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Osiris397

7 PSVR2 titles releasing in May!

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On 4/29/2025 at 5:44 PM, Gonassis said:

I don't know, after trying Meta...

I never have been impressed with the Quest.  Even on PC when compared to PSVR2 the color is dramatically less vibrant, the blacks aren't black.  It's too bad Sony PSVR2 Sense controllers are pretty finicky with Bluetooth types.  Then I also hate having the headsets that are pressure fitted to my face.  The HP Reverb G2 was the best PCVR setup for me, then MS killed their entire VR initiative.

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I'm cautiously optimistic about these releases, but PSVR2's library growth still feels slower than hoped. The platform needs system-selling exclusive experiences rather than just ports. Are any of these May titles leveraging the eye-tracking or haptics in ways that couldn't be done elsewhere?

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On 5/1/2025 at 8:03 PM, killamch89 said:

I'm cautiously optimistic about these releases, but PSVR2's library growth still feels slower than hoped. The platform needs system-selling exclusive experiences rather than just ports. Are any of these May titles leveraging the eye-tracking or haptics in ways that couldn't be done elsewhere?

Agreed here, there needs to be more first party support to take advantage of the hardware and more Sony backed general third party AA support. I can only hope that since Hideaki Nishino was integral to the development of PSVR2 now that he's the president will push the VR plans further.  Integrating SN systems could be helpful as they built tools to streamline VR development and PS5 development, but as a subsidiary before.  SN Systems now being fully integrated with Sony at least hints at more PSVR2 development internally since internal teams didn't really need PS5 development support beyond what was already available.

 

With upcoming the games most if not all have some level of haptics.  Pretty sure House of Davinci has reprojection, but since it's click turning it's not that noticeable.  Don't know much about Wall Town Wonders.  The Midnight Walk will probably have every PSVR2 feature maxed as they've released a few successful PSVR games, Undead Citadel sounds like it's going to have eye tracked DFR as they just announced a 120fps mode for PS5 Pro using ET DFR.  Slender is delayed. Ghost Town (not mentioned, node to node transporting like Blood and Truth) seems like they're throwing the features kitchen sink at the PSVR2 release. Pirates: Jolly Roger I don't know.  Get out, I don't know. Zombie Army, I'm not sure but they seem decently funded already has been delayed and I suspect it will release in a good state.  Sounds like Firmament will release at the end of the month, but with it being a puzzle game even with good haptics it will probably be limited but very pretty.   

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