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StaceyPowers

"Clear cut" moral choices in games

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Do you ever find yourself surprised by how differently you process moral decisions in video games than other people?

Like the other day, I finished Dragon Age: Awakening for the first time, and got curious what other players did in a situation where I thought a moral choice was easy and straightforward. I was surprised that my decision was actually the minority choice.

On the other hand, there are sometimes moral decisions which I’ve struggled over in games which probably seemed clear-cut to others.

Anyone else ever surprised by this sort of thing? I think it’s really cool how you can find out more about the different ways people process their decisions by examining what they do in games.

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On 1/10/2019 at 3:13 PM, StaceyPowers said:

Do you ever find yourself surprised by how differently you process moral decisions in video games than other people?

Like the other day, I finished Dragon Age: Awakening for the first time, and got curious what other players did in a situation where I thought a moral choice was easy and straightforward. I was surprised that my decision was actually the minority choice.

On the other hand, there are sometimes moral decisions which I’ve struggled over in games which probably seemed clear-cut to others.

Anyone else ever surprised by this sort of thing? I think it’s really cool how you can find out more about the different ways people process their decisions by examining what they do in games.

I do not like it when the morality choices are straightforward because that is extremely boring - sometimes I choose to be a douche on purpose because the good ending is so...boring. I like it when the choices are very complicated, as it really immerses you in the experience and actually feel like your actions matter.

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17 hours ago, killamch89 said:

as it really immerses you in the experience and actually feel like your actions matter.

Ironically, it's sometimes easier to feel like your actions matter more in a video game than in real life--pretty much what they are designed for in some respects, I think. 

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1 minute ago, StaceyPowers said:

Ironically, it's sometimes easier to feel like your actions matter more in a video game than in real life--pretty much what they are designed for in some respects, I think. 

Yeah, it is because a huge part of the gameplay experience is immersion and making the player feel some kind of connection to the game world. Without that, most people would stop playing a game after a short period.

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4 minutes ago, killamch89 said:

Yeah, it is because a huge part of the gameplay experience is immersion and making the player feel some kind of connection to the game world. Without that, most people would stop playing a game after a short period.

I think it's more than that though. I mean, I don't feel a lack of immersion in real life (lol), but I often feel like my actions do not matter to anyone/anything outside myself and my immediate home/family/workplace. Video games are like "significance simulators," designed to make you feel as if you can change the world--even if it is a virtual one.

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2 minutes ago, StaceyPowers said:

I think it's more than that though. I mean, I don't feel a lack of immersion in real life (lol), but I often feel like my actions do not matter to anyone/anything outside myself and my immediate home/family. Video games are like "significance simulators," designed to make you feel as if you can change the world--even if it is a virtual one.

Personally, my life is a bit different. I seem to impact everything I come into contact with but I am the one who usually isn't aware of it until I start paying closer attention to what's going on. 

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