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  1. Today
  2. And so it begins yet again. Microsoft is said to be planning what is said to be a "major" round of layoffs next week. Not only that, they are said to be doing layoffs and job cuts for other parts of their business. Why is it a company so wealthy has to fire so many people? I just don't get it. The main cuts look to be coming from the Xbox gaming business side of things. It's sad seeing a company that continued to make deals and products, yet they continually have to layoff their employees to make it by. That doesn't sound sustainable to me. But, at this point in the gaming industry, it's just another day. Source - https://www.theverge.com/microsoft-xbox/691967/microsoft-xbox-layoffs-job-cuts-rumor
  3. Source - https://www.msn.com/en-us/lifestyle/shopping/meta-launches-a-limited-edition-xbox-themed-vr-headset/ar-AA1HkHTS Xbox now has their own VR headset, well sort of, as they've teamed up with Meta to make the Meta Quest 3S Xbox Edition VR headset, but it looks to be a limited release sort of thing. It will come with a Meta Quest 3S that is all black and has an Xbox themed look. It will come with its standard controllers, but also a limited edition Xbox controller along with 3 months of Xbox Gamepass ultimate. You do not need an Xbox console either, as you can play games via Gamepass. All games available for the gameplass can be played through the cloud on Meta Quest 3S. But, with this being a limited release, once stock is gone, it's gone for good. But, with it having access to Gamepass, I wonder if I could get a regular Meta Quest 3S and just get Gamepass whenever. If that's the case, I wouldn't mind just getting a standard Quest instead, but for those who do want to get this limited edition quest, you can find the shop page here - https://www.meta.com/quest/quest-3s/buy-xbox-edition/
  4. Instead of bouncing back and forth between 20 different games like I have been lately, I've now found two games that I will stick with until I've finished them, Stellar Blade on the PS5, and Dungeons of Hinterberg on my steam deck. I'm kind of in love with both games I think a lot of people discount Stellar Blade as just "sexy lady game", and although I will absolutely agree that unlocking various sexy outfits for the main character is a huge part of the game, it is still a very good game. First of all, it's absolutely gorgeous. The environments are stunning, and the character models are probably some of the best I have seen in any game ever. The combat is also very fun. It does play a bit like a souls like, where you make your way from camp to camp where you can rest to replenish your health and healing potions, but resting will also cause enemies to respawn. Thankfully, for me at least, you don't get punished for dying, at least not on the easy difficulty. Dungeons of Hinterberg is also gorgeous in it's own way. It has a more cartoony art style, but the sceneries still look amazing. The game is set in the small town of Hinterberg in the Austian alps, where monsters exist and magic is real. This has turned the town into a huge tourist destination for people who want to go on an adventure and slay monsters. Gameplay wise it plays a little like a mix of Zelda with it's combat and puzzle based dungeons, and Persona, with each day being divided into morning, noon, afternoon and night, and you getting to interact with and build relationships with different characters.
  5. I'm quite interestested in this game, mainly because of it's history. It started development for the original Xbox back in the early 2000's, but due to legal trouble it was never released. A few years ago the original developers finally got the rights back and finished the game, so it's literally a mid-2000's game released in 2025.
  6. 2005 Most Wanted or 2013 Most Wanted? The first one is probably one of my favorite games of all time, but the second one was a huge disappointment to me. Mostly because I though it was gonna play more like the first one, which it absolutely does not.
  7. Still smashing it on Rematch. I scored one of the craziest goals yesterday. Smashed the ball off the wall and it went right into the back of the net bamboozling the keeper. To be fair, it even bamboozled me because I'm not sure if I could pull that off again.
  8. killamch89

    OMUT

    I'm liking the art style and the look of the boss battles so far. Hopefully, it comes with a fantastic story because the action elements look very good.
  9. Thinking back to my first playthrough of Banjo-Kazooie on the N64, I remember gliding off Bubblegloop Swamp’s lily pads with glee and hunting for Jinjos in Spiral Mountain. What’s your fondest memory of playing Banjo-Kazooie? Maybe it was the hilarious jiggy puzzles in Freezeezy Peak, the sense of awe exploring Treasure Trove Cove, or finally beating Gruntilda’s Lair after hours of trial and error.
  10. From my perspective, wavedashing took weeks to nail, but L-cancelling felt intuitive after practice. Which advanced tech in Super Smash Bros. Melee or Ultimate frustrated you the most? Was it shield-dropping, dash-dancing with perfect pivots, or maybe the infinite combos with certain characters?
  11. Super Smash Bros. Melee is legendary for its breakneck speed and tight tech, but how do you feel it stacks up against Smash 64, Brawl, Ultimate, and so on? Does Melee’s 60-FPS physics and wave-dashing make it inherently faster, or do newer titles’ faster characters and dash-dance options rival that intensity? How do neutral game, punishes, and stage hazards compare across the series in terms of pace?
  12. With 120 stars to collect in Mario 64, certain courses stood out. For me, the precision jumps in “Tick Tock Clock” always felt like a dance with time. Which challenge stole your heart? Was it the penguin-sliding races in “Cool, Cool Mountain,” the bullet-hell bobbing in “Bowser’s Fire Sea,” or the nightmare-fuel of “Wing Mario Over the Rainbow”?
  13. I’ll admit it: tracking down that sneaky “Hazy Maze Cave” painting took me ages. I’d run past the lava pit so many times I memorized every jump spot. Which hidden painting in Super Mario 64 tested your patience the most? Was it the fiery trek to “Lethal Lava Land,” the slippery slopes of “Cool, Cool Mountain,” or the ghostly corridors in “Big Boo’s Haunt”?
  14. The 360 era boasted not only simulation titles but also arcade-style sports games that feel more like quarters-eating cabinet classics. Which standout title hooked you? Was it NBA Jam: On Fire Edition’s over-the-top dunks, NHL Rivals 2004’s exaggerated hits, or maybe Kinect Sports’ party vibes? Did FIFA Street’s trick moves steal your heart, or did UFC Undisputed’s arcade controls make you button-mash for glory?
  15. Whether you’re Team Slayer or Capture the Flag die-hard, certain Halo maps just click. Is it the tight corridors of Lockout, the verticality of Sanctuary, or the balanced chokepoints of H3’s Last Resort? Which was your favorite multiplayer map and why?
  16. Among all the mysteries surrounding Cortana in the Halo saga from her rampancy to her cryptic warnings in Halo 5, what fan theory intrigued you the most? Have you speculated that her infection was orchestrated by the Forerunners, or that her disappearance ties to the Domain’s alternate timelines?
  17. If you could transplant one MechAssault feature into a brand-new mech title today, what would it be? Would you crank up the arcade-style overheat system, keep that signature throttle-to-kill single-life match format, or retain the split-second lock-on missiles? Maybe you’d revive the dynamic collapsing environments or the adrenaline-pumping respawn restrictions. How would your chosen feature influence modern mech combat balance, spectacle, or community engagement?
  18. In MechAssault’s heat-soaked arenas, each BattleMech chassis handles differently like with the Daishi’s jump jets, the Commando’s speed, or the Atlas’s firepower. Which chassis quickly became your go-to, and why? Was it the King Crab’s sheer armor, the Jenner’s hit-and-run agility, or the power-to-weight precision of the Timber Wolf?
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