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m76

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Posts posted by m76

  1. 11 hours ago, Razor1911 said:

    These days such characters upgradation has become a new way of robbing money from the gamers. Specially EA games and Ubisoft is taking unnecessary advantage of their monopoly in the AAA gaming industry.

    And for the same reason modding is disallowed. They can't sell their crappy skins if modders release items that are 10 times better for free.

     

  2. 1 hour ago, Reality vs Adventure said:

    If the government wants to get involved with our personal health, they have to go all the way and ban all substances that are bad including the high fructose corn syrup and set limits to sodium in the food nutrition label. There is a clear epidemic of diabetes, so why allow so much sugar in our food? Smoking can cause cancer; alcohol can cause cancer; sugar can cause obesity which can lead to health problems. Why pick just one to attack and not everything else that is harmful to our health? 

     

    I'm all for more healthy eating, but it can't be achieved by banning stuff. People don't eat food that is less healthy necessarily because they want to, but because that's all they can afford, if they can afford anything at all.

    If I go to the supermarket, the regular non-healthy products always cost half or less than anything healthy. And it's not because it costs that much more to make the healthy food, in some cases it is actually cheaper.

    So if the government wants people to eat healthy they should force companies to not upsell the better food. And people will automatically start buying that.

    I always try to get food that has more healthy ingredients but more often than not it is too expensive, and I reluctantly settle for the one that contains processed sugar.

  3. 31 minutes ago, The Blackangel said:

    This ban could also lead to smuggling and black market deals at the worst scenario. But those wanting cigarettes may just find a way to somewhere else to pick some up. I don't know the geography down there (physical or political) but I'm sure there would be someplace easy to get to that's willing to ignore the ban.

    It surely will create a black market. The US prohibition on alcohol is not so ancient history that we can not learn from it.

     

  4. The pre-order page for Forspoken has appeared on Steam, and guess what the asking price is?

    Here in the EU they are: €79.99 for the basic version and  € 104.99 for the digital deluxe edition. That's about $90 and $120 respectively.

    What is this, an out of season april's fools joke?

  5. New Zealand to completely outlaw smoking by 2025.

    Now I'm not interested if you are a smoker or not, what I ask is whether people should be allowed to do things that pose a health risk?

    Because if the point of this legislation is to protect people, then there are various other activities that also pose health risks, should the government ban those as well?

    If what we eat is a personal choice then surely what we inhale also should be a personal choice. It seems to me that the Netherlands, and more recently Belgium where recreational smoking of weed is legal are among the best places to live in the 1st world.

    So what do you think? Should the government control lives to this degree?

  6. I don't see a morality issue with abortion, because I don't think a fetus is a person. What makes someone an individual worth protecting is the life experiences they accumulated. And nobody starts accumulating life experience until after they are born.

    Nobody should be forced to carry a pregnancy to term against their will.

    Those who want to ban abortions often say well they should've been more responsible and use protection. But that argument falls apart, because had they used protection that fetus wouldn't exist in the first place. So they are not advocating for life, they are just advocating for squashing it sooner.

  7. Why?

    I think GTA IV and San Andreas and even Vice City were far superior games in their time. GTAV seems like an incremental step after GTAIV not a leap as all previous games were.

    And they completely removed from it what made GTA games so much fun for me to play: the crazy side activities and challenges.

    The only fun thing remaining are the chance encounters, which are great, and I consider them the best part of GTAV, but they are only a tiny portion of the game.

     

    Unless of course you are talking about GTA Online, which is a whole different animal, than the single player game that is GTAV. Not that I consider that a great game, since I don't care for multiplayer games at all.

  8. Quantic already tried to mix it up with action in Beyond Two Souls, and it didn't work out too well. The action sequences were on rails, and very clumsy. It was evident nobody at the studio knew how to make a good action game. I hope they hired some people with more experience this time around.

  9. 1 hour ago, Reality vs Adventure said:

    How exactly would that work? You buy an NFT from Ubisoft store? Why buy it from another player if you can get it from the store? Would it be discounted? Is the player taxed for selling items? Will this turn into something where NFT's are a limited item and scalpers buy all the codes and sell it to other players? I'm lost and confused when it comes to the sense in this. 

    It seems to me that their bright idea is that players would get these cosmetic items for completing events or challenges in game. What I don't understand is why would anybody want to buy their items, just because it has an unique ID. This is like having serial numbers. Since when is having a mass manufactured item with an unique serial number considered valuable? They all have unique serial numbers!

    Even if it's a limited run item, it's not the serial number that makes it valuable, it's the scarcity.

  10. I can enjoy games without music, in fact in many games I turn off background music because it annoys me.

    Music existed long before videogames, from the dawn of man, it is not something that can be uninvented. You tap your fingers on a desk and it creates a kind of tune, so it is literally impossible to imagine a world without music.

  11. 3 hours ago, Kane99 said:

    Oh I wouldn't blame AI on that either. the AI bit from the remastered trilogy was just to smooth out the graphics, billboards and other such things. They used AI for that because they were too lazy to do all the graphic work themselves lol. But, it shows that it can be done, but there is for sure some more work to do. 

    They didn't have to do the work manually, just check the output of the AI, and adjust the parameters, or touch up those those that came out wrong. But they didn't do any of that. Or worse they saw that it is crap and released the game anyway.

  12. 2 hours ago, Reality vs Adventure said:

    I can see how AI can be used for remasters, because it can fine tune things what the AI interprets in its built in memory. It's kind of like how the brain fills in gaps of images that aren't even there, but the brain recognizes it as being there as part of its stored memory. So the brain creates that image for us to interpret. What would be cool is if the AI can use a real world data base of architecture/blueprints/scenery etc. and integrate that into games. Then they can go in and tweak what they want to change it up for creativity. You would be able to build whole environments in however much time it takes for the AI to make it. If tech is fast enough, they can build a city in a day. That is where maybe actual architects come into the gaming world. Because games are getting more and more realistic. I do see problems with AI creating faces because it might actually make a face that looks like someone and that real world person can sue, if the person with that face was some evil villain or something lol. 

    I think that is the potential future of game development. Instead of hundreds of wage slaves toiling away for months creating assets, now it is possible to just use AI to create something based on a few thousand samples. Literally an infinite source of models.

    And this doesn't have to mean there is no creativity to it, as it is still the human who chooses which samples and what parameters to use. But instead of needing a month to come up with a model for a new building it will take 10 clicks and a few hours of processing time. And the best is that you can go through hundreds of iterations, while with human created assets you go through 2 or 3 maximum, because it is not feasible to do more.

  13. Many games used procedural technology (which we used to call it, before AI become trendy) to generate a ton of their assets. It's not the technology it is how it's used that is the problem. You can give the best tools to incompetent, and lazy people the outcome will be terrible. So I would not blame AI technology in the GTA remastered debacle.

  14. It really depends on the mindset of the level designer. Most build their levels to accommodate the gameplay, and thus the locations feel artificial and tailored. The tomb raider games suffer from this greatly.

    What they should do is either base it on real world locations or at least real world requirements. For example if you want to build an office complex in a game, see if the same design would work in reality, if not, throw it out and start again, or better yet  forget that you are working on a videogame, and act as if designing a real place.

  15. 4 minutes ago, Shagger said:

     

    The cut scenes were, not the voices in her head

    But the cutscenes and the voices in her head, they are all the same, figments of her imagination. I did not think the distinction was necessary. But you are right the mentor figure only appears in cutscenes as far as I can remember 4 years back.

    4 minutes ago, Shagger said:

    The fitness of Senua was hardly the theme. It get's mentioned a lot in the dev diary's because it changed on no less than two occasions and the wanted to make clear what the focus was with the design (realism over style, mostly), but it's not the heart and soul of the character. We're well aware of how you stand on the representation of woman in video games and you wanted the body of a fitness model over the more regular looking woman. It's embarrassing enough on your part without lying about it.

    Yes I'd have preferred the look of a fitness model, why should I be ashamed of that. Or is having preferences now problematic?

    4 minutes ago, Shagger said:

    I'm only offering some constructive critique here. It's up to you how you take it it. You can try and learn from it or you can go back to your pram and throw your toys out, it doesn't matter to me.

    You are right I could've explained how the mental health aspect ties into the gameplay , but I dId not find it important enough. Believe me sometimes I cringe when I read my older reviews, and sometimes I even change them.

  16. 1 hour ago, Reality vs Adventure said:

    I agree with that rather than the build of a warrior's physique. And what exactly is a warrior's physique? Big muscles? A person can fight every day, but muscles don’t magically grow without having enough calories to build them.

    It is necessary to have a certain amount of muscle to perform certain physical feats. Have you ever seen an accomplished lean athlete who displayed no muscular definition? Because I sure as hell not. If you do physical things you become muscular. If you don't have enough calories you will be too weak to be good.

    1 hour ago, Reality vs Adventure said:

    I’m sure there have been plenty warriors in the world all through history that had scarce food. So a person in Senua’s mental state and being solo would realistically be a warrior of her size because I doubt she has enough motivation to eat a pig and a bucket of nuts everyday to be muscle bound.

    Well since the game is not reality but a projection of her mind, she could have any physical form in it.

    1 hour ago, Reality vs Adventure said:

    And I think given a person of her stature and her ambition and the internal struggles, makes her seem stronger to me than to slap on some muscle to portray a warrior. And we have to remind ourselves why warriors are born, and that is many times out of situations that aren't the cream of the crop living conditions and so we shouldn't always expect one to be well fed with gold flakes sprinkling from their halo. 

    Now you are just being hyperbolic. In reality you cannot be a great warrior without being well fed. There is just no way around it.

    But in the end it is just about the fact that they promised a muscular character and they delivered a far tamer version. Had they not made a point of it during pre production I'd have never brought it up because I'm used to having female warriors that perform the same feats as men, but look like they have sticks for arms in every game. I was hoping this would be the exception. And I was disappointed, is that a problem? Am I not allowed to be disappointed?

  17. 4 hours ago, Shagger said:

     

    I read your review, and there are just a couple of things I want to bring up.

     

    Hellblade is very much sold on the mental health of the main character being a massive part of the story, themes and even gameplay mechanics. It is literally the primary theme, but you barley brought that up when criticizing how they handled the combat and puzzle sections. It's difficult to take what you say seriously when it looks like you didn't really understand what Ninja Theory were trying to do. It's clear from this quote, that you just didn't get it.

    Because you completely misunderstand the quote. I didn't think I have to spell it out, and I didn't even want to, because it would've been a spoiler in my opinion to reveal that the whole game takes place inside her mind.

    4 hours ago, Shagger said:

     

    image_2021-12-05_161041.png.a1b528e15919cdb0e7f3bfa0883d5631.png

     

    Well, that's not what they were. The voices in her heard were literally that, symptoms of her psychosis and schizophrenia.

    Yes, and no. They were her recollections of a former mentor or friend, I Though that was obvious how I meant it.

    4 hours ago, Shagger said:

     

    The second problem I've got is with what you said about Senua's body type;

     

    image_2021-12-05_160115.png.711324cf53323fef10650672b768e4b8.png

     

    True enough, Ninja Theory did have a more muscular body all but completed, but then they started doing test shots for Senua using their video editor within thier PR department, Melina Juergens. They ended up loving her performance of the character so much they decided to cast her for the role. They then made changes to Senua's body model to better fin Melina's more slender physique. Yet, for some reason, you omit this detail from your review. For someone who claims to had followed the development of the game closely for years, I find it impossible to believe you didn't know this, so why not bring this up? If you thought that using a bigger built body type for the character would have worked better then that is fine, you even be right, but I just think that was little dishonest that you neglected to mention why it was changed.

    I followed the development of the game, and they prided themselves on the fact that they used a fitness instructor as the body model for the character. The performance has nothing to do with the body, it is virtual, you can freely exchange the body model independent of the performance. See TLOU2/Abby, where the character is literally made up of three people. 1 body model, 1 face model, 1 mocap actor.

    I never heard that they gave that reason for changing the character, but it's nice that you instantly jump to conclude that I'm being dishonest. But even if I had known about that it would not have changed my opinion on the change.

    4 hours ago, Shagger said:

     

    Me though, I'd say the change and Milina's casting was a good call. The more slender physique I felt added a certain vulnerability to the character that suited the very daunting mood of the combat and story much better. Then there wan Melina's performance that was very well received buy both gamers and critics alike that even won her voice over of the year at the game awards. That is kind of the third problem for me. You said you didn't like the voice over, strange to me as I thought it was incredibly well done, with creative shots and lighting that really sold the uncomfortable tone of the story. You barley brought up the story and voice acting in the review and those were too important in Hellblade to push to the back. That is especially true if you're opinion on those elements goes against the grain. It's perfectly OK if you didn't like them, that's your opinion, but you have to explain that better because what it looks like by not explaining it. It looks like you're just bitter over the design change of the character. I'm not saying that's the truth, but that's how it looks.

    No, I said the voiceover work was  OK, but not great, and I wasn't judging the main character in a vacuum, but the whole game as a package. My main gripes with the game were related to gameplay and not the story which is clearly indicated by the fact that I gave 8/10 to the story of the game, which by my standards is an outstanding score.

    If I'm not talking extensively about the voice work that means I didn't find it outstanding, nor bad, which is exactly what I wrote. You can review games however you want, but please don't presume to tell me what aspects I should focus on.

    4 hours ago, Shagger said:

     

    Overall, you review didn't show me that you had full understanding to the game's theme's, the message it was trying to convey and how it all tied into the story and gameplay mechanics. Sorry, but that's the truth.

    You disagree with me not liking the game as much as you and thus immediately jump to the "oh you just don't understand the game" excuse. I understood it,  but I didn't want to spoil anything in the review of the game. A review is not supposed to be a retelling of a game's story. I'm not going to start dropping spoiler bombs in any review, especially if the story is great. I'm more inclined to spoiling stories that I think are garbage. Ninja theory was pretty clear from the beginning on the mental illness aspect, I did not find it necessary to spell it out again.

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