I know some people who love watching playthrough videos online, but don’t like playing. Do you know anyone like that? I actually used to be like that as a kid, because I was just so terrible at playing.
Do you feel that game trailers should always be for giving us a look at what a game will actually be like? Or do you also like more conceptual trailers?
What are some examples of games where the trailer and the finished game were incredibly different from each other? (BioShock Infinite’s trailers spring to mind).
If you play for a while and make no actual progress, or even lose progress (i.e. lost funds), do you still feel compelled to hit “save” in games? I do, for continuity’s sake.
After completing a game you played for months or years, how do you process being done with it? For me, I have a compulsive urge to talk about the ending of the game to any person who it won’t spoil it for.
In games where eating, sleeping, wearing the right clothes, etc confer a minor benefit, but can be neglected with zero consequence, do you bother doing those things?
Sometimes when I’m doing tedious grinding in a game, it occurs to me how “work”-like it is. Yet somehow I’m still having fun. But I suspect if I had to do the same thing for a living, the fun would drain out of it. Anyone have thoughts on this?
One of my friends only played/discovered TLOU after watching the show. I imagine that’s happening with Fallout now too. Anyone here ever only play/discover a game only after seeing its adaptation?
Is there a game you play in a POV that was not intended as the main choice? For example, I am pretty sure RDR2 is primarily designed as a third person game, but I play it entirely in first person (riding and all).
If you could change one thing about how all future games are made, what would it be? I would want developers to make sure that all their future games do not cause seizures in people prone to them.
Lately we are seeing some really solid TV adaptations of video games. Do you think that will lead to any changes in how video games are developed in the future?
Do you ever get attached to NPCs that you can’t collect as followers or such, but for some reason you struggle to walk away from them? I.e. cause they are in a bad situation in the game world, and you just sort of feel sorry for them? What’s the most over-the-top thing you did because of it?
I couldn’t adopt Sophie in Skyrim on a playthrough, and ended up spelling her name in food in front of my door so I could headcannon that she’d see it and move in while I was away.
Which video games feature the most impressive adaptive soundtracks? I.e. soundtracking that adapts in response to where you are and what is happening in the game. I loved this in A Plague Tale: Requiem, and the composer did an awesome play through for the whole game where he discusses it.
I’ve always preferred and continue to prefer first person POV for most games. It got me wondering though, has anyone ever had a change in their main preference from first to third or vice versa?
While playing open world games, do you ever just wander around for an hour or more, content to do very little? If so, what games do you do this the most in? (for me it is RDR 2)
What are some times video game tutorials made you worry the game was much harder than it is? As an example, this happened to me in Outer Wilds with the little model ship.