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Everything posted by StaceyPowers
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1. Lack of quest marking. Weirdly, I don't remember getting lost much in the first game, but I got lost a ton in the third because it didn't always tell me what system to go to. I think in 2/3, you can push a button to tell you what direction to go in real-time in an area, but I don't recall if that was implemented in 1? I WILL mention a warning here that I think mostly applied to 2/3, which is that you should get in a habit of doing side quests and such when they become available before doing main quests, as otherwise they can sometiems get disabled by your progress. 2. Difficulty spikes ME and DA are both terrible with this. Thus the casual mode for me. 3. Vehicle Awkward on console too, but manageable. Honestly, I got in a habit of either 1-sitting still at a vast distance and shooting when possible (works better in 2/3), and 2-just running over enemies. I like the vehicle in the second game much better, but I don't know how the controls will translate to PC. But it is less cumbersome in how it moves.
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They legit comprehend what they did wrong, and have no further motivation to do it again. Also, there needs to be some positive incentive to share my energy with them again instead of put it elsewhere.
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I haevn't played the Legendary edition, and am just now closing in on the end of the original ME3. It took me a while to really get into the series, but once I did, I was totally hooked. I hope you love it. I don't have any great advice, really, as I play Bioware games on casual mode, but if you have specific questions, I might be able to help.
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Did BioShock really present any moral dilemma?
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
Tenenbaum was looking after them. And did you try a playthrough where you save them all to get the "good" ending? -
Did BioShock really present any moral dilemma?
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
You feel saving the Little Sisters is wrong? I can see an argument that this comes with an unethical cost (one must murder quite a few innocent Big Daddies), but I'm not sure how saving Little Sisters (restoring their freedom and health) could be evil in itself. I am curious about your thoughts on the matter. -
I’ve never understood why so many people say BioShock posed a “moral dilemma.” Whether you do the right thing or the wrong thing, you get plenty of ADAM. Do you feel the game posed a real dilemma?
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Some gamers complain that tutorials are long, slow, boring, and there is too much hand-holding. Others complain that they are too short, confusing, or absent. Here’s an idea: When a gamer starts a new game, they can choose a setting for the level of tutorial/guidance, they will receive, instead of a one-size-fits-all tutorial.
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I was listening to Ken Levine talking about how early play tests for BioShock went badly, and I thought how close the world might have come to missing out on an amazing series. What are some other games like this that at one point came close to failing?
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What in-game events are emotionally distressing for you consistently? Like for me, losing a follower is distressing, especially if it is a child or animal I have to escort.
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Do you feel growing up gaming has made gaming easier for you in adulthood? For me, I would say it has, not just because I had early experience playing, but because I remember when there were far fewer resources for learning. I feel spoiled being able to turn to Youtube for help, which helps keep my frustration levels down during challenging parts.
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Is there a type of game that no matter how hard or often you try, you just cannot get into?
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What is a game you feel is always over too quickly? Not a game that you feel is actually too short, necessarily, just one you subjectively feel passes too fast.
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Anyone had any luck buying a next gen console locally?
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
Yeah, that tactic did not end up working for me either. I eventually got one online through Walmart. -
A lot of people complain that they had no choices/branching endings in BioShock Infinite, unlike BioShocks 1 and 2 because the first games were “about free choice.” I actually feel like all three games were more about free will. In BioShock 1, Jack had free will, but his choices were too limited to exercise it in full. In Infinite, Booker and Elizabeth had too many choices, and made the decision at the end to restrict them only to those that represented their will. By definition, this had to remove choice from the gamer. And having since learned Ken Levine only wanted one ending for BioShock 1, I feel all is thematically consistent.
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I found out in the director’s commentary for The BioShock Collection that Ken Levine really only wanted one ending for the first game (the good ending). The publisher made him add the bad ending. Honestly, this made sense to me. The bad ending doesn’t really offer any emotional payoff, and seemed unnecessary to me. How do you feel about it?
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Do you feel confident when gaming? I have realized I do, even though I’m not that good at it. I only realized why recently. I think that confidence has less to do with believing you will succeed at something than knowing that if you fail, you will be okay.
