Jump to content
Register Now

Leaderboard

Popular Content

Showing content with the highest reputation since 12/07/2021 in all areas

  1. Full disclosure: I had purchased this bundle with 1,000 points from my VGR points balance, earned with creating threads and posting on existing threads. No money or favours were exchanged for this bundle. I have not received any points for the SNEAK Elite programme for this. I was offered to choose the flavour I would receive in the tub. I have experience with SNEAK (and I am going to capitalise every instance of SNEAK because it's too late to stop now) products, and this will compare to past experiences. Reviewing drinks is not my forte. This disclosure is not part of the minimum required 250 word count. The package that was sent to me, in a well-filled with packing paper box of their own branding consists of the following: one Bit Friday shaker; one tub of Blue Raspberry powder (40 servings); and five sachets of Neon Punch, Stealth, Strawberry Millions, and Strawberry Watermelon flavour powders. This would ordinarily cost £70.20 and there's currently an offer where each order contains five Strawberry Watermelon sachets. Each flavour has been taste-tested and consumed fully in 700ml of cool tap water (the recommended amount of 300-400ml is too sweet for me). Bit Friday Shaker: The Bit Friday Shaker is a tinted, ~80% transparent bottle with an ice catcher should you wish to shake it with ice. It doesn't feel quite as sturdy as the "OG Shaker", but not so fragile that it can't survive anywhere near as many solid drops on hard surfaces. Both are plastic (metal is available at an expected premium), and feature measurements on the side up to 700 millilitres (ml) and 25 ounces (oz). While I do like the transparency to see on the outside how much water you've got left in, it doesn't make the contents look particularly appetising, the tint making the water look murky. Even after being washed out it looks like droplets of mud line the inside. The stopper on the lid isn't as strong as the OG Shaker, as shown by how easily it leaks from all sides of the lid at any slightly tilted angle. It fails its job as a shaker, as when it is shaken water goes everywhere. I had originally criticised the OG Shaker for being too hard to open but it's become a positive in this context. The aesthetic is generally pleasing. The faux 16-bit SNEAK logo and SNEAK bunny evoke images of Hotline Miami and play nicely into its pop-culture marketing. Do you like slurping people? Blue Raspberry: I'll first of all comment on the tub and say that it's very secure with long neck and threading, as well as a thick foil lid. It contains 400 grams (g) of powder, which amounts to 40 10g servings, which at approximately £39.95 is one serving per £1 spent. It also comes with a little spoon to pour in a single serving... somewhere, I had to do some digging for it. Given the fineness of the powder I didn't expect to find it at the top. Blue Raspberry is a generic raspberry-flavoured drink, and tastes much better in its carbonated can form than a powder as that reminded me of energy drink Red Devil, which I can't find anywhere else. It's not as tart as other Sneak flavours (bearing in mind, again, I drink these at 700ml and not the advised 300-400ml) and that works for me. It also has less of the chalky after-effect that Sneak has been widely noted and criticised for. It passes my 'gulp' test, which is four large gulps rather than my usual sipping, as it doesn't overwhelm the tastebuds and doesn't make me feel nauseous or dehydrated afterwards. It also passes my sampling test, wherein I hold it and swill it around the gums for six seconds; again, no battered taste-buds and no dry throat afterwards. Neon Punch: A 10g satchet that strangely doesn't last as long as the plastic tub (these will last until September 2022, meanwhile the tub is fine until 2024), but it seems secure enough. I have had expired sachets before and they seemed fine, but you'd best be safe than sorry. Also don't consume more than two of these per day. This sachet is filled with pear and guava flavour, far more pear than guava. Not exactly the Tropikilla, but a refreshing fruity drink that doesn't overpower the senses in either the gulp or sample test. Stealth: "The mystery flavour. No, we're not telling you what it is," says the webpage. This is something I don't particularly like about SNEAK: if the flavour's name doesn't give it away, nothing else will. The amount of threads I've seen people asking "what flavour is [x]" tells me others have the same problem, and I'm reminded of how glad I am to have received these for free. Moving on, Stealth smells different depending on what it's in. In the sachet it has a strong liquorice smell. I don't like liquorice. When poured into the water and shaken it smelt of raw sewage. I don't like raw sewage either, but I'd probably take that over liquorice. Dreading what it must taste like I put it to my lips and found it tastes of neither. It's quite pleasant, but it's very tart. It's an artificial sour flavour that has enough sweetness to not turn me off it entirely. Easily the strongest flavour I've tried of theirs without feeling the urge to throw up (see below). It's nice but it definitely needed to be in 700ml of water, and does not survive the gulp or sampling test. Like the Strawberry Millions next, it needs to be sipped to be enjoyed fully. I don't know why this one was discontinued from the UK, but I'm going to save these for special occasions as a result of that. I'm rather glad I got these instead of my Grape Punch. Strawberry Millions: I must admit I did buy this one partly for its marketing material. It's an attractive packet in that neon aesthetic, a nice change from the street art SNEAK normally go for. Because I've got five of these I'm going to use them more sparingly than not; the dessert to my dinner. It tastes like Strawberry Millions, go figure, but is still rather tart in 700ml of water. It doesn't pass my gulp or sample test, making it much better to savour with small sips. On a side note, I strongly discourage trying the Bubblegum Millions flavour. When I say it's a bad flavour I don't just mean that I dislike it; I'm not a fan of the next flavour but I can at least drink it. Bubblegum Millions tasted exactly as it should, albeit revolting as a drink. I can eat them, I can eat bubblegum lollipops, but I cannot drink bubblegum-flavoured water. It made me sick to my stomach and I had to keep adding water just to finish it. Their mixologists were so preoccupied with whether or not they could, they didn't stop to think if they should. Strawberry Watermelon: Last but not least, the sachet that can't be torn open. For some reason these required scissors as there was nowhere to tear it. This one tastes absolutely as advertised: the strawberry and watermelon flavours alternate with each sip, and even if I'm not fond of eating watermelon it makes for a refreshing drink. With its creamy texture it could be mistaken for juice more than a squash or flavoured water. It passes my gulp test as there's no chalky after-texture, though there is some cloying at the back of my throat which requires another swig to wash it down. The sample test of swilling the gums fails however as it's far too sweet, but at least the bitter feeling it leaves on my teeth washes away quickly. I can easily see this one being my favourite served with ice. How is it as an energy drink? SNEAK Energy is marketed toward trendy young people who wear hoodies and know what 'no cap' means. I'm none of those things. I'm an obese Englishman who would indeed have 'no cap' in a real game of Capture the Flag. That, I believe, is 'no cap'. But does it give me the energy to capture the flag, real or virtual? Not really, no. I will say that I do feel more alert and have a buzz from a single bottle of water laced with SNEAK, but it doesn't make my performance in games measurably better. My awareness has improved but my reflexes see virtually no difference at all, and while I'm more focussed I feel that's because of the water more than the caffeine. Bearing in mind I already drink Diet Coke by default, so having the jolt of energy from changing my drinking habits is more thanks to Yorkshire Water than the ctf_2fort marching powder. The marketing has more energy than the drink itself. It was corny at first but I came to like the appeal of the advertisements, and they probably contribute no small amount of placebo effect to whatever energy gain there is to be had. This drink may well be better in the hands (or throat) of someone who is considerably fitter and healthier. Energy drinks are meant to supplement a healthily balanced lifestyle, not replace one. I don't expect miracles of this, but I'd rather they advertise the flavour than the benefits it claims to have for its target audience. So, is it a Warlock Win? As an energy drink it gets neither a thumb up or down. When I drank this at the gym just over a year ago it was very refreshing and encouraged me to drink my recommended daily intake of water. It was a nice treat and something to look forward to during a long day of exercise. But being sat at my desk it's just a sugar-free drink that's a bit better for my teeth unlike the brown sodas I regularly consume. There is an improvement to alertness and focus, and I do have some get-up-and-go energy, but it isn't a gamechanger quite like replacing a bot with a decent human player in something like SplitGate. As a water flavourer though it's incredible, that aspect easily gets a thumb up. The flavours I've had so far are incredible, and while the ingredients are natural they don't taste it and this is likely due to the intense sweeteners they've added, which is too much even when I'm adding over double the water they recommend. It's done well to encourage me to drink more water, and does a great job of seeing to my sweet tooth thanks to it being sugar free. So all in all, the experience is more positive than negative. If this sounds like something you'd like I recommend picking up a Taster Pack containing six sachets of your choosing.
    9 points
  2. Hey, everyone! I have some big announcements to make today. First of all, we just hit another impressive milestone—15,000 members! I want to give a shout out to all of you who have become a part of the VGR family, especially our frequent contributors. Together, you have made this one of the friendliest and most engaging forums around. Next, I want to welcome @The Blackangel as our second moderator (and thanks again, @Techno, for recommending we get one)! The Blackangel has been with us for more than three years now. During all of that time, I can’t even remember a week where she wasn’t active and involved. We can always count on The Blackangel for detailed, insightful replies to members’ threads—plus she is one of our classic gaming experts. Moreover, her passion for this forum shines through in everything she does, and I know she is going to bring that enthusiasm to her work as a moderator every day. Congratulations, The Blackangel! The Blackangel joins @Shagger, who became our first moderator in August 2020. Like The Blackangel, Shagger has specialized in engaging, in-depth discussion. Since becoming a moderator, he has done an incredible job keeping topics organized, quickly defusing potential conflicts, and keeping everything running smoothly for our community. Thank you so much for all of your ongoing hard work, Shagger! I just know you and The Blackangel are going to do amazing things together. Both our 15,000 member milestone and our second moderator are signs of how much VGR forum has grown over the course of 2021. Thank you all again for the role you have played in making this community the welcoming haven for gamers that it is, and for all you will do to make VGR continue to grow and flourish as we head into 2022.
    9 points
  3. Sneak Energy, the unique zero junk, low-calorie, sugar-free formula which is disrupting the energy drink space. Available in powdered form or ready-to-drink cans, Sneak is packed with amino acids, vitamins, electrolytes and minerals and is notorious for offering a powerful, sustained energy boost that keeps you alert, focused and hydrated. Sneak has a wide variety of unique flavours! Some of them are pretty self-explanatory - Sour Apple, or Raspberry Lemonade, for example. Some are less obvious - but they’re all sweet, sharp and fruity. We recommend trying their Starter Pack to find your flavours. - we know you will be back for more... All you have to do is add one scoop or sachet of Sneak to 300-400ml of water and shake. Drop in some ice for extra refreshment, and feel free to experiment with water ratios to find what suits you. Sneak is a clean energy formula - it improves your performance without the junk. We’ve packed Sneak full of amino acids, vitamins and minerals - and with added caffeine, your energy levels will increase, your focus will be sharper, and you’ll feel refreshingly hydrated and know that it will make you king/queen of your game. Click HERE to shop Sneak Energy products. Interested in advertising your brand on VGR Forum? Send us an email - advertise[@]vgr.com
    8 points
  4. The Couchmaster® CYCON² is perfect for gamers that want to take a break from their desk and play from the comfort of their couch without sacrificing convenience The CYCON² is revolutionizing couch gaming, ensuring maximum comfort for prolonged gaming sessions while tackling the common issues found in conventional lapboards. Some of the key features include a larger surface, greater balance, and armrest support cushions that aid your posture and help prevent muscular tensions. The lapdesk has six USB slots, , and only one screw on the back of the lapboard for easy cable storage. There’s also a USB cable with a two-in-one cord for power and USB 3.0 connection that provides ultimate gaming capacities alongside a fast-charging port for gadgets. Get 10% off the Couchmaster CYCON² with this code: VGR22 Limited Time Promo! Visit our online store and select from available colors in black or gray. The first 100 orders will receive a FREE nerdytec Snapback Cap (regular value $24.90).
    7 points
  5. I know that many of you have been expressing frustration over how "spammy" (for lack of a better word) some sections of the forum are becoming by a handful of people using the threads more like a chat. The forum gets flooded with off-topic posts on threads that really should have long since died but keep getting bummed because some people feel compiled to reply to them with anything. This thread is not about pointing fingers or blame, it is just about how to better organise the forum so that the threads can be more welcoming for the whole community. So people can post, for example, without worrying about there posts getting bummed down by people posting barley relevant, low value replies just to up posts counts. Four possible idea come to me. A "shitposting" sub forum for people to, well, "shitpost". A thread for memes, jokes and other irrelevant dribble to have fun with without impacting other areas of the forum. A re-focus on forum games. Upping post counts is essentially what these types of threads are for, but almost nobody on VGR tends to use them. For this to work, it would necessitate a change of habit that, to be honest, I don't really see happening, so I'm less sure about this one. A chat box added to the forum itself. This works well in theory, but could be difficult and time consuming to implement, not to mention hard to monitor and moderate, which is why I'd personally prefer... Opening a VGR Discord server. As well as a place for live chat, it would also open up the community to the opportunity to group up and actually play games together. Now, @DC, I remember we have had this discussion before and you didn't want to do this because you feared it would move traffic off the website, and I truly understand that, but this CAN be run and moderated in such a way that it would work, and may even attract new people to VGR. Still, that is just one man's thoughts. If you have anything to add or if you want to push one of these ideas, reply below.
    6 points
  6. Shagger Says: Sneak Energy First and foremost, another thank you to @DC and Sneak every for making this possible with the promotion here of VGR through bid for rewards. Even with my appreciation, this review is still gonna offer up nothing but the honest truth. Not that Sneak energy need to be worried as I was genuinely and pleasantly surprised by this energy drink powder and everything that it offered. Still, one would have to part with with equivalent of over $90 to buy the same package I received, so is it worth it? Let's snoop around sneak and find out. To set the parameters for this review, let establish what Sneak energy is. This is a caffeinated energy drink make for gaming that is mean increase alertness whilst also providing hydration. Sneak themselves recommend no more than two portions a day and to drink one portion before or during gaming. I was drinking the powder you mix with water in a shaker/drinking bottle that was part of the package. It's easy enough to make, pour either sachet or levelled scoop (10g) into the shaker, pour in 300ml – 400ml of water then shake and drink. However, I personally found much more success in ignoring the recommend 10 second shake time for closer to 20-30 seconds. Despite this, it is easy to prepare with clear instructions, so nobody should be put off by a lack of convenience. In my package: 1 x 400g (40 servings) Blue Raspberry flavour tub 1 x 700ml branded drinking bottle/shaker 5 x Strawberry flavour sachet (10g, single serving) 5 x Sneak flavour sachet (10g, single serving) 5 x Strawberry and Watermelon flavour sachet (10g, single serving) 5 x Neon Punch flavour sachet (10g, single serving) I touched on the price earlier, but to understand what your getting it's important understand how much value you get. Fist step, how much does this actually cost? Well, here it is, blunt and honest (I said it my package would cost the equivalent of around $90 and it would, but 5 of the sachets I received aren't listed here. More on that later.): To really understand this though, we have to break it down to price it per portion. Lucky for you, I've done the math for you and it works out at around £1 per 10g (300ml-400ml once mixed) portion for the tub (around $1.18) and £1.35 per sachet ($1.58). For context, that's pretty good value compared to Red Bull; And I'd say about the same as Monster Energy, give or take. (these prices are form a major supermarket chain that operates here in the UK) So what we have here with Sneak is a something that isn't exactly cheap, but does offer value in the long run. One thing that does need pointing out (and in answer to @Scottypops question) is that Sneak energy contains A LOT more caffeine that the two brands I'm comparing it to here. About twice as much as in that 250ml can of Red Bull and with about the same as that can of Monster Energy, but but Monster is a larger, more diluted mix with a 500ml portion. In a more direct comparison, Red Bull has 30mg of caffeine per 100g, Monster has 36mg per 100g and Sneak (may vary depending on how you mix it) contains 50mg per 100g, so it's a lot stronger. So it's a higher install price for longer term value (and more caffeine), but how does it taste compared to regular energy drinks? Before I offer my thoughts on each flavour, I want to talk about the bottle itself; As you can see from the images I posted, it looks cool. A new one would cost £10 to buy (equivalent to around $12-$13). For that price, you would expect something decent and that is what you get. There are a number of designs to choose from. This particular bottle is the "Bit Friday" design made of a dark grey, translucent plastic printed with very nice Sneak decals, a screw top lid with a nice, rigid drinking cap, an ice catcher that can be easily removed for cleaning and both ml and Fl ounce scales printed on the sides. I like it, it's better quality that I would have expected and feels like it's built to last provide one looks after it. Onto the most important part, the actual drink and the flavours. Now, it's an energy drink, not a magic potion from Gandalf, so don't expect to suddenly go MGL by drinking it, but I would say Sneaks' claims of improving alertness and concentration whilst keeping you hydrated do hold up. It also helps cut out some hunger as it claims to be a food supplement and it does stem off hunger. I know what some of you may be thinking with that and the answer is no, I would not recommend Sneak for people as an aid to dieting as you crash hard and suddenly with hunger when the effect is gone and may in fact encourage you to eat more and outside of regular meal times. A single serving does hit like a strong cup of coffee, but Sneak is more refreshing and easier to prepare. I'll talk more about the actual flavours in a moment, but I do like it. Each flavour is distinctive and overall, they taste nice. Now to rank each flavour. The order that you read these is the same order I tried them, with the numbers ranking them with 1 being my favourite and 5 my least favourite. 5. Strawberry Millions Strong, potent flavour even at maximum recommended 400ml dilution. Tasted nice, not bitter like most every drinks, reminded me of milkshake in the smell and taste. It was a bit gritty, though. I shook if for the recommended 10 seconds, but it still didn't taste like it had mixed right. After this, I started shaking it for longer and never encountered this issue again even after re-trying this flavour. My better half was along for the ride on this taste test and she wasn't a huge fan of this flavour, but even though this was my least favourite, I did still like it. It is refreshing and sweet however this does not taste like the strawberry millions sweets. 4. “Stealth” Flavour Honestly, with such a vague name for this flavour, I wasn't sure what to expect, that became a sense of disappointment when my better half liked this one the most and claimed the remaining sachets for herself. Flavour and aroma of sherbet double dip, interesting given sneak is made with zero sugar. Sweet without being overpowering, this was a well balanced flavour that was very pleasant overall. 2. Neon Punch I was honestly expecting something along the lines of sour candy with this, but it was tasted like fruity bubble-gum and was very refreshing (Bubbaloo tutti-fruity bubble-gum). It's not as sweet nor as bold as the other flavours I had tried up to this point, but one of my favourites. My better half thought this one was OK compared to the others. It was at this point that I started to notice her preference for the sweeter flavours whilst I preferred the more fruity, subtle ones. Knowing how our palettes differ, that does make sense. 1. Strawberry and Watermelon Before I get onto how this one tasted, there is something a little odd about how, or perhaps why, I even got a chance to even try this flavour in the first place. Everything else that was in the package I knew was coming because it was on the invoice I got in my email and was what I had selected. These five sachets of Strawberry Watermelon Flavour, were not; So why was it included? I honestly have no idea. Maybe Sneak gives this flavour out in all thier samples or something, but regardless I won't look a gift horse in the mouth because this ended up being my favourite flavour of the lot. Very refreshing, but still potent and strong in flavour with just enough sweetness to give it a little kick. If Sneak do give this to everyone to try as thier "best foot forward", I can see why. My better half compared it to the American sweets called NERD'S, so if that point of reference helps you, then so be it. 3. Blue Raspberry This is the one I got in the form of the tub, so obviously this was the one I wanted to like the most. I didn't end up being my favourite, but I still really liked this one. The first thought that came to mind when I opened the tub was; And that kind of set the tone really, it tasted like, well, blue. Still a nice balance of refreshing and sweet, but a little more sour than the others, but not to the point it's unpleasant. Perhaps it would be kinder to say it had more of a kick than the others. Not my favourite, but still very good and still refreshing. The best bit though is my better half didn't care for it. Apparently the raspberry flavour is not strong enough for her liking, so I at least have this one all to myself. Maybe she's right and the raspberry part was weak, but the blue held up nicely. Final Verdict 9/10 Overall, very pleasantly surprised. The drinks make you alert, the caffeine certainly works, but was also very refreshing, especially compared to the other every drinks I've tried that are usually either very flat of very bitter and dry you out, it also help hold off hunger for a period of time but be ready for a full meal. Value is to be found in the package, but it's still difficult to recommend to people who don't drink this sort of stuff on a regular basis with the high install price. I was essentially given this, and in that capacity, I love it, I really do and would defend it to the hills, but would I buy it, with money, probably not, but only because I don't drink this stuff regularly. Having said that, this still has a very real chance to convert me as the reason I don't drink this stuff regularly is because most energy taste like salty urine to me. The fact that not only do I like Sneak energy, but actually loved some of these flavours is a testament to how good this is (minus the one that was pinched because I only got to taste it once). Yes, it's not cheap, especially in the beginning with the shaker being an essential buy and how much the tubs cost, but there is value in this is you do drink this kind of thing even on a semi-frequent basis. So yeah, you do need to be prepared to drink Sneak regularly and loyally to get the best out of it, but if you do you won't be sorry.
    6 points
  7. @Withywarlock and @Yaramaki are established and longtime contributors of VGR. They both have been on our watchlist for some time and were vetted extensively by @Shagger. Four moderators is appropriate given VGR's member count and post total and the overall exponential growth the community has seen over the past 4-6 months. Each of the four moderators are well qualified and deserving of their respective role. Furthermore, having a robust and experienced moderation team allows me to direct more time and resources to continuing to attract new members and grow the community.
    6 points
  8. I want to let everyone know that Bid for Rewards is officially back. How it works is that you receive 2 Points for each post reply and 5 Points for each new thread. You can then use your Points to participate in auctions to "Bid for Rewards" for gift cards, cash, video games, and video game consoles. I also want to take time to introduce @Yaramaki as VGR's third moderator. He will be joining @The Blackangel and @Shagger. @Yaramaki has contributed thoughtful and insightful postings since first joining VGR and we're excited to welcome him to the team. Congratulations and we look forward to your continued contributions to VGR.
    6 points
  9. I'm putting this here because everyone needs to read this and this discussion needs to be reignited. This is about the recent conduct of one of our newer members @Jasmin and how it has lead to this post here. After making a comment like that, I was not going to allow @Jasmin continue to post on VGR without rescinding that comment and promising to put effort into her content on VGR. At the time of me typing this, she had not done so, but will update if she does. As most of you are aware, we have had trouble in recent weeks and months with people posting just up the count with little to no care over the quality, forethought and purpose of what they post, just putting up anything at all so long as it's a post. That's why this very thread exists. This behaviour has been going on for some time with many of our members and we have been trying to discourage it on VGR with mixed levels of success. Clearly, there is still work to be done. @Jasmin's attitude with regard to what is expected of people as part of this community and contributing to this forum is obviously wrong, but in her deference, I do not believe she is 100% at fault. The habits of too many people on VGR who post farm is what gave this person the impression that this how we're supposed do it on VGR. @Head_Hunter, @Heatman, @Justin11 and others, this is the fruit of your labour. It's your continued insistence on posting like this despite serval efforts on my part to make it clear posting in these spurts of posts in the dozens with 2-3 minute gaps between posts is harmful to the forum. Not only is it a bad example and a bad impression, but these post end up generic, soulless, badly written and virtually pointless and that's if there're on topic at all. These posts also tend to be made in the wake of little to no effort to actually read threads accurately, which not only leads to inaccurate replies, but is also very unfair to other members who actually put effort into what they post. The bare minimum VGR members deserve is to have thier posts read and understood before someone replies to them. EVERONE deserves at least that on VGR. But because of long term members who continue to post in this unhelpful manner, this is what newcomers to the forum like @Jasmin think they are supposed to do, that this is what is expected. I'd say @Dannyjax, @Aniekwe and @Clasher, like @Jasmin are also newcomers to the forum who are also starting to follow the same path and this is very worrying. Trust me, this is not what we want. This has to stop, now. I'd recommending once again that @DC alter the way points are offered to not reward this behaviour, but what we really need is people to go back through this thread, read what people are saying, take the advice on board and post like you care, unlike @Jasmin. And if you're reading this @Jasmin, I asked only the same of you. All I really wanted you to do is understand your perception of what people are expected to do is wrong. Still, it's you choice to come back or not, but if you do I want to see a new attitude.
    6 points
  10. The video game awards will be back this December, is anyone excited? I'm more interested in the reveals more than anything, but they will be adding one new category. That new category being best adaptation, as in video games turned into movies, tv shows, comic books and other such media. So you probably won't see the likes of The Last Of Us make the list, but I'm sure they will include the Halo show, that Resident Evil show and I imagine there are a few other game adaptations I'm forgetting. Anyway, feel free to discuss what games you think will also make the Game Awards this year. https://www.ign.com/articles/the-game-awards-returns-in-december-with-a-new-category?utm_campaign=trueAnthem%3A Trending Content&utm_medium=trueAnthem&utm_source=facebook&fbclid=IwAR2m5-9UI_yYzXZZyrHagCYvSDPw72xVk0kngiZAT4HNrUsHweM7QVLMY0Y
    5 points
  11. Getting ready to carve your pumpkin? For a chance to win cash or points, enter the VGR pumpkin carving contest. To enter, just carve any gaming-related design you want into your pumpkin together with the letters “VGR.” Then, snap a photo to share with us here in this thread by October 30. All members of the VGR community will then have a chance to vote for the winner. The first place winner will receive $25 via an Amazon gift card. All other participants will receive 1,000 points (which can be redeemed via Bid for Rewards) just for taking part in the contest. If you have any questions about the VGR pumpkin carving contest, you can post them here or PM me. While you are at it, you will want to drop by our Trick or Treat thread where you can participate daily for a chance to win a trick or a treat! Happy Halloween, everyone!
    5 points
  12. Hi everyone. I was looking for a new community to settle down in and found this place via Google. I enjoy RPGs and adventure games, particularly games where your choices affect the story like Mass Effect and Detroit: Become Human. I got into Shin Megami Tensei games recently and I'm currently playing through Devil Survivor: Overclocked on my New 3DS. Aside from gaming, I also like to binge-watch older TV shows like The Sopranos and The Wire, but I haven't had much time to do that ever since I got into the SMT-binge. Oh well. Feel free to ask me any question so that we can know each other better. 🙂 I hope to see you guys around soon.
    5 points
  13. Hey everyone, Today I have a couple of exciting announcements for you. The first is that VGR Forum now has more than 18,000 members! I am deeply grateful to each and every one of you who have contributed to VGR growing into such a tremendously successful community. My second big announcement is that @Withywarlock has been promoted to become our fourth moderator! He joins @Yaramaki, who was recently promoted, along with @The Blackangel and @Shagger. Withywarlock has long contributed thoughtful, detailed comments to VGR forum, keeping conversations going and spurring new ones with his insights. He also does a great job making us laugh with his witty observations. It is a rare privilege to have a forum grow this much while still retaining its loyal core of members and such a welcoming, friendly atmosphere. Each of our moderators has played a huge part in making that happen, and I know Withywarlock will do a phenomenal job in his new role. Congratulations, Withywarlock, and thank you! Thank you to all of our members for being a part of the VGR family. I am so happy with what we have built here together.
    5 points
  14. I've been making Youtube videos for a while now and thought subscribers and viewers would come more naturally but that hasn't been the case,I make gaming videos as I've been playing videogames since i was 5 years old and like to think i'm pretty good at them, I like to do game walkthrough/playthroughs and speedruns (Currently hold world record for Devil May Cry 5 Heaven Or Hell catergory), I really like Devil May Cry,Resident Evil,Tekken and Mortal Kombat. I stream for Macmillan Cancer Research over on Twitch (I just want to do something good for others), come follow me on Twitter as i'm there most days, I'm currently in a bit of a sarcastic joker mood lately,so it should be funny in some way. you can find me over on Twitter at https://twitter.com/PlanetNate1 Youtube: https://www.youtube.com/c/PlanetNate Twitch: https://www.twitch.tv/planetnategaming
    5 points
  15. I should say that Heatman is correct, and I do thank him for remembering that (though do free up that brain space for something more important 😅). I was going to post but Clasher changed their nomination before I could clarify. I also didn't want to make a post here to say "don't nominate me" as I felt it was meaningless, but I say this now to ease what I perceive to be tensions brewing. But I'll say again as it has been a while: please do not waste your nominations on me. Previously this was because it would be a violation of my code of ethics to potentially receive cash prizes being offered at the time, but my reasoning now is because meaningful conversation is reward enough for being here.
    5 points
  16. @Yaramaki I understand your suggestion. I am going to brainstorm a solution where users who have made X amount of MEANINGFUL posts and/or have been a member at VGR for X amount of time period have the ability to edit posts for more than 10 minutes. Basically this feature would only be available to those who are considered valued contributors of the forum (which I would categorize you in).
    5 points
  17. 5 points
  18. At long last, the title to my Camaro has been found! My best friend came over last night to help clean and search, and she found the god damn thing! After months of being in panic mode, I can finally license my car, and start to enjoy it. (so this is what it's like to breathe again) I was about ready to have both a heart attack and an aneurysm at the same damn time. It has a tiny little bit more work to do in the shop, but after that, I'm going for a ride all over town. But no gravel roads. And she gets premium. None of that lower octane shit. I will be waxing her and using Armor All on her all the time. Under no circumstance whatsoever will food or drink be allowed inside her except for me having a soda or water. Fuck everyone else. BUT I FINALLY HAVE HER BACK!!!!!!!!!!!!!!!!!!!!!!!!
    5 points
  19. I am back on this forum after 3 years. I seem to have almost forgotten this amazing community. Recently, when I landed on the forum I was surprised to find my account there. If I has not saved my password on my browser, I would have never known I was a member here.
    5 points
  20. DC

    Thank You

    I just want to thank each and every one of you for your contributions to VGR in 2021. I am giving away 1 digital copy of COD Vanguard for Playstation, 3 digital copies of Battlefield 2042 for Playstation, and 2 digital copies of Battlefield 2042 for Xbox. All codes are for the Ultimate Edition for the respective game. If you're interested, simply reply with your desires. When deciding who to award the prices to I take into consideration your overall activity and contributions to the forum and whether you have been given free gifts in the past.
    5 points
  21. Probably a fun one to discuss yes or no? As topic title says what videogame franchises outstayed their welcome and should be put on hold indefinitely. Where and why did they go downhill? Let's just avoid the usual suspects like call of duty, fifa, madden and what have you as those are offcourse the more obvious ones. I'll start with my picks : Sonic -> Yes sonic, i'm kinda ashamed to put it in my list as a sega fan but clearly apart from the brilliant sonic mania plus, sega just doesen't know what to do with franchise anymore and they keep pumping out mediocre game one after the other. With a bunch of remasters in between nobody was waiting for and with the upcoming sonic frontiers game that is already getting slammed by the general public, i'd say it's time to give the blue hedgehog a well deserved rest. Warriors/Musou games -> Where to even start with this, there are just so many of them out there and pretty much a new one wheter it's a spin off or main game comes out every couple of months it's impossible to keep up with them. Offcourse recent entries may be more varied then previous ones but doesen't take away the series should be given some time off, because they all play the same anyway. If Dynasty warriors 9 has proven one thing by going open world is that omega force doesen't really know what to do with it anymore to keep it interesting for more then a couple of hours. Final Fantasy -> I'm not 100% sure myself wheter or not i should include it here but goddamn square enix has been milking the final fantasy dry all they can the past few years, like how many spin offs do we even have now, it's damn near impossible to list em all, like Final Fantasy Tactics, Dissidia: Final Fantasy and the recent released Stranger of Paradise: Final Fantasy Origin coulden't be further away from the traditional jrpg roots of the series. I get it anything final fantasy is likely going to sell better but come on squar enix it's time you make the fantasy final for once and for all. Just start naming your games something different. Need for speed -> A no brainer to include Need for speed as Ea themselves doesen't really know what to do with the franchise either, ghost studios clearly isen't capable of delivering a good racing game. Well maybe Rivals can be classified as good but eh ever since the 2015 reboot which imo has one the worst car handlings in any game and on top of that the cheesy live clips in between that are supposed to tell a story eh no thanks. Later games are a tad bit better but the whole you vs the cops or vice versa it's getting old and in this day and age i think nobody is waiting for another need for speed, now that ea bought codemasters i don't really see much reasons to keep need for speed alive for much longer. Let's just say need for speed is a series that is living of it's past glory and imo should be put on hold for a atleast a couple of years. We can only hope the new need for speed by criterion is going to be better then previous entries but if it fails i'm afraid for the series future. I know i could go on and on but i've got to respect other people their free time, others i would have included are Halo, Gears of war, God of war and Resident Evil.
    4 points
  22. Before I move on with the review, I first want to thank @DC for providing me with a free copy of this game through Bid for Rewards... several days after I already started playing the game through Xbox Gamepass, but it's much appreciated anyway and do consider this a review for a Bid for Rewards game, so thank you @DC for all of this. Disclaimer I will do my best to avoid spoilers here, but will allow spoiler talk in the comments. To give an accurate summery of how this story is set up and describe it's mood and themes, I will likely have to include some spoilers of A Plague Tale: Innocence, so if you haven't played that game, I'd recommend doing so first. You have been warned. The Game is rated as a PEGI 18, so the review will be written as appropriate for people of the same age group. @The Blackangel, I do not know of any environments or objects within the game that I would say are likely to trigger your trypophobia. Even so, I'd advise you to have somebody look into the game first. I'll make sure to avoid screenshots that might be troublesome in this review. And obviously, I do my best to avoid typos and mistakes, but some might slip the cracks, so I beg you patience. Onto the review. Technical and Visual It's 2019, and somebody at Focus interactive either really knew what they were doing, or got rather lucky with the timing. With a world hungry for The Last of Us Part II that's still a year away and around 6 months after Shadow of the Tomb Raider being a slight disappointment, they come out with Asobo's studios A Plague Tale: Innocence. This small French game developer was best known for adapting Disney franchises and other movie and TV licences to video games until the mid-2010's when they got involved with bigger projects like The Crew and ReCore. So an up and coming French developer working with a up and coming French publisher coming out with a story driven stealth/action based liner adventure set in medieval France at just the right time. As much as we all love an underdog, let's face it, the chances of success grow with all right pieces coming together, and that was very much the case here. Not that this game had everything going for it, they was far less of a budget here that than other games of a similar type at the time, so they needed to make the most of their talents, and they did. A Plague Tale: Innocence was truly a diamond in the rough with a dark, but beautiful ambiance and a complex, heat wrenching story to match. As one could imagine, it was phenomenal success. So now we have a sequel, A Plague Tale: Requiem. New game, new budget, new exceptions. And I'd like to think Asobo and Focus Interactive have timed this right again, just like in 2019 because 2022 hasn't exactly been a golden year for gaming. This game not only has the pressure of it's predecessor riding it, but the hopes of a gaming community too used to let down by games this year. This is one of our last hopes to have an experience worth remembering. And does it deliver? Yes, it does, but keep reading because this wasn't quite the game that I expected as a fan of the original and not all of it I liked. What we have is a more complex and varied, but also more frustrating game than it's predecessor. The first thing I want to talk about is the platform I played this on, PC through Xbox Gamepass because something happened with this that I've never seen before. This has nothing to do with the game itself and won't affect my score, but I feel it's worth mentioning anyway. I pre-installed the game and all seemed like it would be ready to go at midnight on lunch day. I tried to play the game, but then there was a download that showed to be the size of the entire game. I didn't think much of this at the time as the download went by insanely quick like it was just a day one patch, so assumed it was problem with how the Xbox app on Windows displayed it. 10 minutes later, I was playing the game, no issues. After playing the first few hours, I called it a day, then I woke up to play some more, and the same thing happened again with what looked like another patch. However, this time the game did have to download in it's entirety before I could start playing again. This has never happened to me before with Xbox Gamepass, but I looked up the problem and apparently this has happened to a fair amount of other people playing games on Gamepass on PC. So, watch out for this if you play games day one on Gamepass. Thankfully, this never happened again. I'll link a Microsoft Community feedback page on this problem here just in case somebody else encounters this issue. One of the good things about Gamepass is that whilst DRM authentication is necessary (and understandable) for such a service, it doesn't run in the background of the game itself, so PC games do run well on this service. And for a game with these requirements: Running on my hardware: That's a good thing as this is truly a next gen game. Not a bad thing as we end up with a game that looks like this: Suffice to say, this game is stunning. It's not just the graphical fidelity, although it's superb, it also runs well with only the occasional frame rate jitter. Yes, to ensure a smooth experience I did have to turn a few settings down, but only from ultra to high. It still looks incredible. Everything from the environments and the lighting to the character models on both main characters and NPC's are sharply detailed with everything having this hand built feel. There's also a lot of mood and feel to the wide variety of environments. From bight, hopeful and fun, to dark, brooding and daunting. The one thing that never changes is that aforementioned detail, the game is sharp, beautiful and consistent. One of the most impressive things I felt was the draw distance, things always look detailed no matter how far away and I don't recall seeing a single pop-in at all. The art style is spot on. This isn't really the most creatively imaginative game in the world, but it's not meant to be. It's a representation of 14nth century France and it that is how it's suppose to look. I don't claim to expert of the architecture, technology, clothing and armour of the period, but to my lame eyes everything looks how it's supposed to look. Asobo have not taken the creative liberty too far, and that helps this game feel more real and believable. It's not just the graphics, the world itself is rich and feels alive with lots of environmental sounds, NPC's interacting with both the main characters and each other in a very natural feeling way. Whether it be merchants crying for business, guys arm wrestling, people tending to their livestock and crops or whatever, it all helps make this world come to life. This is somewhat of a change form the first game everything and everywhere was dark and grim and under the impact of either war, the plague or both. You never really got to see life as life rather than a world in the pits barley trying to survive. I know that this is based upon a France during the plague, but it's still a bold and positive move to show this world in this more optimistic way as well as at it's most grim and desperate. Don't worry though, if you are the kind of person who sit's alone in a dark room contemplating the bleakness of existence, like a French philosopher, there's is still plenty brooding doom to be had in this game. It's still A Plague Tale. Animations are almost faultless, everything moves in a way that you would expect. Lip-syncing with voices is done well with it looking out sync on only rare occasions. The animations are in fact so well done that when something is a bit off it really stands out. For example, what is with Amicia's walk cycle when moving down descending terrain or down stairs? She looks like she's side saddling a horse that isn't there, it's bizarre. Voice/Acting, Music and Sound Design The sound design is something I have mixed feelings on. Like the animations it's something you don't really notice unless it's a bit off. I love the music, it has that classical, pre-renaissance feel, but is also kind of unstable, tense and psychotic. It's even like this in the brighter area's of the game, it helps helps the game's clear intention to never let you fully relax or feel at ease. Sounds in combat are accurate and informative with a feel real change in feel between effective and ineffective use of ammunition types. The problems I have with the sound stem mostly from stealth. There's is almost no feedback on how much noise you make and how far the enemies can sense it. For example, the sling is audible to enemies, so you have to choose between using the sling or throwing something by hand which is silent but lacks range. Makes sense as a game mechanic, but the sling actually makes almost no noise at all, so it's takes time to gauge now close you can be to enemies before they hear it. And, that's annoying. The voice acting is also something a mixed bag. The first game, like this one, was set in France during a plague, but also during a war with England. You dealt with both English and French soldiers and the accents were defined as such. In this new game for some reason I don't get just about everybody sounds English despite everyone being French. Suffice to say, this is weird. Some of the cast are played by different actors now, but even Amicia's (voiced by Charlotte McBurney) and Hugo's (Logan Hannan) accents feel a little watered down despite being played by the same actors. Not that this changes the quality of the voice acting itself, if anything it's even better than in the first game, especially from the two main stars. This may even be my favourite part of the game, there's just such a natural yet impassioned performance with the expression of emotion hitting perfect accuracy to suit every moment. There's authority and clarity to be found in the performances, spoken with a clear understanding of the characters and thier motives. I will official declare the world mad if Charlotte doesn't win award after award for her performance here with her co-star Logan being the only realistic challenger. The supporting roles and minor roles, despite the slightly odd accent placements, are also very believable and and very well performed even if some of the voices and phrases repeat sometimes, especially amongst the guards. Gameplay Like the previous game, A Plague Tail: Requiem is a 3rd person action adventure with a heavy focus on stealth. Your primary weapon is a sling that fires various types on ammunition with various effects. It is in these ammunition types and the effects the have that the game has seen it's most significant changes. Because a lot has changed, I'm going to break down the difference by looking at each ammo type in the new game, then discuss how and if it's different in the new game. Some things are new, some things return the same, some are different than before and others are dropped completely. I'll also explain whether or not I like any changes and why. The changes have happened I believe because Asobo wanted to make the challenging, but let's not get ahead of ourselves. Rocks: Standard sling ammo and pretty self explanatory. You fire them with your sling to kill enemies who aren't wearing helmets, kill others buy knocking bombs out of their hand and break locks and other things in the environment to open paths and release objects, such as carcasses to attract rats and weak links in chains. They are also used to make noise to distract enemies but hitting metal objects, but as aforementioned this isn't always ideal as this itself is noisy and forces you out of cover. The only real change between this and in the first game is that rocks are now an infinite resource instead of having a limited supply you had to pick up, a convenient touch and good idea as it encourages you to try and use rocks to save the resources spent on other ammo types. Rocks can also be hand thrown, that is a silent way to utilise them, but has limited range. Making rocks an infinite resource you don't have to pick up was great choice and helps the a lot, especially in combat. So this is a good change. Pots: In the first game these were single use items used to generate noise and distract enemies. As well as being a finite resource, the other difference between pots and rocks is that pots would make a noise no matter ware you throw them. Pots still do this, but that is where the similarities between the two games end as pots are now much more as they can be filled with other ammunition types, tuning pots into a kind of short range, area of effect projectile. The effect obviously depends on what ammo it's filled with, and I'll detail each one as we go. You can carry up two (or three with a perk) pots at once, something of a necessity given how the new mechanics work. Definitely a good change, it's much more creative and versatile use of pots than we had before that opens up new uses and options, especially in combat. Ignifer: Makes a return from the first game. Fire is very important in both A Plague Tale games as fire, or more specifically light, wards off rats, so ignifer plays into the mechanics in a variety of ways. Fired from a sling or thrown from the hand it can light torches, braziers, piles of hay and pools of tar to start fires. Thanks to new mechanics involving the pots, it can now also b loading into a pot to start a fire anywhere in range of the projectile for a short time. This new mechanic with the pot pretty much replaces the luminosa ammo type, which has now been dropped completely from the game. When thrown either hand o from the sling, it sets an enemy on fire, but it doesn't do damage, they pat out flames and sparks as a short term distraction. Unless, of course, their covered in tar, but we'll get to that. I'm OK with this change because even though what was the luminosa ammo type is now replaced by some much more scare, the availability of the pots as well as the level design is made to work with it. It is little frustrating to not be able to use luminosa whenever you want, but suppose it does enough you as the player to think about the solutions to problems a bit more. Crossbow and Bolts: A new edition and fairly self explanatory. Standerd bolts are a one hit kill on an un-armoured or lightly armoured enemy even if they are wearing a helmet. Combined with ignifer to start a fire on flat, wooden objects to basically make a wall torch. It can be combined with the other ammo types as well, but the effects are same a with the other deployment methods, so there's little point going into it. The ammo is very scarce and often not available at all, so you only really get to use this when the game wants you to. You also use it at times to fire ropes into objects to then pull on the ropes as part of the environment puzzles in the game. It would be nice if one was able to use this more often than game allows, but understand the game is more about stealth, so fair enough. It's worth pointing out hat you can actually unlock skins for this weapon upon game completion and completion on New Game Plus plus one more as a pre-order bonus. Extinguis: Puts out fires and can create a cloud of smoke to temporarily blind and disorientate enemies. The blinding cloud is a new feature, but other than that there is not much more to say, it's pretty much the same as it was in the previous game. Odaris: It's basically rat bait to help you move rats out of your way and send them to a specific point. I know what you're thinking, can this be used to sic rats on enemies? Honestly, I never tried to because if rats could reach enemy guards to kill them they would do even without odaris. Besides, there's another mechanic that allows direct control of rats to do that very thing, so with those two things present in the game it would be pretty pointless even if would work, but I don't think it would even if it should. I'm not as big a fan of this because I feel like the game could have made more use of this. I actually barley used odaris as there was usually a better option to clear rats out of you way available. Tar: When added to an existing fire, it makes that fire burn more brightly for a period of time pushing rats further away and stunning nearby enemies. Added to a pot tar can cover enemies with it's area of effect in tar and once set alight can kill so long as they're no fully armoured. You cannot, however, cover a single enemy in tar with a thrown projectile or with the sling, this has no effect. And that is what infuriated me about the tar. Allowing the player to throw tar to make an enemy susceptible to fire I think would have been cool, but no. I was in such disbelief over this that I actually kept trying this certain I was missing something, but it never worked. So like the odris, I felt there was more they could have with this but never did. I was playing on a controller, and switching between both the delivery method and ammo type was a bit awkward and it's easy to make a mistake, but it's functional and one can get used to it in time. Honestly, this is no Horizon Zero Dawn/Forbidden west and I actually found this weapon wheal a little more awkward to use even though there is less to it. Fans of the first game will notice that, along with the luminosa, Devorantis that would force an enemy to remove their helmet and Somnum that you could hold one of at a time and expensive to craft, but would kill an enemy in one hit are also dropped from the game. I feel they did this to make the game more challenging, and it does, so fair enough, but the devorantis in particular I really missed. The somnum was always meant to be a kind of last resort sort of weapon, so it has been given something resembling a replacement in the form of knives. You know the shivs from the Last of Us? Then you know knives from A Plague Tale: Requiem, except they make less sense. They're single use and can be used as a counter kill or a stealth kill. They can also be used (and broken) to unlock bonus chests with extra crafting resources, just like the shivs in The Last of Us. I know it's annoying to keeping bringing up The Last of Us here, but this really does feel like a rip-off mechanic to me. So no, I'm not a fan of this. I would actually be OK with this if it wasn't for the fact the knives are ridiculously scarce in the game. In my 28 hour play-through, I think I found maybe five or six of them in total, almost all of them in the first half of the game. Honestly, they should have stayed with the somnum, it was a better fit for this game and the purpose it served. Don't get me wrong, it's not like I expected to be able to engage in combat like this was Duke Nukem or something, it's not that kind of game, but when this stealth heavy game dose include what, at least to me, felt like more combat than it's predecessor but with combat less options, it's a little frustrating. It's good that the game is more challenging than before because, honestly, that was something of weakness of the first game, but this game has achieved this in a way that feels a little cheap. The AI is pretty much same as it was in the first game, but you are offered less tools to deal with them. The right thing to do would have been to improve the enemy AI and let you have more fun and more strategic options. There is at least a greater variety of enemy types this time around with a variety of strengths, vulnerabilities and strategies. There are now alchemists fighting against you with flame bombs you need to knock out of their hands at the right time, bowmen and spearmen that can attack at a distance, but at are vulnerable form your sling attacks as they don't wear helmets and heavily armoured brutes you have to strip the armour off before they become vulnerable. So, I may not like how they've done it, but they have done it, this a better, more challenging game to play. You're gonna die, a lot. It's not there there has been no legitimate improvements to the gameplay. The levels are less liner and more open than they were before throughout much of the game. Auto aim has been improved and is more subtle offing the player more control. There are new ways to take down enemies unoaked through the games levelling system like being able to stealth kill armoured enemies (as you can see in the image); And also upgrade the ignifier pot to be able to kill enemies (as seen in this image); And those just two examples of how the upgrades and levelling enhance the game. Theses systems are a bit basic, but there's no useless or wasted part of them. It's all useful. However, I do believe you have to find every tool and ounce of crafting material to upgrade everything in the upgrades on a single playthrough and levelling system has an even bigger problem. It's automatic, these skill trees upgrade as you utilize the assigned strategy. So you can't actually choose how to upgrade your character. Not only does this severely limit how far you can progress on each tree as you have divide your use of these strategies to the right situations, for the same reason it's all but impossible to balance how you upgrade you abilities. I know it's a bit safe, I would much prefer a more traditional XP and skill points based system, it's more free and versatile. Stealth is the star of the show, but it doesn't do anything particularly new or radical with it. You move through tall grass, distract enemies, hop over obstacles and through windows to move to new cover and so on. Stranded stuff, but the level designs help make it work with multiple paths and a high population of enemies to navigate through. The companions that pair with you though the journey all add their own new tactic to employ from creating smoke from burning nearby grass to distract enemies or targeting them to attack enemies blocking your path. It's not complex, it's just done well and it works. As I said earlier, the AI isn't really any better than it was in the first game, but they make it work better in greater numbers and good placement in the improved level designs. Then there is, the rats, what truly defines this game. It's simple enough, if you share the same area of dark, they devour you. You need to use the alchemist recipes, fire and other objects in the environment to manipulate them and move them out your way. The game does a great job and really defines itself by how it integrates the rats into the existing stealth mechanics turning them into both an obstacle and tool to be used all at once. Between starting and extinguishing fires, odaris to bait rats out of your pathand even direct control of the rats and that's the identity of this franchise. Combine with the mechanics of them with the highly unsettling and creepy way they work in the story and it really what sets A Plague's Tale apart. They're creepy, disgusting and morbid and the game wouldn't be the same without them. There are problems. Even though some of the levels feel open and with options to get through them, there are some levels that play like a corridor with only solution and any deviation from that solution inevitably fails. Check the clip below for an example of what I mean. Near the beginning of the video, you see I use the odaris to move the rats out of my path and take not of how many of them moved and from how far away. Later, I use the odaris again to open a path in front of me, but the rats stayed put and didn't move even through the rats from earlier moved from a much further distance. You see, it turns out the game didn't want me to go that way, it wanted me to do something else. The game at times is just not as open as it appears. Another cool new mechanic is an unlockable ability to push unsuspecting enemies into rats or fires for a kill, but this isn't much use if by doing so Amicia just falls strait into the same pile of rats behind him: I actually tried this several times at this same spot just to experiment and it happens this way every time. On another attempt I tried pushing the guard into the rats from his left side rather than his right and that worked, so I don't know if this here was a bug or the if, for some reason, the game just didn't want to me push the guy into the rats from that spot. Either way, it's messed up. Story I think that you can guess that this game is a roller coater ride of emotions. I remember a point where Hugo said, “Why can't things stay nice?”, and that pretty much sums it up. The game is not perfect, but I don't really care because it's not about the dynamics and complexities in the gameplay, it's the storytelling experience. Because this review is spoiler free, there's only so much I can say, but the quality of this storytelling experience is undeniable. It's beautifully paced and wonderfully presented, but the true magic is how alive and real this world and the characters made the story feel. It's not he typical cutscene-gameplay-cutscene rota, the tells so much of it's story and builds so much of it's world in game that it always feels like you moving on and learning more at every moment. Six months after escaping from The Inquisition, Amicia, Hugo, their mother Beatrice, and friend Lucas flee Guyenne to escape the war and the plague, known as the bite. They find their to Provence, where a representative, a Magister, of an ancient and secretive organization of alchemists called the Order awaits them promising refuge to the de Rune family and aid to tread Hugo's genetic blood disease, the Prima Macula, which also grants a carrier of this illness a mysterious kinship to the rats. This magister, Vaudin, unfortunately offers a grim conclusion about Hugo's disease to the family, igniting a new determination in Amicia to find a cure. Hugo has his own idea's wear to start, a mysterious island in his dreams where he is lead to a pool of healing water by a strange bird. The order along with Beatrice opt to send Hugo to the French city of Marseilles to The Order's Head Quarters, but a mistrustful Amicia has her own idea's about what's best for Hugo. However, before their ready to move, the past, and the bite, catch up with them. I've mentioned the voice acting and the world building already, and those are huge parts of this, but it's about how much this game makes you want for and care for these characters and admire how the handle their situations in such a courageous, yet relatable way. The hero's make their mistakes, the villains can be understood and even sympathised with to some extent, the motivations of he side characters and how they intertwine with the story reflect themselves and tell a lot about them. The writing is as good as any game I've played. Everything the characters say feels like something they themselves wrote, it's that natural and correct. Hugo in particular I absolutely fell in love with in this story. From the bright, fun, innocent moments to how this character grows and self reflects as the story goes on is so refreshing from a media of our time that all to often struggles to find a balance between a child that's overly vulnerable and sweet to one too mature and shaped buy the moment rather than his upbringing and how they've been raised. Hugo has a curiosity and a hunger for the world around that that is so accurate to how a child behaves, but is also prone to fright and cuddles to his big sister. Again, it's a balance so few games, movies and TV shows get right, but this game absolutely nails it. For him, this journey is very much a discovery of self and as we learn with him we can relate to him so easily despite the somewhat alien circumstances he's going through. Amicia may be the main protagonist, and it's not like she doesn't go through a story of her own, but this is Hugo's story. This is about how he grows and reflects and how Amicia nurtures and protects him not just from the forces acting against them, but from his own despair and fear of who he is. This works so well in the storytelling environment of a video game because you play as Amicia, you are that guardian and protector. This may not be an RPG technically, but you role play very much as Amicia and absorb the world from her perspective and it is the perfect place from which to observe this story. I really fed off Amicia' unyielding determination and love for her young brother and that help me feel determined to push through this challenging and sometimes frustrating game. And that's when you know a story has got you in a game, when a part of you wants to stop, but you can't. The first game was good, but this was even better. Interestingly, I actually feel like some of the game's shortcomings in the gameplay aspect actually helped tell this story. The first game was too easy, at least up until the final boss, that was a certifiable nightmare. But never mind that, the point is that this sequels raised difficulty I'm convinced was done because they needed to, but also to better tell the story, and that's a brave thing to do. I makes me not really care about it's faults, because I cared about these characters so much more. Conclusion
    4 points
  23. Well here's some Nintendo Switch related bullshit to brighten up your day: https://kotaku.com/elder-scrolls-skyrim-nintendo-switch-anniversary-1849599263 In case your not aware the Anniversary Edition of Skyrim is basically the same as the Special Edition except it's got The Creation Club content included. Creation Club is where you go to pay money for user created mods instead of going to Nexus Mods to get far superior content for free because.... your a jackass. The Anniversary Edition is something like £15/$20 upgrade or £43/$50 full purchase on PC Steam for this over a decade old game and it's almost universally agreed by Stream users that this clearly not worth it. Yet not only is it $70 on the Nintendo Switch, as as I can tell there's no option to upgrade either! It's the full whack $69.99 even if you own the Special Edition already. I genuinely don't understand how Nintendo keep getting away with charging such a premium which has happened multiple times. Why are games so expensive on the Switch when in many cases the ports are inferior? This is ridiculous.
    4 points
  24. I'm always advocating for multiple paths in a game's storyline. I know it's hard to do, so I don't really have high hopes for such a feature to be more prevalent. But on the other hand, you get a JRPG like Shin Megami Tensei where some of their endgame content does contain multiple paths depending on whom you side with (SMT IV comes to mind). I believe Fire Emblem games also contain different paths based on whom you side with. I feel like this is mostly a JRPG thing though, because whenever a western RPG does it, they'd often resort to the lazy "slideshow" method like Fallout: New Vegas or Mass Effect 3, instead of creating three distinctly different gameplay levels based on player choices. Now, obviously, games like Detroit: Become Human and The Dark Picture anthology could do it easily because they lack gameplay features outside of QTE, so it's easy to make them. But I would propose for game developers to be more daring and innovative, creating full game levels with multiple paths. You see this in older RPGs too like Dragon Age: Origins, so I don't know more AAA games these days don't have such features anymore. I heard The Witcher 3 had multiple paths, but I'm not really a fan of medieval fantasy settings, which is why when CD Projekt Red announced Cyberpunk: 2077, I thought we were going to get Witcher 3 with a sci-fi cyberpunk setting, with all the multiple paths Witcher 3 had to offer. Alas, that was not so, with the way the life paths were described by people who've played them. Another cool concept I've really liked in the past is Undertale with the players' act of pacifism being a core important part of the story, and even though I had my problems with the message, Spec Ops: The Line had a nice concept like that as well, so I wouldn't mind seeing more games in the future turn the game genre on itself, like the Goombas in a Mario game calling out Mario for stomping on them all the time or something, or a Pokémon game where the questionable ethics of dog-fighting comes into question. Just spice things up a little and do a little subversion to make the familiar formula fresher, more interesting. BioShock had a good idea in terms of farming the Little Sisters for ADAM, but they made it too easy morally to choose not to farm them. And I'm not talking about how challenging the gameplay is, but rather, making the decision more morally grey. I'm not exactly sure how to do it, especially in the obviously morally questionable objectivism of BioShock context, but a game where the innocence of a malicious ghost child comes into question would be interesting as well in horror games. Imagine having to play through Silent Hill 2 without killing any monsters, for example. Speaking of horror games, here's a concept for you: a protagonist whose appearance becomes more grotesque depending on your moral actions, but the other characters actually call out on this. In most games that have such a feature, I feel like the NPCs don't usually call out on the protagonist's appearance, such as Mass Effect or even Fable. How about a horror protagonist with some kind of disease that gradually makes them become as deformed as the monsters they fight? Maybe the deformed lump of flesh becomes a burden even that movement becomes harder by the end of the game, and maybe depending on your choices, you could either become one of the monsters or fight against the disease with all your might. I don't know. I'm just spitballing here. 😛 Hope it helps. lol
    4 points
  25. Does anyone here still subscribe to gaming magazines? I imagine most magazines don't come out physically anymore, but mostly digitally. Does that count towards this topic? I miss the days of gaming magazines when they also offered game discs. Good times!
    4 points
  26. Don't really know what to call it so it will have to do for now. As title says and i won't deny it i like to collect and buy videogames, most forums i used to visit were collector based so they all had these sort of threads so here we go, post video game and video game related stuff you bought, pictures are a must imo so we know what you are talking about. Pretty much anything goes aslong it's somewhat related to video games. It would be cool if we could get a thread and conversation going about pick ups. As for myself i kind off went on a bargain hunting spree for current gen games the past week orso, some games i really wanted to play but diden't want to pay full price and a few i toke a chance on because they looked interesting. Grid legends is the only game i paid full price for. I'm normally more of a collector for the older stuff but you'll find that out pretty soon. I've got about 50 more games i picked up the past few weeks just waiting on a few more packages to post those.
    4 points
  27. I've written 2 full length novels, several short stories, and a hell of a lot of unconventional poetry. That said, I can offer some advice. I assume you're writing fiction? The first sentence of every story is always the hardest. After that let the story write itself. Never force it. You have to have that itch to get back to writing it. But before you get too far you need to think about a few things. 1) Is it a narrative? 2) Are the characters relatable? 3) What kind of conflict will they be dealing with? 4) Is it told through eyes of a certain character? 5) Have you written a description of all the characters yet? 6) Do you know where you want to go with the story? Have you thought about the beginning, middle, and end separately so you know what you want to tell the reader? 7) Is it engaging enough to keep a person reading? 8.) Can you describe what your story is about to someone who asks? 9) Are you writing just as a hobby, or are you thinking about publishing? 10) Can YOU relate to your characters? For example in my first book, the main character was based off of me. We share a lot of the same attitude and view of the world. The only difference is that my character in that story is male, and I'm female. If you need more just ask and I'll help as much as I can. As a note to what @Withywarlock said, one of my books is currently on its 8th draft ans the other is on its 7th. More drafts will follow. Until it's perfect in my eyes, it will keep getting edits and rewrites. So don't get discouraged if you go to 7, 8, or 100 drafts. If you don't like it where it is, no one else will either.
    4 points
  28. First off, the game that @DC gave away (Like I'm sure all of the games he has given away as part of the points system) was in the form of a digital code and, as part of the system, you have to provide proof you have redeemed said code in the "Post here when you get your reward" thread. So no, you can't just sell them off. The system wouldn't exist in the form it does if @DC wanted you to do anything with these games other than play them. Second, @Yaramaki didn't win that game by "bidding more". This wasn't like the Auction No. 17- $15 Amazon Gift Card currently going on. There was a set price for the code in points, first come, first served. Check that thread for Aquadine on Nintendo Switch and you'll see the difference. Lastly, and to expand on what @Yaramaki said, even if the system in place was meant for you to sell the codes you bid for, that would be unethical. Not only is it dishonest, but it also denies one of your fellow forum members the chance to grab a game that they actually wanted. Check out this thread for Tyrant's Blessing for Steam that I recently partook in. Given that I had already got another game called Hard West 2 through bid for rewards that was very similar, I was very reluctant to go for it and would only take it if nobody else was interested: As you can see, in the end @DC felt nobody else was interested, so I got the code, but that's not the point. The point is that it's expected for people to bid for these rewards because they want them, any other motive is not appropriate. I actually held of commenting on that thread for days to give somebody else the chance to claim that game, the thought of claiming the code to then sell it never even crossed my mind. The fact you think that it's OK to claim a reward then just sell it off is, quite frankly, alarming and I'm very concerned. Just in case it is not clear, claiming an award to then only sell it off or exchange it for credit to buy something else in NOT what the Bid for Rewards section is for, so don't even think about it.
    4 points
  29. When i first came here it was to talk about videogames, one thing that was immediately clear to me this is the messageboard i have been looking for years, fellow posters welcomed me when i first joined up like i have been here for years. Everybody is so open and genuine there is no hate and jealousy towards eachother wheter or not somebody has a different oppinion it doesen't end up in a flame war. I may consider myself more video game collector then gamer these days but being part of vgr has worked miracles like getting stoked again on current gen gaming and actually being encouraged to play games that are way out of my zone. I also want to thank @DC, @Shagger and @The Blackangel for their faith and trusting me with this task, i'll try my utmost best to be the best mod i possible can, so if there is ever anything you possibly think i could help out with wheter it's board related or not, do not hestitate to send me a pm. Also thanks to all of you guys the entire community for being the way you are, we may not always agree with eachother but let's keep doing what we do best and make vgr the best place it possible can be. Damn i almost sound like a politician.
    4 points
  30. Heatman

    Happy Birthday Shagger

    It's 3rd July, so I picked it up from your initial post that it's your birthday. So, allow me to create a thread for you on it. Happy birthday mate @Shagger. I wish you everything you ever deserve and dreamt of to come to reality. Have fun man and go easy on the drinks 😂 !!
    4 points
  31. Grungie

    Howdy

    Sup guys, my name's Grungie. I'm a big gamer, and I'm also a retro game collector.
    4 points
  32. All, I am working on some changes to address the above issues. Jasmin, Boblee, & Head-Hunter posting abilities have been permanently disabled. Heatman has been asked to take much needed 'cooling' off from VGR. I will temporarily disable his posting abilities if my instruction is not followed. I've sent firm PMs to Clasher, Dannyjax, & Aniekwe but have not yet taken action. I am giving them a chance to make a change and will be monitoring closely along with @The Blackangel and @Shagger As always, we look to the community for feedback. @Withywarlock @kingpotato @killamch89 @Yaramaki @Reality vs Adventure @Crazycrab etc etc Thanks for your patience and continued support of VGR.
    4 points
  33. Most of you probably have checked out our post about MetaRace, the decentralized app (dapp) you can use to race NFT horses in the metaverse. As we mentioned in that post, one of the goals of the MetaRace community was to purchase a real, flesh-and-blood race horse. Well, it happened! The MetaRace community now collectively own a two-year-old colt in the real world named MetaRace. This horse will be running at Windsor tomorrow, June 13th, 2022. This is a first not only for the MetaRace community, but for the horse as well, who has never started on a racetrack before. If you join MetaRace and meet certain requirements, you to can own a percentage stake in this horse. Good luck tomorrow, MetaRace! Join the MetaRace Discord for updates and send any other thoughts: https://discord.gg/metarace Interested in advertising your brand on VGR Forum? Send us an email - advertise[@]vgr.com
    4 points
  34. That's bullshit. Especially to those of us who have no family other than their pets. If they're just an animal, then so are you. We're nothing more the bipedal primates. We're just mammals. We're all part of the genus "Homo". We're not Homo Erectus. We're not Homo Habilus. We're Homo Sapien. You're nothing but an animal. I'm nothing but an animal. @DC is nothing but an animal. This entire forum is full of beings that are nothing but animals. The only difference is: not a god damn thing. You may think you're superior to other animals, but in truth you're not. Homo Sapien is one of the lowest life forms. We have greater technology, but due to our own corruption, we're not much better than whatever is on the bottom. So don't ever say that they're "just an animal". That makes you come of as calling them disposable. "Oh it's dead? I guess I'll just get another one, and toss this one in a dumpster on the way." That is how animal abusers think.
    4 points
  35. This first thing I have been able to find out is the the Fortnite Dreamhack Tournament appears to have expired, so I'm afraid that's out. The second thing is I'd advise caution. Legitimate tournaments do often expect players to pay to be a part of the professional associations to pay for tournaments making it very easy to be scammed. I'd never discourage anyone from perusing esports if they're serious about it, but with all due respect the way you have worded you post tells me that you haven't given this much thought. Sometime game companies might host open competitions like Dreamhack, but most of them are made for professionals with capital to invest into thier career either from themselves or from investors and sponsors, and it takes being the absolute best players with a proven record to get there. By all means , keep an eye out for tournaments like Dreamhack in the future and even share them with VGR when you learn about them, but be carful out there.
    4 points
  36. I'm going to be taking a step back from the internet for a little while. Things are piling up and getting stressful, so I need to take some time to decompress. It shouldn't be too terribly long. But once I get my head in the right place, I will definitely be back. So until I'm back you guys will have to rely on @Shagger and @DC for all your moderation needs.
    4 points
  37. 4 points
  38. I agree. It's a bot that scrapes community posts. These communities are inactive/dead, no real users or legitimacy. It's not worth our attention. If it was a legitimate community then I would file a DMCA. It's just not worth it.
    4 points
  39. Let’s get one thing fucking straight right god damn now. BEING POOR DOES NOT MAKE SOMEONE A CHEAT, BUM, OR LOSER DESPITE YOUR DESPERATE DESIRE TO MAKE IT SO. I grew up bottom of the barrel poor. Not much has changed. If it wasn’t for disability and food stamps I would still be homeless, and still be dumpster diving for food. And it’s because of people like YOU. You don’t care to learn. You throw your labels and definitions onto other people, as if your opinion is the be-all-end-all of who and what they are. Have you ever even MET anyone who is or was homeless? Have you ever met someone who never had a chance in life? Your sense of superiority is what makes a huge portion of the population puke. The enmity we feel for you is because you intentionally use your ignorance to breed stupidity. And you really think no stupid richies exist who get by on mommy and daddy’s buck? Try Paris Hilton.
    4 points
  40. This is the official Member of the Month - February 2022 Nominations Thread. The winner will receive $5 USD delivered via Paypal or Amazon digital giftcard. Member of the Month is generally awarded to the individual who had the biggest impact on the VGR Forum. This is generally in the form of contributing the most amount of posts in terms of quantity and/or quality, but can extend to referrals/promotion and other efforts to benefit the community. You only nominate 1 member and you cannot nominate yourself. @Boblee won January's MOTM and thus is not eligible for this month. Nominations end February 28 at 10pm EST then a new thread will be created for voting.
    4 points
  41. Lens

    Newbie

    I am very happy to be part of this great forum. I am a video game enthusiast and I will be happy to share ideas with like minds.
    4 points
  42. @Candy Stick I would regard the truth that you only ever talk an out Resident Evil and haven't little to nothing on any other thread to be a little concerning, but that doesn't change the fact doing so is well within the rules. So @Crazycrab, please lay off him. If that is what he want to talk about then that's what he wants to talk about, it's not up to you, me or anyone else where his interests lie. Beside, it's not like @Candy Stick is bumping the topic all on his own, there are several people who post on it. I get what your saying and I do agree that @Candy Stick should branch out a little more, but I'm not going to lock this topic just because you feel it's run it's course.
    4 points
  43. A father buys a lie detector robot that slaps people when they lie. He decides to test it out at dinner one night. The father asks his son what he did that afternoon. The son says, "I did some schoolwork." The robot slaps the son. The son says, “Okay. I was at a friend's house watching movies." Dad asks, "What movie did you watch?" Son says, "Toy Story." The robot slaps the son again. Son says, “Okay, we were watching Stormy Daniels movies." Dad says," What? At your age I didn't even know what dirty movies were." The robot slaps the father. Mom laughs and says, "Well, he certainly is your son." The robot slaps the mother. Robot for sale.
    4 points
  44. You should be actually kind of encouraged by this deal. With Activision-Blizzard owned by Microsoft it's only a matter of time untill the Call of Duty games are piled into Gamepass.
    4 points
  45. HEY! I wrote it myself you A-Holes! If the grammer and style was inspired by anything I'd say it's a small character from Star Trek Voyager. Dr Chaotica, who appears in a few episodes as the arch nemesis in Tom Paris' holodeck program "Captain Proton". He is sort of a parody character from 50's sci-fi villains.
    4 points
  46. Congratulations @The Blackangel. Under your moderation VGR will soon become a beacon of order. All denizens will be at the mercy of your will. Where all those who acquiesced to you will be permitted to survive and flourish and all those who resist will face dire and unspeakable fates!... ...Well, what I mean is congrats and I'm sure you'll do fine.
    4 points
  47. Congratulations to you @The Blackangel. I knew spot on that you were going to be the likely selected member. More grease to your elbow @DC.. Good job!!
    4 points
  48. NFTs are just another form of cryptocurrency. It is a plague, that needs to die. Ubisoft had to delist the announcement on youtube it was getting so many dislikes. My faith in humanity is somewhat restored. Meanwhile my reaction was to uninstall ghost recon breakpoint immediately.
    4 points
×
×
  • Create New...