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Withywarlock last won the day on January 13

Withywarlock had the most liked content!

About Withywarlock

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  1. Microsoft Flight Simulator (2020) is a game that replicates cities to a tee, and will even simulate real world planes going by in real time. Part of the reason why its system requirements are so ludicrously high is because it's rendering the world as best it can from an aerial view, and the detail on the ground is amazing. Or it was, an update has recently caused the game some trouble.
  2. I remember the ability, but I was a bit disappointed that it couldn't be used in every single dialogue to get one's way. But then I suppose that's the point: you'd breeze through every such encounter and probably make Geralt less himself and more my sort of character. I should really use it in combat more often though, I often find myself easily outnumbered.
  3. I was going to say "it would be better to ask the opposite question of what would work," but then I think Skylanders Academy, the Netflix show based on the video game series shows a lot of games could well work. I have to admit, as a 28 year old, I did belly laugh at some of the jokes within that show made entirely for children. The first Crash Bandicoot had an animated intro that had a rather catchy theme tune, which many have mistaken for an unaired TV show, and honestly I think there's enough source material to work with. Each game could well have its own TV series, even if it was something like 6-8 short episodes rather than one based on each level (a lot of which after the first game use the same level themes.) 🎶Tell your friends to play our game and we'll make lots of loot! 🎶 I'm sorry, I'm answering my own question, not yours. I think a lot of these zombie games you see about like The Last of Us or Days Gone have missed their chance to stand out, as said in the past, because The Walking Dead is still ongoing to my knowledge, and even then when those shows come out it'll still be too early. I guess if I had to choose one series of games it would be The Elder Scrolls. Either it has to be set in one of the older games (pre-Morrowind) and is so unfamiliar that it is new and magical to the current fanbase, or it's so familiar that it's tired and doesn't do anything the game does better. If you set it far into the future it becomes unrecognisable without exceptionally talented writers (not many of those making video game TV shows and films knocking about), and if you set it in a period that people are familiar with it has to be about more than the protagonist of the game that setting's in. The games have exceptional lore and they make great stories with it, but I'm not sure how you would make a TV show without it being an anthology series that's based on things that people closely recognise (stories about a Dark Brotherhood assassin, the Morag Tong, the Thieves' Guild, or perhaps based on books such as The Locked Room; the books were always good for their twists in the tale!)
  4. I had to look that up because I had no idea how one would make a horror game in 1986. It seems quite spooky, but the music is a bit... upbeat, I find! Mind, it sets the tone for what's about to follow: "your car erupts in an explosion! At least it will save you the cost of a tow!" 🤣 I'm sorry to say I've played this. I tried to play it again earlier this year and I also didn't like it for its controls. Bearing in mind this was right at the beginning in the hospital(?). I'm glad it wasn't just me, but it's also sad that others have had trouble with it. As for games I'm certain nobody here's played, there's quite a few cheap picks, mostly those of the Warhammer 40,000 license. I'll pick something more interesting though and say Enchanted Arms. I hear lots of people say they're fans of FromSoftware for their Soulsborne games but never do I hear them claim they've played Enchanted Arms, which is a very different game to their usual fare. It's a 3D JRPG from the Xbox 360 and Playstation 3 era, with tile-based tactical gameplay and mechanics and lore that you can understand, so in that regard it's nothing like a JRPG. Very fun, and virtually none of the praise/criticisms you could have for the Soulsborne games really applies here, so don't be turned on/off if you like/dislike FromSoftware's typical fare.
  5. There's a number of options I resort to: Et Tu, Brute Force? Butting your head against a wall until it comes down still brings the wall down. Sometimes it works to just keep trying over and over again with sheer determination. This can also include lowering the difficulty. I had to do this with Tyranny because of its frightfully unintuitive combat (yet another RPG that thinks it's being clever re-inventing d20 combat), going from what should've been fine on Normal mode as a now experienced CRPG player to Story Mode, which somehow manages to occasionally wipe out my party. Live to Fight Another Day. Something video games do well, and sometimes don't do well, is the presentation of combat. Why is every bandit itching for a fight, to the point where they may try to take someone who has a legendary reputation upon sight, in a world where news travels fast? Why is every beast so hungry its first instinct is to attack someone who is wearing plate mail? This goes for enemies too, but some fights and other perilous situations should be avoided entirely. They may be worth a lot of XP, they may be time-sensitive, but neither mean anything if your avatar is dead. Do a tabletop, say nope.avi, and decide to power up elsewhere. Withywarlock's Diplomatique. If tabletop gamers talked to each other about a problem, there'd be 85% less forum posts about tabletop drama and questions for game masters. Likewise, 85% more games with dialogue options would be better if I could talk or bribe my way past an enemy or situation. I'd even be for a game where I can talk a crevasse being easier to bound, or a door into opening (which technically exists with knock spells and such if they have vocal components). Given you reach godlike levels (if only in theme and lore rather than mechanics) in many video games, it'd be nice for you to actually have such mythical powers, to be completely convincing in all things. It's overpowered, but that's the whole point of reaching godly levels. Alternatively I could just save scum.
  6. To not feel like I'm wearing someone else's spectacles, which is how I described my VR experience at the Van Gogh Immersive Experience in York for an article. It was worth paying the ~£6 for about 15 minutes of being taken on a tour around Gogh's works in a 3D realm, but it strained my eyes a bit and I had to close my peepers every so often so I wouldn't need a pair of specs of my own. My partner, whose syncope was fortunately not brought on by the experience, felt she could only last that amount of time; any longer and she would've felt her motion sickness coming on. I really don't want to pay the money I would for VR to play for 10 minutes at a time at most. I'd like to play as long as I do any typical gaming session without having to rest my eyes, but I suspect that won't happen for a while. I'm happy to wait, but I suspect AR or something else will come along and do everything VR wanted to do better.
  7. 2014 was the year I decided I was totally and utterly against preordering. I'd preorder so many mediocre games for the purpose of review, whilst listening to Totalbiscuit's excellent video on why you shouldn't preorder video games! Eleven times the charm, I guess. At least Middle-Earth: Shadow of Mordor was good. Before I continue on my tantrum, I'll say it was Sunset Overdrive that broke me. Having become tired of my Playstation 4, I'd exchanged it for an Xbox One so I could play this game by Insomniac I really liked the look of (the Sunset TV marketing was also well done). Unfortunately, the extensive character customisation wasn't enough for me as it wasn't up to my speed and I wasn't satisfied with the exploration. ~Tirade resumes below~ But yes, I appreciate the hypocrisy that I'd bang on about not pre-ordering shortly after doing just that for 10 or so months in a ferver of getting so-called AAA games for £20 on Amazon on day one. That said, I really don't care any more. I've tried too long and too hard to convince too few people to not do it, so if more content gets cut from games to sell back to people... fine. We deserve it. And quite frankly I don't quite care enough about the longevity of the industry and good practice within it because there's no more I could have said or done to try and improve things. I can appreciate why people don't bother trying to convert people to their own more important causes via diplomacy. It's too exhausting. That's honestly why I like participating in this forum. It's just nice to chat about what we have now, and what we had before, with zero pretence we're going to somehow change the world. I think it's too easy to get caught up on that, especially on bigger forums like Reddit and such.
  8. You and @Razor1911 are both right. Reviewers are only human at the end of the day, and have no special qualifications that give them a protected identity (such as a doctor or a lawyer.) For all our English A-levels, literature-critique diplomas and repeat viewings of the Angry Video Game Nerd, we're just giving an opinion based on our own or our editor's ethics and review criteria, with the odd dash of objective analysis we choose to make. Hence the phrase "everyone's a critic," or the famous quote by Jean Sibelius, "Remember: a statue has never been set up in honour of a critic!"
  9. Typically full. Quite simply for the reason that most items can be sold off, and there's zero downside to having more money, unless you really can't fight off one of TESIV: Oblivion's highwaymen, which will let you go if you plead poverty (having less than 100 Septims, or wearing clothes of a value of less than 10 Septims.) In games such as The Elder Scrolls V: Skyrim's Hearthfire expansion, a lot of goods can be used to build a homestead, which may have previously been used for bartering or crafting items you may no longer need. Similarly with Fallout 4, where there's not a single item that can't be scrapped for building your strongholds. I'd say this encourages hoarding, but I imagine the kind of people who partake are already inventory hoarders. And in the tabletop, some games have rules for coin weight, meaning you can't carry around hundreds of thousands of currency because it weighs so much, and games with rules such as that typically tell you the dimensions of currency, so you may only have limited space in your pack to place it. Having said all that, there's a great sense of satisfaction to having a tidied up, low-encumberance inventory. Being light of foot makes me light of mood. And you, @StaceyPowers? I'm always curious of your opinions on the threads you contribute to the forum!
  10. Very rarely do I skip such things. Even when I'm just skipping through dialogue options, I like to go through them all in case something gets added to my journal automatically, or may provide additional dialogue later on because I'd asked about it. As for zones, they require a lot more attention, time and energy so I may or may not go into them. In a Spiders game, which are typically short and you eke out every bit of value for money you can, they're not particularly optional (and are designed as such to give you a leg-up in the main quest, to great effect I might add) so I make a point of doing them, even if I don't like how they drag out the game, however short.
  11. Frequently. Being a reviewer has also done the same thing, as once I put into words how I feel about a game I tend to sometimes look at the game from a whole new angle, or indeed when my viewers bring into question (or rather, on today's internet, assert) something about my review. Something that's good about internet reviews today is the comment sections; more often than not I skip most of the review to see what the commenters are saying, and if there's a great enough consensus there, I may have more incentive to read the review proper and look at what's going on, good or ill.
  12. If my understanding of second person is correct, based on the video @Alexander. had posted above, then there's the Fighting Fantasy video games, which are adaptations of the choose-your-own-adventure novels of the same brand. In those it's not "I come across a sleeping goblin whose face needs to be caved in with a warhammer," it's always "you come across a sleeping goblin whose face needs to be caved in with a warhammer," and so on. It's only when you're given the choice that you might say "I cave the sleeping goblin's face in with a warhammer, per its needs," and even then I may be misremembering it saying "I." I must say thanks for sharing the video too, it's a spectacular watch. I don't have the attention span to watch all of it, but it gets its point across quickly.
  13. Some third-person games do make a point of making the "camera" be the player character, not their focus. Such as in Super Mario 64, you're playing as Mario but it's the Lakitu's eyes (or rather camera lens) you're looking through. In some Warhammer 40,000 games, Servo Skulls play a similar role. 🤣 I disagree with your conclusions, but I get the general premise of what you're saying, I just can't put into words what I think myself.
  14. I used to hate Crash Bash because it's controls are absolutely dire, but it's the spin-off that shows the most respect for the IP with its musical style, its story, settings, and visual assets. It is the most Crash Bandicoot game that isn't a platformer, and given how appalled I was by its party gameplay that requires an additional player to be competent with, that's something. And this is in a world where Crash Purple: Ripto's Rampage exists, a similarly crap Game Boy Advance collection of mini-games that crosses over with Spyro Orange: The Cortex Conspiracy. Nowadays I'd say I loathe The Dark Crystal: Age of Resistance Tactics because it's the worst offender for a strategy roleplaying game (SRPG) I've ever come across. Every mistake an SRPG could make, this game makes, and invents some new ones that weren't present in Final Fantasy Tactics, one of the older titles from 1997. It's a shambles for everybody who is expected to pick it up, be they Dark Crystal fans and tactical fans. Play literally any other Jim Henson's Creature Workshop game (including Rascal, which is somehow more technically competent) or SRPG.
  15. I used to have a really bad temper when it came to video games before. I'm autistic, and let's say I once lent credence to the whole "autistic screeching" derogatory meme, as I would howl like a banshee and smack my controller against my chair, and do all sorts of things in a fit of impotent rage. I think I finally stopped when I once smacked my dad's laptop screen.... whilst wearing a ring. The colour bleeding as the laptop slowly but surely died out scared the daylights out of me, and thankfully my dad forgave the incident because it was an old laptop and he wasn't using it anyway. Since then I've been a lot more mindful of my outbursts, and today I'm completely uncaring about game rage. I have my partner to thank for my zen state, as she's the person who I save my energy for, harnessing any frustration I might have over a game to turn into creative ideas for entertaining her.
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