedly emergency reporting message from Commander of Central Division told ops about. One of their United Treaty Government research and defense facility base want silent under 24 hours so they need go in facility seem what happens then something started attacking chopper that caused malfunction crashes landing into the City 13. Their awakening in central of city, Delta Ops started ahead towards United Treaty Government research and defense facility. Off started their journey through city 13. Gameplay Players take on the role of M.O.D.I.N.S with each his or she different classes (Recon Commander,Medic,Breacher,Sniper,Gunner,Rifleman,Demolitions,Field Scientist and Engineer) and peaks with each have their own backstories. When the player earns enough experience points to gain a new level, they unlock an ability. When the player allocates more points to a statistic, more abilities can be unlocked. These perks can be upgraded to improve the protagonist's efficiency and to further unlock abilities. Controlling through "over-the-shoulder" third-person perspective which uses tank controls and fixed camera angles. The player traverses post-apocalyptic environments such as city, buildings, labs, and underground to advance the story, completing objectives given to players hands during the narrative, solving physics-based puzzles within the environment, and fighting monsters dubbed ”Vombie” and “Hynfecting“, play through the levels fighting off the infected—living genetici creatures who have been infected also dealing with cannabis gangs call “Eaters”. In the beginning of the game, players create their own agent by customizing the characters uniforms (unlocks them). In the game, players are equipped with different firearms, including assault rifles, sniper riflesand Submachine guns, and explosives like grenades to defeat enemies. The player's gear is categorized into seven levels: worn, standard, specialized, superior, high-end, gear set items or the rarer exotic items, each with a specific color code. Gear can be either bought, or found as in-game loot, or crafted from gathered materials. They have an opportunity for an "active reload", shown by a small cursor moving over a line with a marked section on the player's heads-up display(HUD). If the player hits a control button when the cursor is in the marked section. Focuses on cooperation and teamwork. If a survivor falls off a ledge, then they may automatically hang onto it and can only be helped up by another survivor. If a survivor's health) is depleted, then they become incapacitated and can only be revived by another survivor, at which point they continue playing with a low amount of health that decreases over time. If a survivor has been incapacitated and revived twice without tending to their wounds, then they will experience distorted black-and-white vision, and the next incapacitation will kill the character. If a survivor takes enough damage while incapacitated, or is not eventually helped up by teammates, then the incapacitated character will die. During "Campaign" mode, if a survivor is killed, then they will respawn) in a closet or other enclosed space after a period of time (except during key points in the scenario), but must be freed by another survivor to rejoin the team. Otherwise, the player must wait until the next level. The AI is incapable of accessing the "respawn closets", so if all human player survivors are killed or incapacitated, players will have to restart from the last checkpoint. Survivors can share first-aid kits and pain pills and help each other heal. The survivors communicate by voice commands that are accessed by quick menus, and some may sound off automatically when performing actions such as reloading or spotting infected. Regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies. There are few bosses) in the conventional sense, where the player defeats a superior opponent by direct confrontation. The game provides several options for players to face challenges. In addition to direct combat, the player can use plasmids to lure enemies into traps or to turn enemies against each other, or employ stealth tactics to avoid detection by hostiles including the gangs, monsters and turrets. The player can hack) into any of Rapture's automated systems; the hacking process is done via a mini-game similar to Galaga,Space Invaders,Centipede,Crisis Force and M.U.S.H.A. With failure each time to complete in time costing XP for them. In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies. Multiplayer The game includes 5 regular game modes: The competitive multiplayers allows a maximum of twelve players. Ranks (or levels) are the visual representation of a player's experience earned. Being promoted to higher ranks will earn you more customizations and weapons. As ranks become higher, so does the amount of experience needed to be promoted to the next. There are a total of 60 ranks. Players can purchase different armor from The Armory, which also includes wrist armor, knee guards, utilities, visor colors, shoulder armor and armor effects. The Contractors: It is available by default. The main goal of the game is to accumulate a high score within a limited time without dying. However, players can now equip skills to their advantage. Killing an enemy with a melee attack will add 5 seconds to the timer. Killing an enemy with a Coup de grâce will add 7 seconds to the timer. Killing an enemy with a counter-attack will add 10 seconds to the timer instead. Killing multiple enemies with a single melee attack simply adds together the time gained for each kill. In this mode, up to four players can join together online and customize characters to fight. Team Deathmatch: Team Deathmatches feature two opposing teams: Modins vs Eaters. The goal is to score the most kills. The first team to reach a set number of kills wins the match, otherwise the team with more kills after the time runs out wins, meaning the match could end as a tie. The ideal goal of deathmatch matchmaking is five players per team. This will give a goal of 50 kills to win. Horde: That features arcade style combat with waves of enemies. Up to five players can join together to fight against 30 waves of the enemies. The difficulty increases as the players advance through the waves. Horde can be played on any multiplayer map, although players cannot play alongside bots. Higher difficulties feature stronger and more numerous enemies, as well as difficult enemy types in earlier waves and in larger numbers, but will also reward more XP and more bonus experience for successful completion. Capture The Flag: When playing with a Team of at least 5 people, a bit more strategy is required to play the game effectively. Capture the flag is an objective-based gametype, where teams compete to bring a flag, often taken from the opposing teams base, to a predetermined area, often your team's flag or base. flag cannot be returned if one's own flag is stolen. If the flag carrier dies or translocates, the flag is dropped. Dropped flags can be picked up by the team of the opposite color, and they are reset if touched by the team of the same color as the flag or if left untouched for 15 seconds. The first team to reach the game limit wins the match. Slayershooter: Features up to Ten players without teams who's only goal is to get the most amount of kills. The winners are placed in a list at the end of the match in the order of highest kills. After a character dies they will spawn randomly somewhere on the map.
Hi everyone. After released our first game "The last roman village", now we are in developing process of our second game called "The war we lost". It is a open world zombie survival game in isometric 3d. Here is the intro:
horror New upcoming sci-fi horror survival game
horror_man posted a topic in Gaming ForumHello! I'm the creator, writer, music composer and game designer of Devil's Punishment, an upcoming sci-fi horror survival game based in a scene of a book I'm currently writing. In this game you take the role of one of the prisoners that are sent to fix a malcunction in an underground communications facility in the year 3036. Here's our latest development footage for the game: https://www.youtube.com/watch?v=phyUoD8-pJY Want to know more about the game we're developing? Then head to our gamejolt page here: https://gamejolt.com/games/devilspunishment/391190 Any commentaries or feedback is greatly appreciated.
Reasons that made me play this game...
Aerielle del Rosario posted a topic in MobileHere are the 10 things why this game made me download this. 😍 It’s an AR game Why is this important? If you played Pokemon Go, then you know that a zombie-themed AR game would be perfect. Every zombie apocalypse fan wants to be in a zombie movie or TV series. This game gives you that full blown zombie apocalypse experience! The Soundtrack is Addictively Eerie Nothing else makes a horror game creepy than a great soundtrack. If a game has a great soundtrack, then you know it’s a great game. Great horror games make your pulse rise with their soundtrack; Zombie Shooter – Death Hospital’s eerie soundtrack is no different. VERY INTENSE AND HEAVY MUSIC MADE ME PANIC AND MOIST 😂😂 Graphics are Excellent! Any scary thing that looks too real will certainly disturb you in your sleep. And this is great for any 3D horror game. The graphics in Zombie Shooter – Death Hospital look realistic and excellent! It never hurts to have good-looking in-game characters, am I right Leon? Claire? 😉 *EHEM* *Resident Evil* THE STORY is exciting, it’s Scary In Zombie Shooter – Death Hospital, you play as a journalist who wants to unfold the truth behind the rumors about an abandoned hospital. Numerous patients suddenly died when an unfortunate incident occurred in the supposedly abandoned hospital. Like every good mystery, you will have to solve the puzzles, look for clues, and slay zombies to unearth the truth behind the incident. BTW LIKE SCOOBY DOOBY DOO You Can Put Your Friend’s Face in a Zombie The game has a unique feature where you can put someone’s face on one of the zombie’s faces. And why not? With this fun-loving generation, it’s probably one of the quirkiest things you can do in a zombie game! I put my enemy's face so I will feel good in a stressful day. It’s a Mobile Game The fact that Zombie Shooter – Death Hospital is a mobile game means you can kill zombies anywhere at anytime. 😜 The Fear Factor no, not the reality tv show In Zombie Shooter – Death Hospital, headshots don’t instantly kill zombies. Aside from that, they just keep on coming! Imagine waking up in a strange room tied up in a chair. You knew about the strange rumors about the screams and the weird lights. Then, on your way out, BOOM! THERE ARE SUDDENLY ZOMBIES EVERYWHERE. You try shooting them in the head which is every zombie fan’s first instinct. But they just won’t die, so you just keep shooting! But as you kill them one by one, more zombies just keep on coming out from all corners of the room! Yes, this game will keep you on edge as it keeps on pouring zombies left and right. You can’t just one-hit-kill-em with a bullet to the head. Nope. Not in this game. And you have various types of zombies to shizzam, too! It’s crazy! Realistic Gun Impact It is satisfying to shoot at the zombies in Zombie Shooter – Death Hospital. Bloody chunks of rotten meat fly across the room as you shoot at the zombies’ bodies! Everything looks remarkably realistic! It is so awesome that it adds to the AR experience. It has the right amount of gore you would expect in a zombie game. And why the hell not? Zombies are the only acceptable gore nowadays. DEATH HOSPITAL In every zombie game, it is crucial to think of the place you want it to be in. A deserted city? An infected island? A ghost town? A vast open world? There are so much more places where you would want to see a zombie. But when you think about DEATH HOSPITAL, then it already gives you an idea of how you can end up in cramped spaces until you find yourself in a hallway to run the hell out of. Come on, hospitals are just creepy! So, if it’s a place where you need to solve a mystery like a Death Hospital, then you’re already in it for the mind-boggling and heart-wrenching experience that is bound to happen. It Pressures You If a zombie game compels you, then it means that it’s doing its job right. Zombie Shooter – Death Hospital makes the players think fast by keeping them alert for zombies rushing in and by moving around, both in-game or in reality. Plus the game’s difficulty is really something else that you just have to reply And I can go on about this game for hours on end, but playing it first hand is the best way to see for yourself if a game is good or not. This game doesn’t just appeal on zombie lovers, because it’s a game that can be played by everyone! And by everyone, I mean us. Now, I don't recommend a game but this one will be worth it Official Link: Download Zombie Shooter – Death Hospital in Google Play Store: https://goo.gl/akqkwf
Suggest some Psych Thrillers to watch
Aerielle del Rosario posted a topic in Movies & TVI watched Silence of the Lambs, Usual Suspects, Donnie Darko, Searching, Butterfly Effect, The Talented Mr. Ripley, and Cape Fear... mostly all the classic films ❤️ Can anyone suggest me some recent Psychological Thrillers? Thanks guys in advance
horror Devil's Punishment - An upcoming Sci-Fi Horror Game
horror_man posted a topic in Video GamesHello! I'm horror_man, project leader of an upcoming horror game called "Devil's Punishment". We're a small indie team of about 12 people that's creating this game, and we've been working on it for a couple of months. The development of the game has reached a state which can be shown to the public, and we've decided to share our game with you all! What is Devil's Punishment? Devil's Punishment is an upcoming sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book scene, where a group of prisoners are left behind in an abandoned underground facility. The game would play similar to Dead Space (but in first person) combined with Penumbra and SCP: Secret Laboratory. In this game we aim to focus in the cooperation of players and PvE. And not only that, we're also trying to create something that's fun, innovative, very challenging and of course very scary. In Devil's Punishment 1000 years have passed since the collision of an asteroid with the Earth. Luckily, before this asteroid impact, a small portion of mankind was saved in a giant spaceship that was launched into space and the crew of it was preserved for all that time. Now after all that time the spaceship finally has got back to the Earth, but there are some people that were able to sneak inside the spaceship the day that mankind was saved. Those same people are now prisoners and are used as cannon fodder for very dangerous tasks. In the game you take the role of one of these prisoners and you are sent to fix an unkwown issue with an underground communications facility, in there you'll find the horrors that lurk in this new Earth and you'll have to try to escape the underground facility alive. The game is currently in development, as I said before, but you can follow our progress and know more details about the game, like some of the mechanics of it, pictures and the lore behind the game, in our gamejolt page here: Click me Any commentaries about the game are greatly appreciated!