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Debashis

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Everything posted by Debashis

  1. Yes, I think it would be a unique and lasting way to be remembered. It would allow others to experience a part of my life and keep my memory alive in a tangible way.
  2. Have you participated in any mobile gaming challenges or achieved notable milestones? Share your accomplishments and experiences, and discuss the challenges that you find particularly engaging.
  3. Discuss the importance of music in gaming and share favorite soundtracks. How does the music contribute to the overall gaming experience?
  4. What are your thoughts on the increasing trend of cross-platform play? How does it impact the gaming community positively or negatively?
  5. How do you approach building or upgrading your gaming PC? What components or features do you prioritize for the best gaming experience?
  6. If you could have a one-on-one gaming session with any game developer, who would it be, and what game would you play together? Share what you would like the experience to be like.
  7. Haha! Yes, having accountability and guidance while using video games as therapy is important to prevent it from becoming another issue that requires therapy. It is beneficial to have someone qualified to guide you in order to ensure that it is effective and not causing any harm.
  8. It's somewhere in the middle. Opinions on the media's influence on gaming can vary. Some may see it as positive, as it helps inform and guide players in making purchasing decisions. Others may view it as negative, believing that it can create unrealistic expectations and lead to disappointment. It ultimately depends on individual perspectives and experiences.
  9. Yes, there are definitely other people who are affected by this issue. Many individuals with photosensitive epilepsy or visual sensitivities struggle with certain visual effects in video games. Having an option to switch off these effects would be a helpful accessibility feature for them to enjoy gaming without triggering seizures or discomfort.
  10. Personally, I understand the convenience and accessibility of digital gaming, but I also appreciate the sentimental and collectability of physical copies. I think there should be a balance, where both options are available to cater to different preferences and needs. It's important to consider the potential drawbacks of an all-digital future, such as server shutdowns and lost access to certain games.
  11. No, but I would love to buy gaming merchandise clothing sometime. T-shirts are indeed popular choices. I don't have a particular favorite, but I guess I would enjoy wearing shirts with iconic game logos or characters that I am fond of.
  12. No, I don't usually play games halfway and quit because I enjoy the challenge and satisfaction of completing them. Before I start playing a game, I try to do enough research to know if I'll like it. So, I don't leave games halfway.
  13. One game that deserves a sequel but never got one is "Half-Life 2: Episode Two." Despite the success and critical acclaim of the Half-Life series, the story was left unresolved after Episode Two's release in 2007, leaving fans eagerly awaiting a continuation that never came.
  14. Yes, playing video games can be a form of therapy. It can be used to improve mental health, cognitive abilities, and social skills. However, it is important to note that it should be used in conjunction with traditional therapy methods and under the guidance of a qualified professional.
  15. For me, it always depends on the game. I am always super hyped about any games from the GTA, Assassin's Creed and NFS franchise so whenever something new comes out, I get super excited about it.
  16. Yes, the gaming media can influence the gameplay experience through reviews, previews, and coverage that can shape players' expectations and perceptions of a game before they even play it.
  17. I would highly recommend GTA Vice City, GTA V, Need For Speed Most Wanted (2005) and Valorant just to see if they like FPS as well. I feel GTA games can be great to begin with.
  18. I haven't personally tried any weekend trials, but I can see the appeal. It would be nice to more opportunities to fully experience a game before deciding to buy it.
  19. It's a tragic loss. He will always be remembered for his incredible talent and the impact he made on the gaming industry. Rest in peace!
  20. Gamers can be divided when it comes to game delays, with some being frustrated and others understanding. It's important to remember that developers need time to create a quality game. While suggestions and criticism are welcomed, it's not fair for gamers to expect developers to make games exactly as they want. Devs should prioritize making games they would enjoy playing themselves.
  21. I understand the concerns about the potential monetization and grinding in an online Last of Us game. While it could be exciting to have a multiplayer mode, it's also reasonable to hope that it doesn't become a live service game. It's important for developers to strike a balance between providing additional content and preserving the integrity of the game.
  22. It seems that Xbox is no longer focusing on creating their own VR/AR headsets and devices. They have removed the Mixed Reality Portal app and Windows Mixed Reality for Steam VR, including the Hololens. It makes sense for them to utilize existing VR headsets instead of creating their own.
  23. Some companies in dire need of pulling from past franchises include Rare and Microsoft, who could tap into their older franchises like Conker. Naughty Dog could also consider a new Jak and Daxter game, although they are not necessarily in dire need.
  24. A video game based on Squid Game could potentially be a huge success, given the show's popularity and the increasing interest in gaming. Netflix's ownership of the rights and their focus on expanding their gaming offerings further enhance the game's potential.
  25. Release parties for video games were popular in the past, particularly for big titles like Call Duty. Gamestop would host parties with free food, giveaways, and prizes like displays and posters. With the rise of digital games and the impact of Covid, release parties have become less common. It's uncertain if they will make a comeback, but many gamers miss the fun and excitement of these events.
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