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Shagger

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Everything posted by Shagger

  1. Yep, it is a classic meme...
  2. Like I said in the other thread, it wasn't stupid mistake, it was error in judgment brought on by sheer arrogance. Video games and the people who play them are beneath Andrzej Sapkowski and his art, according to him. I believe CDPR offered a sales stake at first, but he just took the modest cash sum instead because gamers wouldn't by it. I'm repeating a lot of what I said in the other thread, but the game made him a fortune through raising awareness of the book. Looking into the history of the publication, the literature wasn't even published in English until around the time the first game came out and that can't be a coincidence. That man owes so much the success of his books to the game, especially outside of Poland, and for him to say because he underestimated the gaming community, insulted their intelligence and didn't have faith in CD Project Red to make it a success he deserves a bigger cut of that success is just, that word again, arrogant. Sadly, because of Polish law he had a strong legal case, and it would be just like CD Project Red to "be the bigger man" and just settle with him. I won't deny the man his due, he's a great writer and novelist, but if this is anything to go by he's an archaic, arrogant, stuck-up, snobby turd of a man.
  3. I'll post done now. Today being the winter solstice, I've not had a huge amount of time, I'll get it now.
  4. I completely agree. Andrzej Sapkowski wrote a brilliant book series, but that doesn't mean he isn't a high and mighty prick. He has no respect for video games as a medium and that's why he done himself bad in the original deal. It was his own damb fault. So much of the interest in the books was generated because CD Project Red's games, especially internationally, and thus generated a lot of sales for the books, so he already got a massive payday that he himself said he wouldn't because of arrogance and disrespect for the medium. Not to mention there is no way he would have been able to earn that licence fee from Netflix for the new TV series if the games hadn't been successful. Like @Crazycrabsaid, they settled out of court, but I will always believe CD Project Red owed him nothing.
  5. I am so sorry to hear that. I know that's little comfort at the very most, but please know you're still capable of so much. Don't doubt yourself.
  6. I don't think it's an unrelated problem. This website has been loading slow and was even down for a while. Repeated refreshing on post submit due to that was probably what happened. Sorry @DC, but a host upgrade might be in order.
  7. Every time you level up, the amount of health that is added to your total health bar is increased. How much it increases by is dictated by how high the character's current endurance is. You can grant your character much higher health in total by levelling endurance quickly and maxing it out as early as you can. You don't have to do t that way, but I find it's useful further into the game.
  8. I usually don't directly upload to the site. I'll upload an image on another host then copy the image URL into the post and it's worked fine so far. Unless I'm mistaken, the direct upload can only add the files to the post as an attachment anyway, which is why I prefer not to use it. For the sake of experimentation, I'll take a snip of this post and try to add it as an attachment, see if it works... ....and it didn't. Maybe there is an issue. Doing like I normally do and host the files else ware and copy in the URL... It seems to work. I do think the problem is with the site, but there are alternatives.
  9. Mini games and side activities in general can be a very effective and fun way to flesh out a game's world, but only if they're done well. Most of the time I enjoy them, but there is a couple of them I hate. The first one that comes to mind is the chest dispel mini-game in Kingdoms of Amalur. It's not only quite hard, but it's also merciless. Hurting you, inflicting a crippling curse or even killing you if you fail. I found myself just not bothering with them. Then there's pretty much everything in GTA4. The mini games like bowling, pool and... getting hammered, were admittedly well programmed and well deigned, but those NPC's constantly badgering you do them were so annoying.
  10. Very honoured you would nominate me @kingpotato. Thank you so much I'll nominate@StaceyPowers, @kingpotato, @LadyDay and @Crazycrab
  11. I would go see that movie dressed as a Stormtrooper just mess with people's heads.
  12. It's difficult to explain how I would set my character up without showing it. When I find the time, I'll boot up the game and take a few screenshots. For now, what's most important to know is what major skills you selected, what level are and what your current attribute stats are. So if you can tell us, that would help. Here's a couple of basic tips beyond what was discussed in the other thread. 1) Level Endurance as fast as possible. Your health raises by a factor of what you current endurance actually is, so it's vital to max that out as fast as you can. Raising Heavy Armour, even as a lightly armoured rogue, can help with this. 2) Even if you are a warrior, make the "Recommendation" Mages Guild Hall missions a priority. With those done, you can access the spell craft facilities in the Mages Guild proper to craft your own spells. I always make very low power spells form each school to cast on myself to help level up the magic skills. I know your player is a warrior type character, but there are still very helpful magic in the game for you, not to mention this can help raise the attributes of Willpower, Personality and Intelligence as well. 3) For reasons explained in the other thread, I hope you have not picked three skills all governed by the same attribute, but if you have, don't panic. You just have to try to avoid raising your other major skills if you want to raise that attribute. Trainers can be useful for this as they can help you get through a level in this situation very quickly and hopefully avoid being forced to use your other major skills.
  13. You can run just about anything compatible with Windows 7 Windows 10. In terms of the software architecture, they're very similar. If you try to run a Win7 game on Win10 and it doesn't work, you can try running Windows Compatibility mode. Here's how. Right click on the game launcher and select "properties" and you should see something like this (I'm using Black Desert Online as an exaple, but isn't actully necessery to do this with this game, it works on Windows 10 just fine) I've highlighted the "compatibility tab. Click on that and you should see this; The compatibility troubleshooter is what it sounds like and can to detect if a program or game has a compatibility problem with Windows 10. The highlighted areas are a check box and drop down menu that allow to run a program as is the OS was an earlier version of Windows, like Windows 7. If you need to, make the selection the OS you want, hit "Apply" then try running the game again. Some games have problems running on more modern hardware (Fallout 3 comes to mind, or my nightmares), but solutions to that are usefully indigenous to the games themselves Hope that helps.
  14. A group of people are gathered... Hello. My name is Shagger... ..."Hello Shagger...", they respond in unison... ... And I am a dairy addict. Milk, yogurt, cream, milkshake, iced cream, cheese, I can do without none of them. They always get so disappointed in me when they see the white stuff all over my face, but I'm only human! A simple, weak, unworthy specimen of humanity, just LEAVE ME ALONE!!!
  15. Arch Enemy are definitely a death metal band. Well, melodic death metal to be more precise. In the vain of In Flames, At The Gates and Scar Symmetry. Still, like that selection, especially Kreator and Dimmu Borgir and Disturbed. I've never heard "Them" (to whomever it was that came up that band name, haha, very funny) and "Broken Hope". I'll have to check them out. EDIT: Probably should continue this in this thread before this goes off-topic.
  16. A hard thing for me to talk about. Been with same woman for over a decade, and we met on a heavy metal sub-fourm of a now dead social media platform. So I guess my pick up line was "Who likes Rammstein?"
  17. True, but God of War did that with some very clever programming tricks, camera set-ups and scripted pass-throughs between the environments to give the game a chance to load next section. They didn't archive it through hardware fidelity, so it's not quite the same thing.
  18. The game is pretty cheep on EGS at the moment. Is it worth it?
  19. Done again for the day.
  20. Sticky from Fallout 3 If you've played the game, you know why.
  21. From what I've seen, the next-gen systems will be significantly more powerful, but use pretty much the same kind of tech as before. So in terms of functionality, it will probably be pretty much the same. Maybe that's what he meant. It's possible he did mean graphics as well, and if he did, he might have a point. Graphics are hitting a glass ceiling. It's getting to the point you can increase the power and graphics processing capabilities of a system several times over and make less and less of a difference. The "next gen", at least for Sony and Microsoft, has been about better graphics and little else for too long. There's been very little effort put into innovating how we use consoles or enhancing the gameplay experience. Microsoft didn't sell it well at the announcement of the XBox One, they put too much emphasis on it, but using the console as an entrainment hub to access your TV services as well as games and streaming and control it all through one device was cool idea. PlayStation have PSVR, but VR is really an old idea that we only recently have been able to develop the technology to make it work decently, so I wouldn't call it innovative. Then there's Nintendo. Like them or not, they're the only major gaming hardware manufacturer who actually tries to enhance the gameplay experience rather than just focus on graphics. Some of their experiments work better than others of course, but what matters is that they try each time.
  22. The problem with Oblivion and one of the major reasons why it can get really hard, especially further on in the game, is the levelling system. TL;DR, it's busted as all hell. I'll go through how it works for those who don't know. To build your character, near the start of the game you either a chose a class or create a class with seven major skills chosen out of all the 21 available skills and two favoured attributes. The favoured attributes only start a little higher and that's it, so don't factor into how the levelling system works, but the major skills do. This is the image I found on google to show an example of a major skill list. This came from a player who has clearly completely fucked this up, and I'll explain why soon. Major skills start higher and level faster that the other minor skills and contribute to levelling up your character, making it very tempting to make major skills as the ones that matter most to you, but this can cause issues, and again those will be explained. You simply level skills by using them. You hit the next level when you improve your major skills a combined total of 10 times. You can still raise minor skills by using them, just like major ones. All the skills, both minor and major attain to an attribute. This is the screen you see when you level up; Here, for example, you can see the attribute "Strength" governing the Blunt, Blade and Hand-to-Hand combat skills. Each level up you can improve these attributes by a certain amount, that's where those numbers, like the 3 next to strength come in. That number can be as high as 5, and count up 1 each you improve its three governed skills, minor or major, on two occasions between them as you progress through the level. So, for example, if this player raised Blunt, Blade and Hand-to-Hand a total of 10 times or more between them, he could raise strength by 5 the next time he/she levels up. Obviously, what you want to do is level skills attaining to three different attributes 10 times each level, that way to can up raise your attribute points the maximum of 15 total each level, it's the only way to level your character efficiently. You want a pen and paper at your side and take note each time you improve a skill and note what attribute it's governed by. Seriously. Now think about it, what if this player had Blunt, Blade and Hand-to-Hand all selected as major skills? He/she can only improve major skills ten times before levelling up, so he/she would have to be extremely careful to level up NONE of his/her other major skills if he/she wants to raise strength by than maximum of 5 and of course remember use skills attaining to two other attributes 10 times and none of those skills can be major skills, only minor. This will happen every time the player wants to level up strength. That's why the player who picked all magic for major skills fucked up. First, with the possible exceptions of Restoration and Destruction, never pick magic as major skills in this game even if you are a mage. Those skills are very easy to level in Oblivion and you can max them out much earlier if you just leave them as minor skills. Second, he/she now has issue where it's gonna be very difficult to level Intelligence and Willpower, the two most important attributes for mage, efficiently. And of course, once you've settled on those major skills, there's no way back. It's the same when people pick all the weapon skills or all the stealth skills as major. It makes levelling to improve your most important attributes a nightmare and can leave you weaker than the level of the game and's that's what dictates the strength of the enemies. I think a lot of people aren't even fully aware of how the attribute points really work and/or don't bother keep track of what skills they've improved and how many times each level and that's why they have problems. Also, don't do quests that will lead to special weapons or armour until level 25 as those items also have to level up and don't hit their max until then. This is why I hate this levelling system. To make it work for you have to be so calculating and careful to the point where you could say it's hard to even enjoy the game. And Bethesda knew the fucked up as they borrowed ideas from Fallout 3 to make Skyrim's levelling system and it is much better. There are other issues, like @StaceyPowers pointed out. The AI that will go to the ends of universe to kill you and mini games that take some getting used to, but it's mostly the levelling system that's the root of this game's issues
  23. I've got allot to say about game difficulty, but I'll probably save it for a new thread. For this topic, I'll always play a game on default to begin with. If game is too easy, crank up the difficulty settings. Simple. Having to do anything else like purposefully handicap yourself somehow or artificially give the AI an advantage is a mark of bad game design. People like to do stuff like try to beat The Last of Us with only bricks and bottles, but that's different, it's a self-imposed challenge.
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