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StaceyPowers

Has anyone here ever experienced crunch time first hand?

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Posted

I recently talked to a guy who had real-life experience working a crunch time schedule to release a game, and hearing him recount it, it sounded flat-out insane. He literally slept about as much as I do in two nights across an entire week, and was “awake” and working the rest of the time.

It got me to wondering if anyone here has worked a crunch time schedule, and if so, what was it like?

Posted

I mentioned this in another post, but the only games my group makes are ROM-hacks. We don't really have any set schedule we worry too much about. The ones that are most concerned about our release dates are the people that buy our games.

Posted

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