I don’t think we have a topic on here about side-scrollers/2D games. This is a genre I don’t know much about, especially in terms of modern games. What are your favorite side-scrollers?
For those who play MMOs or MUDs or so forth, do you prefer that RP be enforced, not enforced, or strongly encouraged? I usually prefer “Strongly encouraged.”
Last night, I was really peeved to find that a dungeon I’d cleared in Skyrim had totally reset, and with it, the elevator to Blackreach I’d unlocked was re-locked. Who else hates it when games take away progress for no real reason?
When you are not playing your favorite game, do you interact with it in any other way? Reading books associated with it, dusting off action figures, hanging posters, etc.?
So, I went to a lot of effort to get Voice of the Sky the other day. It is supposed to last for many in-game hours. And then it was just suddenly … gone. Anyone know why it would have disappeared?
I was reading about Tricia Helfer talking about how when she voiced EDI in Mass Effect games, she had almost no context for the character. Anyone know if that is typical of voice acting for video games? It sounds like such a bizarre experience--and amazing even skilled actors can manage to pull it off as well as they do.
Discounting those times on PS3 when large save files lead to the world slowly and permanently breaking in some Bethesda games, what is the largest number of really bad glitches you can remember experiencing in one sitting? I think I have had nights where I had four or five major crashes or bugs in just a couple of hours in Skyrim or Fallout NV.
YES, I detest that. That stunning nonsense is why I hate those gloom wraiths in Oblivion. Sometimes they manage to knock me down repeatedly and I can't even get up to move out of the way, and then I am dead.
Hahahah, well said. Gaslight bars.
Are there any old FPS games/franchises you think should be rebooted? I was thinking for example of the old Hexen/Heretic games, but I believe the rights for those are under dispute.
I saw this quote from Neil Druckmann about TLOU HBO show: “Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium.”
His example involves spending more time on drama and less on mechanics, but the use of the word “story” makes me wonder. I don’t like the idea of big story changes, but I trust Druckmann as a writer. Thoughts?
What are some games with clever choice (or lack of choice) mechanics? For example, I think the overall lack of meaningful choices through most of Spec Ops: The Line makes a point about how ignorance of one’s mind can limit one’s ability to make meaningful choices.