
All Activity
- Past hour
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One game I loved but never finished is "The Legend of Zelda: Breath of the Wild." I enjoyed exploring the world and solving puzzles, but I got distracted and never completed the main story. Still, I had a great time playing it!
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The survival horror game that really scared me was "Resident Evil." The creepy atmosphere, jump scares, and suspenseful moments kept me on edge. It’s a game that made me feel tense and afraid of what might happen next. How about you?
- Yesterday
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StarVaders is a new roguelike-deckbuilding tactical shoot-em-up from the team at Pengonauts. These roguelike-deckbuilders seem to be blowing up in popularity as of late. Are they worth checking out? StarVaders is out now on PC via Steam here - https://store.steampowered.com/app/2097570/StarVaders/
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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
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Tales of the Shire: A The Lord of the Rings Game is a new casual sim style RPG where you help grow the Shire. It will be releasing for PC, PS5, Xbox Series X|S and Switch July 29th.
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Akira (1988) - 9/10
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Ghosts of Tabor is another extraction survival shooter, with VR FPS PV and PVE modes. The developers say it's inspired by games like Escape from Tarkov and DayZ. You have use resources to survive, there's crafting, and scavenging/looting, etc. It looks fun enough, but I don't know if it's something for me. Is this game something you'd play? More info on the game can be found here: https://ghostsoftabor.com/ It looks to be out now on Steam and Meta. Steam - https://store.steampowered.com/app/1957780/Ghosts_of_Tabor/ Meta - https://www.meta.com/experiences/ghosts-of-tabor/7614022262006379/
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Played some DMC 5 today as Nero and it felt good to be back. After the Netflix anime, this is absolutely peak.
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Looks like a pretty fun game to play. It gives off the classic Jak and Daxter vibe - I'm looking forward to seeing how this promising game does now that it's out.
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Video games wield immense narrative power but must navigate sensitive themes responsibly. Ethical storytelling hinges on nuanced character portrayals, avoidance of harmful stereotypes, and transparent content warnings. Involving cultural consultants, offering meaningful representation, and providing player agency through branching moral choices all contribute to respectful narratives. Additionally, fostering post‑release dialogue via forums, developer commentary, or accessible patch notes demonstrates accountability. What core principles define ethical storytelling in a medium that often courts controversy?
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The most immersive titles weave story elements into every corner of their worlds like Dark Souls’ cryptic item descriptions, Breath of the Wild’s scattered journals, or The Witcher 3’s dynamic NPC dialogue all reward exploration. Instead of dump‑truck lore drops, these games let players piece together backstories by observing architecture, finding hidden scrolls, and engaging with world events. Which game stands out for embedding its lore so naturally that you felt like an active historian in its universe?
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Titles that blend visceral terror with mind‑bending psychological elements like Silent Hill 2’s haunting symbolism or Amnesia: The Dark Descent’s unseen horrors linger long after the credits roll. By exploiting unreliable narration, ambiguous story threads, and oppressive sound design, these games unsettle players on multiple levels. What’s your favorite game that masterfully intertwines horror with psychological depth?
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Recurring imagery like specific color palettes, symbolic shapes, or stylized character silhouettes serves as a storytelling backbone in many indie games. Celeste uses contrasting red and blue pixels to mirror internal struggles, while Hyper Light Drifter’s neon hues underscore its enigmatic world. These motifs subtly guide players through narrative arcs, transforming background details into meaningful cues. Which indie titles have impressed you with their thoughtful visual languages? How did recurring symbols or consistent art direction deepen your emotional connection to the story or protagonists?
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Indie titles often evoke profound suspense through minimalist visuals, atmospheric audio, and deliberate pacing rather than blockbuster‑style graphics. Games like Limbo, Inside, and Oxenfree use stark silhouettes, strategic sound cues, and sparse interfaces to cultivate unease and tension. The absence of hyper‑realism encourages players to project their imagination onto shadowy scenarios, heightening dread. How do indie developers leverage these constraints to craft gripping narratives and emotional stakes?
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Nintendo’s design philosophy that are rooted in accessible controls, expressive characters, and themes of exploration and joy resonates across cultures and generations. Whether racing in Mario Kart, solving puzzles in Captain Toad, or teaming up in Animal Crossing, players connect through shared experiences of discovery and lighthearted fun. Which feature of Nintendo’s games do you find most universally compelling: split‑screen camaraderie, ingenious level design, or the comfort of returning to familiar worlds?
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Nintendo Directs and E3 showcases consistently juggle reverence for beloved franchises with teasers for groundbreaking IPs and hardware reveals. Remastered Mario Kart tracks sit alongside announcements of experimental titles and prototype devices, weaving nostalgia into forward‑looking reveals. While some fans relish the familiar callbacks, others yearn for riskier, genre‑defying surprises. How do you assess Nintendo’s balance between celebrating its past and forging new frontiers at these events? Which presentations struck the perfect harmony of classic appeal and fresh innovation, and where would you have preferred Earth‑shattering announcements over incremental sequels?
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Looks like Elden Ring is coming to the Switch 2. It'll come out as the Tarnished edition and will give you access to new classes, armor sets, and steed customization. Here's more info on the game - https://clouddosage.com/elden-ring-tarnished-edition-for-nintendo-switch-2-adds-new-classes-armor-sets-and-steed-customization/ It's scheduled to me released sometime this year.
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From Melee tech skill ceilings to Ultimate’s inclusive roster, Super Smash Bros. tournaments blend party‑game fun with hardcore competition. Players perfect advanced techniques like wavedashing, edge‑guarding, combo setups while communities craft custom rule sets and vibrant grassroots leagues. Yet the scene also grapples with controversies around player conduct, representation disparities, and sponsorship dynamics. What’s your take on Smash’s evolution as an esports discipline? Does the community’s ingenuity and passion outweigh its organizational challenges, or do recurring disputes and gatekeeping sour the experience?