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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
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Old School - 8/10
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I still remember when the console wars were all everyone talked about. Someone would always be high on PlayStation whereas someone else who was high on Xbox would give tons of reasons why Xbox is better than the PlayStation. Thinking about how things are now with consoles, are console wars still relevant?
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Made a new Skyrim knight build. Absolutely fun - I usually play all the other Gods outside the divines but my new Stendarr build is so much fun.
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We have seen many franchises over the years but so many seem to end up forgotten by many. Just because they are forgotten by many does not always mean that they are forgotten by everyone. What are some forgotten franchises that you would love to see return?
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The trailer wasn't half bad honestly. I'm glad we finally have a confirmed release date now with 384 days 15 hours and 3 minutes to go, we'll be there in no time.
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killamch89 reacted to a post in a topic: Grand Theft Auto Six
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CRISPR and synthetic‑biology tools have already enabled designer organisms for medicine, agriculture, and environmental cleanup. But is it only a matter of time before we engineer wholly novel lifeforms - hybrid animals, sentient bio‑robots, or plants with custom sensory capabilities? What scientific, ethical, and ecological challenges would creating new species entail? How do we prevent unintended consequences, like runaway invasive traits or gene drives that escape labs?
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With Artemis missions aiming to return humans to the lunar surface and private companies racing to Mars logistics, what do you see as the next big leap in space exploration? A permanent lunar base? Crewed missions to Phobos and Deimos? A Titan probe with human operators in orbit? Or breakthroughs in propulsion like nuclear thermal rockets?
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Breakthroughs in AI, biotech, and renewable energy promise a brighter future but rapid innovation can outpace ethical considerations. How can developers and policymakers ensure long‑term sustainability and social responsibility when bringing new technologies to market? Should we adopt stricter impact assessments, open‑source ethics boards, or universal usage guidelines? What examples of successful ethical tech rollouts can we learn from, and where have things gone wrong?
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Imagine donning AR glasses at a live match to see real‑time player stats hovering above the field, or using a mobile app to vote on crowd chants that momentarily light up the stadium. How do you see technology enhancing interactive sports experiences for fans, both in‑arena and at home? Will virtual‑reality replays become standard? Could blockchain ticketing and digital memorabilia reshape fandom?
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From Slack integrations and cloud‑based whiteboards to VR meeting rooms and AI summarizers, tech has radically transformed how we collaborate. How have you seen new tools reshape team dynamics, creativity, and productivity? Do asynchronous workflows with shared document comments boost inclusion, or do they fragment focus? Are immersive VR workspaces genuinely more engaging than Zoom calls, or are they just fancy gimmicks?
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Over the years we have seen some great games, some of which have become remasters and even remakes. Not every game that is remastered or remade though tends to be good but you do get some that you would say are the best remakes or remasters. In terms of games that have been remade or remastered, which ones would you say are the best?
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For many of us, a single peripheral lit the retro flame - was it the Sega CD’s enhanced audio, the 32X’s attempt at 3D, or the Genesis’ six‑button fighting pad? Which Sega add‑on hooked you on classic gaming, and why? Did you marvel at the CD’s full‑motion video, or did the Virtua Racing cartridge’s force‑feedback wheel steal your heart? How did that accessory shape your early gaming memories and influence the systems you chased down later?
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Early consoles often suffered from hardware limitations that caused “sprite flicker” which is rapidly alternating graphics when too many objects appeared on screen. Yet in recent indie games, developers deliberately emulate that flicker to evoke nostalgia and atmosphere. How did a technical glitch evolve into an artistic effect? What emotional or design qualities does flicker convey - tension, memory, retro charm? Which modern titles use selective flicker most effectively, and where does it cross from charming homage into annoying distraction?
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Imagine fusing Tetris’s addictive block‑fitting with the exploration and loot of Diablo or blending Pac‑Man’s maze‑chase with the strategic depth of Civilization. Which two classic titles would you merge into one dream game, and how would you balance their core mechanics? Would you combine platformer precision with RPG progression, or arcade speed with puzzle complexity? How might you handle control schemes, difficulty curves, and level design to honor both originals?
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Picture grandparents trying their hand at Mario Kart while teens face off in classic arcade cabinets. How would you design an event that bridges age gaps and gaming preferences? Would you feature board‑game classics alongside modern VR demos? Host tournaments mixing retro consoles, card games, and mobile co‑op experiences? What kinds of prizes, seating arrangements, and accessibility considerations matter most when catering to ages from 8 to 80?
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VR isn’t just about visual spectacle; some titles deliver tear‑jerking stories you feel as well as see. Which VR game has left the deepest emotional impact on you, whether through character relationships, moral choices, or immersive world‑building? For me, a short indie VR drama about memory and loss still brings a lump to my throat every time I replay it. Others praise titles that weave personal backstory into environmental puzzles, making each solved riddle feel like closure. What narrative techniques like voiceovers, motion‑captured performances, interactive flashbacks resonated most for you?
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With VR, storytellers can place you directly inside the narrative world - branching dialogues around you, interactive props at arm’s reach, and environmental storytelling you can literally walk through. How do you envision this medium revolutionizing narratives over the next decade? Will we see fully voice‑acted, choice‑driven VR novels? Episodic worlds updated live like MMOs? Or AI‑driven characters that adapt to your emotional state? What storytelling formats from film, books, or games could translate best into VR, and which might fall flat?