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Showing content with the highest reputation on 05/18/2020 in all areas

  1. When one gets hyped up and exited about something, it's setting yourself up to either meet your hopes or a letdown. It's physiologically very difficult to be overly impressed by something you were exited for. So, to be honest, I can't of a game that really did that. Before the Internet, there was very little to go on to build expectations at all, so I could use games like Zelda: OOT, Mario 64 or something like that because they really did make my draw drop and say "WOW", but that would honestly be cheating because I wasn't really in a place to have any real expectations at all. I think modern games journalism and social media has spoiled us, we just learn too much about upcoming titles to be that surprised any more. Still, there is a game that does fit the pattern for me. This gem form Ninja Theory turned into an exception to the afore stated "spoiled by media" rule because there is no trailer or review that could really prepare you for this game. It's the most psychologically uncomfortable experience I have ever had in media, and that is it's brilliance. You play as Senua, a Celtic warrior suffering from severe psychosis and schizophrenia who delves literally into the Viking Hel in search of the soul of her dead lover... or is it all in her head? And yes, she carries HIS head with her. First note, play the game. Second note, wear a decent headset or set of headphones when you do. The game uses an advance form of stereo audio that, when you wear headphones, you literally feel the voices in her head. It's terrifying, but appropriate to make you understand what people in these situations go through. They actually partnered with and supported a number of mental health charities and mental health experts to make this experience as real, but respectful and informative as possible. This clearly meant a lot to the developers as seen about a year after the game out. A lot of games celebrate their acclaim with an "Accolades" trailer to show some of the awards the game has received. Well, despite winning a lot of awards, let's just say the normal "Accolades" trailer wasn't what they had decided on... Back to the game, It's beautiful. One of the best looking games over the last few years. Very dark, very grim in style, but also incredibly detailed. When you consider this was made on a very limited budget, that means something. Speaking of low budget, the starring voice over role, and voice over award winner that year for this role, was Melina Juergens (Also nominated was Ashley Burch for her role as Aloy in Horizon Zero Dawn and Kiefer Sutherland for his role as Snake in MGS5... think about that for a moment.) and holy shit she deserves it. But who is she? A voice actress starting out, a drama student they could hire inexpensively, a non-union actor? No. She is in fact, the video editor for Ninja Theory's (Developer) public relations department. I'm not kidding, she was an in-house screen test they decided to keep, and why not, she was fantastic. They even went to the lengths to redesign the character model to suit her motion capture and physique. The story is compelling, I've never felt for a character more. She's a desperate, tortured, yet fiercely determined and intelligent soul. Her goal is simple, but not simple to achieve and you're right there with her. It's almost as if you're not role-playing as her, but one of those voices in her head, encouraging her and willing her own instead of some the others that are, well, more doubtful. In terms of gameplay, her mental ill health actually serves the mechanics. Between combat sections, that are simple, but satisfying and daunting whilst offering a fair challenge, the game is mostly broken up by puzzle sections where Senua see's patters, shapes and solutions that most people wouldn't see. It's unique, clever and very well researched. It may only be 8 hours of gameplay with little replay value, but that was reflected in the price. Even new it was half the cost of a brand-new AAA game. Still, it's 8 hours you'll never forget and everyone becomes better for it. There is another thing that piles on the pressure in combat and very brave choice the developers made. A permadeath. Die to many times and/or to quick in succession, and you have to start all over again. I'll just let that dangle there... If you haven't yet, play this game. If you don't want to? Play it anyway. You need it even more than you know.
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