StaceyPowers Posted March 15, 2022 Posted March 15, 2022 I was impressed with how A Plague Tale: Innocence handled being encumbered. Most other games I’ve played just slow movement when encumbered, but in this one, it throws off your weight distribution/momentum as you move, so it feels really convincing. What other games do well with this?
m76 Posted March 15, 2022 Posted March 15, 2022 Not exactly encumbered, but in Deus Ex, if your arm is injured your aim is thrown off, if your head, then you can't see straight and your vision becomes blurry, if your leg then movement becomes slow, if both legs, then all you can do is crawl in prone position.
Heatman Posted March 30, 2022 Posted March 30, 2022 The design and set up in Deus Ex is too clean to the latter. There is nothing off in it. They did try as much as possible to make it look realistic as possible.
Scorpion Posted November 27, 2024 Posted November 27, 2024 I agree! "The Last of Us Part II" also handles weight and encumbrance realistically, affecting movement and combat dynamics brilliantly.
killamch89 Posted November 27, 2024 Posted November 27, 2024 That's a great observation. Another game that does this well is The Last of Us Part II. The character's movement is noticeably affected when carrying heavy items or in certain situations, and it’s subtle but adds a lot to the realism. It also makes it harder to navigate tight spaces or respond quickly in combat, which adds tension.