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- Past hour
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I'm quite interestested in this game, mainly because of it's history. It started development for the original Xbox back in the early 2000's, but due to legal trouble it was never released. A few years ago the original developers finally got the rights back and finished the game, so it's literally a mid-2000's game released in 2025.
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2005 Most Wanted or 2013 Most Wanted? The first one is probably one of my favorite games of all time, but the second one was a huge disappointment to me. Mostly because I though it was gonna play more like the first one, which it absolutely does not.
- Today
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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
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Scary movie 3 - 9/10
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Still smashing it on Rematch. I scored one of the craziest goals yesterday. Smashed the ball off the wall and it went right into the back of the net bamboozling the keeper. To be fair, it even bamboozled me because I'm not sure if I could pull that off again.
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I'm liking the art style and the look of the boss battles so far. Hopefully, it comes with a fantastic story because the action elements look very good.
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Thinking back to my first playthrough of Banjo-Kazooie on the N64, I remember gliding off Bubblegloop Swamp’s lily pads with glee and hunting for Jinjos in Spiral Mountain. What’s your fondest memory of playing Banjo-Kazooie? Maybe it was the hilarious jiggy puzzles in Freezeezy Peak, the sense of awe exploring Treasure Trove Cove, or finally beating Gruntilda’s Lair after hours of trial and error.
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Super Smash Bros. Melee is legendary for its breakneck speed and tight tech, but how do you feel it stacks up against Smash 64, Brawl, Ultimate, and so on? Does Melee’s 60-FPS physics and wave-dashing make it inherently faster, or do newer titles’ faster characters and dash-dance options rival that intensity? How do neutral game, punishes, and stage hazards compare across the series in terms of pace?
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With 120 stars to collect in Mario 64, certain courses stood out. For me, the precision jumps in “Tick Tock Clock” always felt like a dance with time. Which challenge stole your heart? Was it the penguin-sliding races in “Cool, Cool Mountain,” the bullet-hell bobbing in “Bowser’s Fire Sea,” or the nightmare-fuel of “Wing Mario Over the Rainbow”?
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I’ll admit it: tracking down that sneaky “Hazy Maze Cave” painting took me ages. I’d run past the lava pit so many times I memorized every jump spot. Which hidden painting in Super Mario 64 tested your patience the most? Was it the fiery trek to “Lethal Lava Land,” the slippery slopes of “Cool, Cool Mountain,” or the ghostly corridors in “Big Boo’s Haunt”?
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The 360 era boasted not only simulation titles but also arcade-style sports games that feel more like quarters-eating cabinet classics. Which standout title hooked you? Was it NBA Jam: On Fire Edition’s over-the-top dunks, NHL Rivals 2004’s exaggerated hits, or maybe Kinect Sports’ party vibes? Did FIFA Street’s trick moves steal your heart, or did UFC Undisputed’s arcade controls make you button-mash for glory?
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Whether you’re Team Slayer or Capture the Flag die-hard, certain Halo maps just click. Is it the tight corridors of Lockout, the verticality of Sanctuary, or the balanced chokepoints of H3’s Last Resort? Which was your favorite multiplayer map and why?
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If you could transplant one MechAssault feature into a brand-new mech title today, what would it be? Would you crank up the arcade-style overheat system, keep that signature throttle-to-kill single-life match format, or retain the split-second lock-on missiles? Maybe you’d revive the dynamic collapsing environments or the adrenaline-pumping respawn restrictions. How would your chosen feature influence modern mech combat balance, spectacle, or community engagement?
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In MechAssault’s heat-soaked arenas, each BattleMech chassis handles differently like with the Daishi’s jump jets, the Commando’s speed, or the Atlas’s firepower. Which chassis quickly became your go-to, and why? Was it the King Crab’s sheer armor, the Jenner’s hit-and-run agility, or the power-to-weight precision of the Timber Wolf?
- Yesterday
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Back in the late ’90s, promotional PS1 posters adorned bedroom walls and game stores, featuring massive PlayStation logos, early Crash art, and cool Saturn-style taglines. I never managed to snag one - did any of you collect official posters for titles like Resident Evil, Final Fantasy VII, or Tony Hawk’s Pro Skater? Did you trade them like baseball cards or frame them for display?
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Throughout the franchise, each entry has its pros and cons, but which Crash game truly hits the hardest in level design? Was it the pixel-perfect platforming of Cortex Strikes Back’s “Sewer Speedway,” or the lightning-fast timings of Warped’s “The Road to Ruin”? Maybe N. Sane Trilogy’s modern tweaks made certain stages even more unforgiving. Which level forced you into rage quits more than any other?
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Crash Bandicoot 4: It’s About Time arrived with new masks, levels, and time-bending mechanics but did it capture the magic of the ‘90s classics? On one hand, the visuals pop and the levels innovate; on the other, some feel the core platforming intensity shifted. How did the expanded move set, N. Vert levels, and cooperative challenges compare to the trilogy’s tight pacing? Did those Quantum Masks feel like a fresh evolution or a gimmick?