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Withywarlock last won the day on January 13 2021

Withywarlock had the most liked content!

About Withywarlock

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  1. The only full game promotion I can think of was when Pizza Hut attached Playstation One games to certain pizza deals back in the late 90s. My dad bought a pizza he didn't really fancy just so I could get the game, and I don't like pizza, so it was nice to come back with several complete games in cheap jewel cases. Other than that, most recently I've eaten Super Noodles for Call of Duty: Black Ops - Cold War in-game stuff that I never used, but the double XP was appreciated.
  2. I had wondered how a game based on The Boys would work. An interesting idea, I could quite easily see it being an open world sandbox akin to Prototype. I've not seen the show, but the original comics didn't exactly inspire any thoughts of it being a video game save for a 2D brawler or other fighting game sub-genre.
  3. Not gonna lie, Shagger, despite our differing opinions on this news I do appreciate what you did there as moderator. What you followed up with is a staggeringly good response, I envy you for having the time and energy to be diplomatic regarding that response. China has its own problems, of that nobody here has any doubt, but we don't need to use this acquisition to go on xenophobic tirades that I'd expect from the Disqus comment boards of other websites. My faith in this forum is being rapidly restored of late. Back on topic, in response to @Kane99 I fully expected Activision-Blizzard to have the net thrown over them, but by which company and when was difficult. I was prepared for any other company such as Electronic Arts, Take-Two, THQ Nordic... anyone before Acti-Blizz. But this goes to show that just about anyone's for sale (barring Nintendo and Sony), and it's scary to think Microsoft might become the next THQ or EA: swallowing up IPs and not doing anything with them. Add to that they're a console manufacturer and are likely viewing things beyond the 'console wars,' and there may be more than just gaming companies up for grabs. I can see using King properties such as Candy Crush: Saga to generate revenue from the amount of money they've spent, which means Xbox on your mobile, everywhere you go. That's a huge leap in market control.
  4. Vanguard has been messy in many places, but news of Modern Warfare 2 coming before the first season is even over is attrocious. I wasn't compelled to buy much in the first place but now I'm certain. I'll save my remaining CoD points, enough to buy the Season pass bundle, for that game. If I'm still playing CoD by that time. And much as I have enjoyed the latest three instalments, I don't think an upcoming game is going to fix the problems that have plagued the current. This reeks of desperation. We also have to consider the Microsoft acquisition too. Who knows how that's going to shake up development... and the store. If it's anything like the woes Halo Infinite players have expressed with that game's storefront, not unlike Anthem's, then there's troubles ahead. Then again their Battle Pass will probably improve if it does take on 343 Industries' model. Swings and roundabouts, as they say.
  5. In the DOS era of games you could sometimes get enemies to attack one another because of their scripts/'AI'. Nowadays it's either a hard glitch to exploit or it's intended with abilities. The latest game I've been doing this in is Call of Duty: Vanguard's zombies mode, turning Sturmkreigers against basic zombies for a giggle as often as I can. Shame it's random, it really is rather fun. Whilst looking up DooM's "Monster Infighting" phenomenon, I had come to learn that it was intentionally added in future games. I guess it was too funny to miss out, even in Doom: Eternal all these years later.
  6. I used to abhor the idea of Spyro the Dragon being remade, remastered or whatever. I threw many a shitfit back in my YouTube days over the pUrItY of the classics, and now I don't care enough to do so any more. I like the intellectual exercise, I like joining in forums discussing and debating, but I no longer have the energy to dedicate to actually being tired out by it. The industry has long passed me by and I've got more important things to care about, as well as hobbies that simply don't aggrevate me as much. So remake away. I would add to that "so long as the original remains intact and available for play," but presevation has become a long forsaken concern.
  7. Capital. Good riddance, though I suspect any tears caused by our jeering will be wiped away with the millions of dollars he'll retire on, unless he finds 'work' elsewhere. 🤢
  8. As much as I tire of the 'EA Bad' line, they really do deserve scepticism at the very least when it comes to MMOs. It's quite evident they don't like them, what with their history with Warhammer Online: Age of Reckoning (WAR). They'd sold the PvP element in a different game called Wrath of Heroes, another Warhammer-licensed game while the MMO was running and dying, which still required a subscription to play until its very end. They did good things with Harry Potter on Playstation, The Philosopher's Stone being very well received as one of the best movie tie-in games for the platform (whether that's nostalgia or genuine I can't comment), and they've handled Star Wars well if one ignores its monetisation (which even I can't defend.) So honestly, I'm glad they cancelled it, but what other publisher can make an MMO these days? The best ones seem to be young blood, save for Final Fantasy XIV, which had a lot of help from World of Warcraft being godawful. It's Catch 22: the people who can afford the Harry Potter license can't make a good game of it, and those who can make a good game of it can't afford it. There'll be delays applenty with whoever currently holds the hot potato that is HP.
  9. I could've sworn this news was ancient. I must've been thinking of Activision-Blizzard's acquisition of King. And now they've been acquired, I wonder if Take-Two and Zynga's portion of the mobile market has become appealing to Microsoft. Interesting times are ahead.
  10. There's good and bad news to be found in this. Good for Game Pass owners who will (one day) have their favourite Activision-Blizzard titles, either in the form of re-releases, remasters, ports and/or sequels. Good for the developers who (hopefully) will see their abhorrent work culture hacked away at and replaced with something that doesn't involve Cosby cults and drink-fuelled sexual harrassment. And good for Microsoft to, again, (eventually) have their return on investment by capitalising on the market. Unfortunately this news leaves a lot to be desired. Acquisitions are common, Sony and Nintendo have done it before, but no-one in the industry has bought anyone as big as Activision-Blizzard. This now means that the scope of competition has been significantly shortened, as no company is too big for Microsoft to claw up. And until they actually produce some games, they're no better than Electronic Arts with taking intellectual properties (IP) and not using them, but they're not yet that bad because time is on their side, and development takes time. But time is all they have before they're seen as a worse EA. In some circles, that's already happened. Bobby "I'll have you killed" Kotick still remains in charge, and even if his six month contract comes to an end, he'll leave with a god-almighty severance package after years of abusive and neglectful behaviour inflicted upon his staff. I had suspected that EA or Ubisoft would be bought up first, having seen more controveries and less profits. EA Access probably keeps Xbox from gobbling them up, or maybe it brings them closer. Ubisoft may want to think about accepting or denying an offer to bring Uplay to their platform, if they haven't already, if they want a merger (which, fair play to them, why concern yourself with monopolies when you're looking at nearly $70bn?) Square Enix, THQ, and Focus Home Interactive will follow suit. I'll eat my hat if Sony or whoever beats Microsoft to the punch. For now this is good news, but this industry often moves too fast for its own good. To quote one of the jolly green giant's newly acquired intellectual properties, "you will serve the Horde, or be crushed beneath it."
  11. Thank you for the offer but I must decline. As a fellow games journalist I'm sure you can appreciate it would go against my code of conduct to accept gifts that have been paid for by sponserships, especially when I'm invited (and decline) to engage in threads about them. I hope those copies go to good homes nonetheless.
  12. I enjoyed Grand Theft Auto V when it came out, and that's as much as I'll likely ever enjoy them. I don't see how they can begin to make a good game with sexual assault, tax dodging, a general degree of unprofessionalism, draconian IP protection and copyright claim abuse being aired out in public. Were I working there I'd be ashamed of it, were I not so worried about being the next person to be groped by an exec.
  13. I've not read them but I used to love Pat the NES Punk's content way back when. Totally forgot about that because he and his Ian Furguson did the awesome Completely Unnecessary (CU) Podcast. So honestly, I'd trust the content of those books to be well cited. It might not be well written, but his reviews were always good stuff so I trust in that too. At $60 a pop though, I'm not so sure. Then again I've just purchased The Book of CRPGs which is £30, which is considerably more limited in scope, so I'd be fine paying that much for a complete rundown of all NES games.
  14. I tend to stick with smaller communities where everyone knows each other on a first name basis and can adequately remember things mentioned in conversation, so that usually requires people to have relatable lifestyles. Weekends work best for my D&D group because we've all got those off mostly, but due to time-zones (one of our players is in Idaho, another Poland, and one who's between England and the US) it can be a bit difficult for us to schedule sessions and the amount of time we can spend for activities. Honestly, it's tough to find time and compromise is hard. I'm grateful for any time I can spend with my group; how many are there who only get to play D&D at conventions, after all? ^^
  15. S.T.A.L.K.E.R 2 was going to have NFTs until 24 hours later developer GSC Game Worlds was bombarded with fan outcry. Of all the developers... So, name a developer or publisher and there's a good chance they'd want a piece of that money laundered pie, baked in a blazing rainforest.
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