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Everything posted by StaceyPowers
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Games that feature quantum mechanics in their storylines
StaceyPowers posted a topic in Gaming Forum
What are some games that include quantum mechanics somewhere in their storylines? -
What are your favorite video game endings of all time? (If you share the ending, please hide the text so no one sees spoilers).
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My brother was just telling me that he and his husband usually play single player games together, handing the controller back and forth and making decisions together. Does anyone else play single player games this way?
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Anyone else here for whom gaming is typically the best part of your day? For me, it is the time when I get to relax and have some time to myself. It’s also one of the few things that are immersive enough to hold my attention easily.
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What are some of the best games that do not do much hand-holding?
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I want to find a good construction simulator. Can anyone recommend one from personal experience?
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What games do you feel have held up really well visually, even though they are old and their graphics are dated? To me, Skyrim still looks beautiful. The original BioShock has also held up quite well.
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Games you love that are fashionable to dislike?
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
Ah, interesting! Yes, I didn't play that edition! -
Games you love that are fashionable to dislike?
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
For some reason, The Outer Worlds was getting so much hate on Reddit late last year for a while! Lots of threads trashing it. I thought it was quite weird considering how old--and non-controversial--it was by then. -
Are there any games you love that it is fashionable to loathe? For me, for example, it is The Outer Worlds.
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Which games do you feel a player’s experience is ruined the most if they run into spoilers?
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Do you feel you are a below-average gamer? How does that affect you?
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What games feature the smallest open worlds?
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Do you feel that games have been watered down too much in terms of strategic play to appeal to a broad audience?
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When you encounter a tough and frustrating difficulty spike in a game, how do you handle it?