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StaceyPowers

What could provide a better sense of closure than ending slides?

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What could provide a better sense of closure than ending slides?

A lot of people complain that after a long RPG, ending slides feel kind of half-ass, and do not really offer much closure.

I think a better alternative would just be a series of “X years later …” cut-scenes or even small playable sequences for different characters/factions.

What ideas do you have for offering more closure when finishing this type of game?

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3 hours ago, m76 said:

Mass Effect Andromeda did it right. It doesn't end abruptly after the final conflict you get to experience an epilogue as a player.

RDR2 also had that with Marston after the death of Arthur Morgan. I thought it was a nice touch which linked the story to the original RDR.

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