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Alyxx

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Posts posted by Alyxx

  1. Doom
    It is impossible to imagine the modern gaming landscape without Doom. The game popularized the first person shooter genre, greatly expanding upon the blueprint that was set with id's previous Hovertank 3D, Catacomb 3D, Wolfenstein 3D and Spear Of Destiny games. It also was the first FPS that truly invented multiplayer modes such as deathmatch and team deathmatch. Its importance cannot be understated. Without Doom a few of the other games on this list would not exist. Most importantly, Doom was also a game to popularize modding as people eventually got to work on modding the game, a practice that nowadays is commonplace.

    Quake
    Up until Quake, most shooters relied on 2.5D engines that used tricks to simulate a 3D environment, and often relied on 2D sprites for objects in the game world (the exception being games like Blood and Shadow Warrior which used voxels to simulate 3D objects). Quake brought the FPS genre firmly into true 3D with fully 3D environments and objects. Its codebase was used for a ton of other games, and parts of it is even used in games we play today. Like Doom before it, Quake also became a popular platform for modding and creating custom content. Team Fortress started out as a Quake mod as the most popular example.

    Half-Life
    Half-Life wasn't groundbreaking in its story or gameplay. In fact, it wasn't much more than a rethread of Doom and Quake. Rather, it was groundbreaking in the way it told its story. Unlike previous games that would present the story in cutscenes or, in the case of Doom and Quake, barely have any story at all, it presented the story through the eyes of its protagonist. Half-Life never left the perspective of Gordon Freeman. Every second of the game was experienced through him with the events unfolding around you as you played. This way of storytelling went on to become the norm in FPS's and its reliance on scripted events became the basis for stuff like Call Of Duty and Battlefield. Half-Life also presented a seamless narrative in that levels were interconnected, making you feel like you were exploring a larger world and not just single levels. While still fairly linear, this approach gave the game some scope similar to games like Super Metroid.

    Deus Ex
    Games like Thief, System Shock and System Shock 2 were critical darlings but never really mainstream hits. Warren Spector definitely changed this trend with Deus Ex, a cyberpunk amalgamation of his previous ideas. Deus Ex was like nothing before it. It mixed the RPG elements and environmental storytelling of System Shock with a fairly epic cyberpunk story that blended real life conspiracies with a fictional near future. The most groundbreaking idea in Deus Ex however was consequences. Everything you did in Deus Ex had a consequence later on, affecting how people reacted to you and how missions played out. It also featured entirely open ended gameplay, giving the player tools to tackle missions how they saw fit. It was a huge hit, becoming Game of the Year when it released. To this day it remains a favourite among gamers.

    Command & Conquer
    The RTS genre undoubtedly reached its peak in the 90's with the release of Command & Conquer, a strategy game taking place in a near future where united nations ally against the Brotherhood of NOD, both aiming to seize control over a new alien resource, Tiberium. C&C featured some extremely high polish for its time, telling its story through FMV's that utilized real actors and featuring some of the best music of the decade. The modern combat setting undoubtedly went on to influence a lot of other games such as the Call of Duty Modern Warfare series.

    System Shock
    While not any mainstream success, System Shock was so ahead of its time that playing it nowadays feels almost anachronistic. It was undoubtedly one of the first FPS's that utilized environmental storytelling, telling its story through terminals and videos you'd find exploring the environment. It also was more of a survival horror game, before Resident Evil was even a thing, in that resources were sparse and you're often outnumbered and facing a terrifying enemy.

    Space Invaders
    A simple concept, you move from left to right, taking cover and shooting badguys. Even today most shooters still rely on concepts that Space Invaders invented. Its gameplay also inspired games like Galaga and had numerous arcade clones in the 80's. Easily one of the most groundbreaking arcade games of the space age.

    Legend Of Zelda
    A lot of modern games would probably not exist without Zelda. While it did not exactly invent the idea of exploring an open world (games like Adventure on Atari 2600 and several DND games on PC more or less did that years before it), it did help bring that open ended gameplay to the mainstream in a bigger way and popularized it. It's not so much fun to play today without a guide, with all the cryptic shit going on but it's needless to say it was an important game.

  2. Fallout 2 definitely helped change my perception of how RPG's could be. Back then it was rare to see a RPG not set in a fantasy world which was a big reason I wasn't into the genre. Seeing a RPG set in a post-apocalyptic world was, back then, entirely new to me. Kinda blew my mind.

    I'd also say Call Of Duty: Modern Warfare 3 changed my life as it became my gateway into my obsession with Call of Duty Multiplayer.

  3. On 9/19/2018 at 10:04 PM, DylanC said:

    I think the latest DOOM title has a ton of "BOOM" value, for sure. Great game.

    The multiplayer did not, sadly.

    I just find mostly single player shooters these days to have that "boom" value. Games like Doom, Wolfenstein: The New Order and Wolfenstein II: The New Colossus, Ion Maiden etc. It's very hard to find multiplayer shooters these days that give you that feeling.

  4. Fetch quests don't really bother me as much as they probably should. I dunno, I like helping people. And while I enjoy variety as much as the other person, sometimes something as simple as retrieving an important item to someone can be nice as well.

  5. Zombie modes tend to be boring and repetitive and L4D already did it better. So I don't see the point. But yeah, this isn't my kind of game so I'm not really the right person to talk about it. What I played of it did not impress me at all anyway.

  6. Which probably explains why it's not my cup of tea as I've never been into esports or competitive gaming just for the sake of it. And for me to play a game competitively I need more than what CSGO offers to be interested in it.

    I guess as an esport it works but as a game it's just really bland and dull to me. It just feels like the CS series has never evolved past its "counter-terrorists vs terrorists" plot which feels incredibly dated to me.

  7. I'm more into CoD so I found CSGO very hard to get into. The lack of ADS and the boring setting makes it feel almost antiquated and just not very fun to play. I'd much rather play any of the newer CoDs or even Titanfall 2 than CSGO. And the lack of any campaign or story just makes me wonder why I should even care about what's going on. There's no real setup and nothing beyond "go shoot everyone with ugly guns". Not my cup of tea and I've never understood the mass appeal of it.

  8. My 30 games I'd want on it:

    1. Duke Nukem 64
    2. Super Smash Bros.
    3. Super Mario 64
    4. Mario Kart 64
    5. Doom 64
    6. Perfect Dark
    7. GoldenEye 007
    8. Banjo Kazooie
    9. Banjoe Tooie
    10. Conker's Bad Fur Day
    11. Ocarina Of Time
    12. F-Zero X
    13. Quake 64
    14. Jet Force Gemini
    15. Donkey Kong 64
    16. Diddy Kong Racing
    17. Star Fox 64
    18. Wave Race 64
    19. Turok - Dinosaur Hunter
    20. Turok 2 - Seeds Of Evil
    21. Star Wars Episode 1 Racer
    22. Pokémon Stadium
    23. Pokémon Snap
    24. Mario Party 2
    25. Mario Party 3
    26. Majora's Mask
    27. Forsaken 64
    28. Duke Nukem ZERØ HØUR
    29. Bomberman 64
    30. Yoshi's Story

  9. It's always been an issue in open world RPG's really. I remember the early Fallout games where you'd stumble upon either a group of radscorpions, radscorpions and plants or raiders. It didn't really have that much variety even back then. And don't get me started on Fallout 4 and how it overuses ghouls and raiders as enemies, lol

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