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m76

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Posts posted by m76

  1. Alan Wake was not bad, but it was a hollow shadow compared to what it was originally supposed to be until  Microsoft had paid off Remedy, to do an XBOX exclusive game instead of a PC game pushing boundaries. It was scaled back in scope and technology as well. It was originally planned as an open world game, where the whole town is freely explorable (evidence of which was found in  the game files by modders) Also the dynamic physics based weather system was completely scrapped in order for the game to run on the limited hardware of the xbox.

  2. I have a PC and A PS4 Pro, but the PS4 hasn't been turned on since I finished The Last of Us 2 in June. It might not even work anymore, who knows?

    If there were any games of worth on XBOX I'd probably have one of those too. And I'll probably buy  a PS5 once there are a few worthwhile games out on it.

  3. What features you miss that recent games usually don't include, but used to be commonplace in the past?

    1. I definitely miss scorekeeping and high scores. When every enemy type and or action had an assigned score value, and depending on how many you defeated you'd get a score at the end of each level.  I think the last game I've seen doing anything even remotely similar was Splinter Cell Blacklist.

    2. I also miss regular manual on demand save games. Instead of this checkpoint based junk we have nowadays. But when you could save at any location and time in a game as long as you were not engaged in action.

    3. Fancy installers. Nowadays when you play a game you just use some dull client to download them, even on consoles the installation of games is only a mundane progress bar. Older games used to have these interactive  installers that already started you down the lore of the game building your immersion just as the game was being installed.

  4. I have every issue of a domestic gaming magazine called PC Guru between 1995/1 and 2002/12, that's when regular high speed (by 2002 standards) internet access had made them completely irrelevant. It also had an spinoff magazine called CD Guru which came with a CD full of shareware software and game demos, which was neat before the time of the internet. It was a by-monthly but I still couldn't afford to buy every issue only 2-4 a year tops.

    They are both still in one of my closets but I haven't touched them for about 15 years since we moved to our current home.

    I was never subbed to either of them, my father usually bought  PC Guru without me even asking. He'd also go through them occasionally. He was a gamer too, but only ever played FPS games. But within that specific genre he played much more games than me.

  5. We used to play Stunts with the kid from our neghbor, and we would take turns at it. While one of us played the other commentated on it like it was a real TV broadcast.

     I also remember fondly playing through Doom and Doom 2 with the same kid, taking turns each time we died.

    And my other fond memory is playing Toca Race Driver with my school classmates, in 3 or 4 way splitscreen, but we didn't race, we used to have this unique competition where the goal was to break the others rear window, and whoever had their rear windshield intact last was the winner.

    Also when my parents have bought a second computer so they could use it because I basically made the former family PC my private one, my freinds would come over and we'd play all kinds of player over LAN. Anyone here remembers, coaxial network? Before the time of UTP, yeah we  used that.

  6. Ghost Recon Wildlands and Breakpoint. is third person but switches to first person view when you aim down the sights.

    I also prefer TPS games where the camera is not locked to where your character is going, as in you can look in a different direction than where you are going, to scan the environment and it feels more realistic. In real life you aren't fixated ahead of you either you can look around freely while walking forward.

  7. Splinter Cell: Double Agent

     

    It was an absolute unfinished bugfest of a game when it came out, so you know releasing unfinished games is nothing new, but I digress. There was one really hard choice in that game that stuck with me. You basically have to either let a bomb go off killing innocents, or frame a friend who have saved you previously, who in turn gets killed if you choose that.  What would you chose? 

  8. Mass Effect 3's ending doesn't have a good choice because it's simply badly written and goes against everything that came before.

    The only way I can reconcile ME3's ending is by the indoctrination theory. As in if you choose Control that means Shepard has been indoctrinated like the IM and the reapers win. If you choose synthesis you give up your humanity and become like the geth, sorry, I'd rather be dead than that so that is the worst ending for me. The only option remains is destroy, if you choose that, that means you defied the reaper's attempts at indoctrination.  That's how I look at it.

  9. Other players....But seriously I barely even notice the difference between TPS and FPS nowadays.

    1. What is bound to break my immersion is bullet sponge enemies and unrealistic physics.

    2. Interactive hud/map elements, like objectives and waypoint markers, or damage numbers flying off of enemies or health bars hovering above them.

    3. When puzzles or obstacles are designed in such a way in games that they are impossible to defeat without trial and error.
    But for immersion you must assume your character only has one life, so puzzles that cannot be figured out otherwise make no sense.

  10. Well obviously here be spoilers.

    System Shock II

    When it is revealed that Polito is dead and it was Shodan all along talking to you. It was such a brilliant reveal putting a lot of previous small utterances in context. Like before the reveal on the hydrophonics level, "Polito" complains why are you so slow, and I was thinking bitch please. But knowing later that it was Shodan it made 100% sense, as Shodan despises humans.

    Heavy Rain

    I really didn't expect that the origami killer was Shelby.

    The Last of Us

    Joel's daughter dying was very out of the blue for me, especially so soon.

    Command & Conquer: Red Alert

    Kane's appearance in it, it's unfortunate that they never followed up on this and turned the series into a comedy for Red Alert 2.

  11. Dragon Age 2 is my favorite Dragon Age too.

    And I loved COD Infinite Warfare.

    Ghost Recon Wildlands was not very popular with old school fans of Ghost Recon, yet it is one of my favorite games from recent times.

    I also love Deus Ex: Invisible War and Deus Ex Mankind Divided, two from games from the same franchise that are often looked down on.

    And Mass Effect Andromeda as well.

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