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What game do you think is overrated?

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In your opinion, which game do you believe is overrated, and why? Consider elements such as gameplay mechanics, story, community perception, and critical reception. What aspects contributed to its popularity, and do you feel it lives up to the hype? Share your thoughts on what you think it lacks.

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Fortnite's status comes more from cultural phenomenon than game design excellence. The building mechanics create an unreasonably high skill ceiling that contradicts the accessible battle royale format, the constant content updates prioritize novelty over balanced gameplay, and the success metrics measure engagement engineering more than genuinely satisfying player experience.

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I would have to say that PUBG is one game that I found to be overrated. I remember when it was newly released and everyone was playing it and as much as I was interested in it due to the gameplay and also the popularity of the game, once I did play it, I couldn't really see the appeal and found it to be more overrated than anything else. 

I feel with PUBG, it was the movement and how slow the gameplay was that put me off. 

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The Legend of Zelda: Breath of the Wild

 

This gold sold well, reviewed well and was well ecived and I have no idea why.  There is so much wrong with it that I don't know where to start.

 

Breakable weapons:  

I can what they were trying to do.  Have a system were players have to use a variety of weapons instead of relying on the same ones all the time, but this was the wrong way to go about.  Forcing players to explore gameplay elements through necessity is only going to make a game feel more restrictive, not freeing.  Then there's the fact that break after just a few hits.  This doesn't give the player much of a chance to develop statigied with the weapon types, so it defeats it's own purpose.  You also spend half of the time in combat going in and out of menus, and that's annoying.  People have defended this system to the health, but there is no excuse for it.  It sucks, and that's it.

 

The Climbing Sucks: 

Yes, it's cool that you can climb literally anywhare, but what's the point when the climbing mechanic itself is tedious and boring?  It's the same animation with Link slithering up a surface like some weird result of "relations" between a Gecko and a Sloth and it's full to play with.  And frustrating, because you move so ridiculously slow, but the stamina bar also depletes very slowly, so it's impossible to judge whether or not you will make the top of that cliff untill you have already spent a solid couple of minutes trying to climb it.  Wirse still, the game uses this to "block areas off" whilst holding up the claim you can go anywhere in the game right from the start.  And that brings me neatly onto the next issue, and thus is probably the biggest one...

 

The Exploration is Bullshit:

Because of the aforementioned issues with climbing, this game is not nearly as free and open as people say it is.  It just isn't, and that was it's big selling point, and it was lies.  You have to, I I mean have to attain some serious upgrades to your stamina bar before you can go anywhere.  So for the first several hours and thoughout much of the game, what you're doing is shrines.  These motherfucking, god damn shrines!  Don't get me wrong, some of them are pretty cool with som fun puzzles and platforming, but they feel like a chore rather than a treat because of how the player is forced into them.  I swear, the first 10 hours of my time with the game, almost all I did was shrines, and I still couldn't get to certain areas if the map.  This hurts the combat as well because you simply can afford to invest in your health, it has to be stamina.  And in what is actually quite a hard game in terms of combat, that just adds to the frustration even further.

 

The Way they Told the Story did not work:

It was fragmented, confusing and to little to it.  I admire Nintendo for trying something different, but it didn't work.  It was to easy to loose interest or just flat out forget what is going on amist the game tedious, repetitive gameplay cycles anyway, so the story was pretty pointless.

 

I know that if, as the player, you stick at it and push through the games frustrating elements the game would deliver eventually and reward you with more characters, a better understanding of the story, more areas to explore and better combat.  For me though, this game asked too much and showed it's worst in the begining, and that's a mistake.  I don't get why people liked it and I likely never will.

Edited by Shagger
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