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Dead genres

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It's hard to say without being hyper-specific (i.e zombie survival crafting open world) that a genre is well and truly dead. We can argue that their glory days are over, such as MMOs, where right now New World, Final Fantasy XIV and EVE Online seem to be doing OK but aren't as popular as when World of Warcraft was at its peak. But until there's not a single person playing that game, until there's not a single developer making one of those games, that genre is not - and cannot - die.

They can however evolve. Dungeon crawlers in the style of The Elder Scrolls: Arena or Ultima Underworld grew into what we now know as The Elder Scrolls V: Skyrim or Fallout 3. The days of Ultima IV: Quest of the Avatar went on to inspire the self-aggrandising "immersive sim" genre with System Shock and Prey (2017). And speaking of roleplaying games, there's that many subgenres I can't even begin to count them all, and it's becoming increasingly difficult to find the dividing line between what is and what is not an RPG.

Just when a genre is thought to be dead someone usually repopularises it, or there's an unseen surge of games. The real-time strategy (RTS) genre was thought to have been dead until people decided to just make them, and they got tons of money for it. And bearing in mind this is on PC, the platform for RTS titles. It's amazing how things come and go out of the blue.

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