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Radiant quests in Skyrim and other games
StaceyPowers reacted to DylanC for a topic
It's one of the more interesting new features to the Elder Scrolls series. I liked them, and I agree, as the medium evolves, more complex procedurally generated quests will definitely be used in future RPG titles. I particularly like how they're borderline indistinguishable from other quests (except for looking closely in the menus). They feel organic and not forced which is a great achievement.1 point -
Radiant quests in Skyrim and other games
StaceyPowers reacted to Joant73 for a topic
I don't mind radiant quests, they give people something to do way after everything else is done which I think is better than just running out of missions altogether. I can see why it bothers completionists though, I also like to keep my mission list as thin as possible so sometimes that aspect is annoying, but it is a minor thing. I remember the minutemen quests in Fallout 4 being one of the more annoying ones I have seen, but they easy enough to ignore. If in the future they increase in variability then that would be even better, I have been playing AC Odyssey lately and it actually has some great radiant quests that vary a good bit, delivered both through message boards in towns and just random ppl that pop up on your map occasionally. Also, the Thieves Guild quests do actually have a purpose (somewhat) because if you do enough of them you can trigger an event.1 point -
Best FPS Game Ever Made?
StaceyPowers reacted to Alyxx for a topic
Bioshock is alright. It's great in terms of atmosphere and storytelling, I just feel it falls short on the actual shooting part of FPS. It doesn't feel like it does anything radical in terms of actual gameplay. The abilities you get have already been done in games like System Shock and Deus Ex and the shooting is... meh. It never feels particularly satisfying in my opinion. If you ask me it's not up there among the best but it's still a good game.1 point -
Best FPS Game Ever Made?
StaceyPowers reacted to Alyxx for a topic
Hmm, for me it's a very strong tie between the original Doom and Quake. Both popularized the genre and it wouldn't be what it is today without those games. Doom was in many ways the true father of the entire genre, and set in stone a lot of the conventions that still apply today. And Quake added mouse look and WASD controls and a true 3D environment. Heck, there are remnants of the original Quake engine in a lot of stuff today even.1 point