

Cpvr
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Everything posted by Cpvr
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Dungeon Inn invites players to step into the role of Sara, an innkeeper who strikes a deal with a dragon to open an inn at the entrance of a busy dungeon. Players must manage the rivalry between two adventurers’ guilds, ensuring they don’t uncover Sara’s secret double dealings. With cozy, strategic gameplay, players will have to cater to customer demands, upgrade their inn to attract more guests, and craft the perfect strategy to thrive in a charming yet challenging setting. it’s now available on steam as early access.
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I’m currently listening to poverty skills by Lbs kee’vin
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Sony is reportedly in talks to buy Japanese media giant Kadokawa Corporation, the current majority owner of Elden Ring, Bloodborne, and Dark Soulsdeveloper FromSoftware, in an attempt to expand its portfolio of entertainment stuff. This is according to Reuters, which cites two sources as having revealed that talks between Sony and Kadokawa are "ongoing", with a deal potentially being sealed "in the coming weeks" if this business chatter is successful. Sony already owns a stake in FromSoftware itself of around 14%, with Chinese giant Tencent owning just over 16%, while Kadokawa has the biggest portion, at around 70%. Both Sony and Kadokawa declined to comment on the story to Reuters. If Sony were to buy Kadokawa, it wouldn't just be getting FromSoft, which has titles like Armored Core and Sekiro in its IP basket in addition to the games I mentioned earlier. Game-wise, Kadokawa also owns Dragon Ball: Sparking! Zero and Danganronpa developer Spike Chunsoft, Octopath Traveler co-developer Acquire, and RPG Maker developer Gotcha Gotcha Games. Meanwhile, Kadokawa's got a lot of stuff under its umbrella film, TV, and publishing wise, especially when it comes to anime. Given Sony already owns Crunchyroll and Funimation, that last bit could well be as big a draw as being able to own the games where you roll around a big beefy boss with a big beefy health bar and die a lot, while having a very nice time if you've managed to git gud. On the gaming front, this news comes in a year when Sony-owned PlayStation has seen both layoffs and studio closures, with it having elected to totally throw in the towel with Concord after pulling that game from sale less than two weeks after release. source:Vg247
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My mom and my brothers are the people that I talk to the most.
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Miniclip has acquired casual puzzle game-maker Easybrain from Embracer for $1.2bn. Easybrain, headquartered in Cyprus, has released over 50 mobile titles, mostly casual puzzlers. Its most popular games include Art Puzzle, Pixel Art, Number Match, Jigsaw Puzzles and Blockudoku. Easybrain also owns Sudoku.com and runs the associated mobile game. The developer now joins the likes of Sybo and FuturLab in Tencent-owned Miniclip’s ever growing portfolio, which until now has not included many titles in the casual puzzle space. The announcement states that during its FY23-24, which ended in March, Easybrain net sales were 3.395bn SEK, or $308m. Profitability as measured by adjusted EBIT and adjusted EBITDAC came in at 1.382bn SEK and 1.392bn SEK respectively, or $125.7m and $126.6m. Easybrain reported UA costs for FY23-24 as 1.524bn SEK, or $138.6m, which is 45% of net sales. Miniclip CEO Saad Choudri said of the deal: “We have long admired Easybrain’s ability to build loyal and engaged puzzle game communities. The addition of evergreen franchises like Sudoku.com further reinforces our vision to engage a broad audience of players.” Easybrain CEO Oleg Grushevich said: “We’re proud to have contributed to Embracer’s story and strength along the way, and we extend our sincere thanks to Lars for being an exceptional partner who has been supportive and trustworthy throughout. Today, Easybrain starts a new chapter, and we are confident that joining forces with Miniclip will enable us to leverage new strengths and deliver even more enriching experiences for our players.” Cofounder and CEO of Embracer Lars Wingefors added: “As Easybrain’s market is transforming, Miniclip is the right strategic buyer to enable the company to stay at the forefront of the ad-driven mobile game industry. I would like to extend my gratitude to the founders and senior management Oleg Grushevich, Peter Skoromnyi and Matvey Timoshenko, who remain Embracer shareholders and the fantastic Easybrain team for their contributions to Embracer. I am confident that Easybrain will continue to innovate and achieve sustainable growth in the industry.” source: Mobilegamer
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Apple Arcade is getting a dose of Final Fantasy. Apple just announced the next batch of games coming to its subscription service, and Square Enix’s long-running RPG series is the highlight. First up is the 3D remake of Final Fantasy IV, which will be launching on December 9th, alongside its direct sequel The After Years. Then, the original Final Fantasy and Trials of Mana (another Square Enix RPG) will hit the service on January 9th. Those are the most notable offerings, but all told Apple revealed 15 titles coming to Arcade in the coming weeks. Other highlights include Skate City: New York (January 9th), Pac-Man 256(December 5th), and a pair of Apple Vision Pro games in Little Cities: Diorama (December 5th) and Gears & Goo(January 9th). With the notable exception of the time-sucking Balatro, it’s been a relatively quiet period of late for Apple Arcade releases, which makes the addition of Final Fantasyvery welcome. The games are also launching just as Arcade’s current big RPG — the adorable Fantasianfrom Final Fantasycreator Hironobu Sakaguchi — is expanding to consoles and PC on December 5th. source: Theverge
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I’m currently listening to fly again by Kevin Gates.
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I’m currently listening to Ballin by Hansum.
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In Rogue Point, team up with friends and build an elite tactical team. Plan and execute challenging missions in a dynamic Rogue-Lite structure. Rogue Point will be available on PC.
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Nintendo sues Palworld for copyright infringement.
Cpvr replied to Kennysplash's topic in Gaming News
Palworld’s developer has recently revealed the patents that are at the heart of the lawsuits. The three patents that are targetting in the lawsuit can be found on Ign. -
Sony seems to be experimenting with the idea of a PlayStation controller that has a dedicated "rewind" button, according to a recently-published patent. The patent, spotted by Tech4Gamers, is for gameplay rewind technology that would activate when the user pressed "a universal button on a controller during live game play." The button would activate a mode where the user sees a series of image frames of live gameplay that they can then scroll through. Selecting one will allow the player to review their gameplay from that point. Per the patent images, the button could be located where the "Share" button on the controller is now. Another image shows an on-screen interface buttons similar to those on a TV remote, with images indicating Play, Pause, Next, Previous, Fast Forward, and rewind. There's also a "Return" button. The patent description suggests that this feature would be useful in a number of ways, such as reminding a player of important quest information they might have missed, or how to reach a location they've been to before that they cannot recall how to access. It also details that a player might bookmark certain sections of gameplay they may want to revisit later, with the rewind button allowing them to quickly revisit these saved moments. The patent also highlights the challenges of implementing such a feature: "Accessing recent game play while the player is playing a video game is difficult, and requires hacking an existing service to view the portion of the game play of interest," the patent explains. "For instance, the player may have to specifically instruct the gaming system to create a file including portions of game play for purposes of sharing with other players. The player may have to exit the game play in order to create the sharing file. When the sharing file is completed, the player can then access the portion of the game play of interest for viewing." While this patent is certainly interesting, it doesn't mean we're guaranteed to see a rewinding controller in the future. Gaming companies often patent tech they're working on, some of which makes it to market, while some doesn't. In the last few years, we've seen Sony patent adaptive game difficulty systems, an interactive AR-based trophy system, auto-play and slow mode features, NFT and blockchain technology, and more. In terms of tech we already have, the PlayStation 5 Pro just launched, with our review giving it a 7/10 and calling it "an impressive console with noticeable boosts in performance and graphics for games that take advantage of its powerful hardware. But for $700, you’ll need to think twice about whether or not the upgrade is worth the price tag." source: Ign
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I’m currently listening to first day out by Jay cinco.
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Olive Garden and Texas Roadhouse are my favorite restaurants.
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I’m currently listening to Needed you by Jay cinco.
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I’m currently listening to BmShxt by Bmtoon.
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I’m currently listening to Feelings by Jay Cinco.
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I know exactly what you mean about the insomnia. I used to have it bad before I got prescribed Seroquel. It’s the only prescription that helps me sleep. Ambien didn’t work for me.
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Lately, I’ve been taking a lot more naps on the weekends. I’m not sure why though, but it’s like I’m more tired on the weekends for some odd reason.
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A soldier searching for his missing wife breaks into a high-tech facility, believing she’s been caught in a human trafficking ring. But beyond its walls, he finds a surreal, futuristic fantasy park where reality and illusion blur. As he navigates this seductive and dangerous world, a shocking truth pulls him deeper into a deadly game where nothing is as it seems. Utopia will be coming out on December 10th.
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Three years ago, Ubisoft promised it would start making its own blockchain games. Now it appears to have done it, having stealth-launched a full-blown web3 game last week called Champions Tactics: Grimoria Chronicles on PC. Champions Tactics is billed as a "PVP tactical RPG game on PC", and is both developed and published by Ubisoft. It involves collectible figurines of various warriors from the in-game fantasy world of Grimoria, which players assemble into squads of three and then battle in turn-based combat that looks oddly reminscent of Darkest Dungeon, of all things. It's not evident from the trailer that this is a web3 game at all, but a quick glance at the game's website or even its official X/Twitter page reveals this immediately. The web3 comes into play as a method of collecting figurines to battle with. When you first start the game, you're given some temporary figurines to play with, but you'll eventually need to either purchase actual figurines, aka NFTs, from other players using either in-game gold or cryptocurrency, or craft your own using the "Forge" system which also requires either in-game currency or crypto. At the time of this piece, five days after launch, the in-game marketplace has figurines for sale ranging from around $7 to a whopping $63k for something called a "Swift Zealot". That said, just because a figurine is listed for that much doesn't mean people are paying that much. The next-highest listed champion currently runs around $25k, and while a handful more cost thousands the high-end stuff mostly appears to be capping around $335. Champions Tactics is free to download, though you have to have a Ubisoft account and a supported blockchain wallet to actually play it. While it appears you can technically play the game entirely for free without ever engaging with NFTs using in-game currency, the viability of this strategy is likely going to be dependent on how the prices for actually powerful characters fluctuates over the game's lifespan. It's a PvP game, with no campaign and no PvE beyond a "Training" mode, so free-to-play players will inevitably be at the mercy of people willing to engage with the NFT marketplace and spend real money to buy or forge the absolute best champions — a real pay-to-win dilemma. Source: Ign
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Capcom published its consolidated financial report for the first half of the fiscal year ending March 2025. During the period between April and September 2024, the company saw a significant decrease in sales and revenue compared to last year, with net sales being down 24.7% and net profit being down 39.6% (source: GameBiz). The main cause for this drop in earnings is the fact that in the same period last year, Capcom made major releases such as Street Fighter 6, while this year, sales were mostly carried by catalogue titles. Capcom mentions that sales of past titles this year exceeded those of last year’s, with games like Monster Hunter World: Iceborne, Monster Hunter Rise, Resident Evil 4 and Dragon’s Dogma 2 performing well. Capcom also highlighted the positive reception of their brand-new IP Kunitsu-Gami: Path of the Goddess and strong performance of Ace Attorney Investigations Collection, Dead Rising Deluxe Remaster and Marvel vs. Capcom Fighting Collection: Arcade Classics within their fandoms. Thus, despite half-year earnings being weaker than last year’s, Capcom says it’s progressing as planned towards achieving its annual targets, especially with the major release of Monster Hunter Wilds awaiting in the second half of the fiscal year. The developer has seen constant financial growth for the past 11 consecutive years. Capcom’s full-year earnings forecast remains unchanged, as follows: Net sales: 165 billion yen (up 8.3% year-on-year) Operating profit: 64 billion yen (up 12.1% year-on-year) Ordinary profit 63 billion yen (up 6.0% year-on-year) Net profit 46 billion yen (up 6.1% year-on-year) source: Automaton Media
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Scary movie 2 was the last movie that I watched.
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It’s not the game developers fault. The problem relies on the parents for not getting their kids mental health treatment.
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That’s tough. I hope these employees are able to find new jobs soon.
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Eelmatic and Hansum are the two artists that I really vibe with. Lucas Coly(rip) is another artist that I can listen to for hours on end.