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Everything posted by Withywarlock

  1. I will typically play a game with a male character first, but then will play the opposite sex to see if the dialogue or reactions are any different in a second playthrough. Some games have very minor stat differences between sexes that you won't really appreciate unless you look in strategy guides, so there is sometimes merit to making a character based on their sex if your intention is to min-max.
  2. It's kind of hard to without being an ass to players, rather than their characters, such as robbing guild banks and ganking others (which was one of the earliest unsolved problems of Ultima Online). With the exception of Star Wars: The Old Republic and I imagine Eve: Online, MMOs as a whole simply aren't sophisticated enough to have any more than killing NPCs or roleplaying things in chat channels. And if everything's done through chat channels and murdering NPCs of an opposite faction, I'd say this is just a weaker version of the tabletop or a single-player title.
  3. If they did value it, it wasn't obvious. Which I can understand given they'd rather take their opinions from experienced players who can show that through their streams and gameplay, rather than boosted achievements and other displays of (in)ability on their forums. I suppose it was just a matter of visibility, even if I am bitter about it. Community Managers (CMs) very rarely spoke to any but the select few 'greens' (MVPs are called such because of the stand-out green text) that they apparently deemed worth talking to. In my time with them I'd learnt very little about their motivations and means of gathering information to pass onto the higher-ups. The European players and forumgoers were never taken all that seriously anyway I'm afraid. As for what's being said of them from outside their forums, it appears as though the lead game designers simply had enough time to watch YouTube and streams in between sexually harrassing their employees. Thanks for taking an interest! Sorry I couldn't provide much valuable info, it was a few years back since I frequented those forums, and I shall likely never do so again.
  4. It's probably an easy choice but I'd say Nintendo. Which branch or arm of Nintendo I can't say because I don't know enough about them. Whichever one had the good sense to give the all clear to funding Paper Mario's development, that'll do me.
  5. Stagnant implies there's no movement and is becoming foul as a result, so really the simple answer would be that it's not doing anything. This has been the case with World of Warcraft of late, where people can go nearly a year without new major content but are expected to pay £9.99 per month, which can no longer be justified as server maintenance when the game's netcode is off (which can't be blamed given how much the game has to process; WoW 2 looks better each day for that reason.) WoW's an astonishing case study for MMO stagnation. My observations are as follows: Faction Borefare: World of Warcraft is about the Horde. Something within the Horde happens, the Alliance assist, and ultimately the Horde decides to deal with it in house. The Alliance politics are as follows: Genn Greymane gets mad at Sylvanas. Tyrande is either mad or calm depending on if Sylvanas or the Fel are about. Anduin must choose between being a Paladin or a Warrior, and ends up becoming a Paladin. It's been like that since at least Christie Golden's novel The Shattering: Prelude to Cataclysm, which I enjoyed very much, but I feel so sorry for Alliance players who have to suffer that. The Horde has the same story every expansion (see above) but at least each of the faction leaders have their role to play, besides the leader of the Huojin Pandaren. One, two, lootin' my shoes. World of Warcraft is about raiding. Every activity, no matter how minor, has the sole purpose of getting you into raids. The exceptions being things like pet battles or the Darkmoon Faire, which have universal acclaim despite the former being branded as a Pokémon ripoff (which it is, but at least it rips off something good.) Even PvP at several points has been a recommended means of gearing up for raids, or being part of the Mists of Pandaria legendary cloak. Every profession has a purpose in raiding, but is rarely used outside of that activity besides to level said profession up to be raid-ready. Major content that's added is a raid, maybe a dungeon (solely to be done in Mythic difficulty of course) and that's it. Why PvPers stay is beyond me; I only play for casual Alterac Valley skirmishes. The Game Begins at Endgame. World of Warcraft is about getting to the highest level. Nothing prior to it matters. Even its players agree that your experiences before then are worthless as they herald "the game begins at endgame." The problem with this is it doesn't, and shouldn't, because the endgame changes every 2-4 years, and since the Cataclysm expansion there's been a decrease in what you get in your endgame, and your monthly subscription fee. Ask any player when was the last time they did a raid in a previous expansion that wasn't for transmogrification item purposes, and chances are it'll have been during that previous expansion. The moment new content comes out, both the players and designers agree it is pointless. The devs shoehorn in catch-up mechanics, and the content locusts gobble them up and complain further. Those're just a few observations. I'd write more but it's way past my bed time and I need to go for a walk tomorrow morning to let out some of this venom.
  6. It essentially began with The Elder Scrolls Online. I've always been a console player so playing this particular MMO on PC was - at the time - simply out of the question. I decided on a Sony Playstation 4 because of its greater hardware specs and a few games that interested me. It fell out of my favour as several games were delayed and the controller wasn't doing it for me. Whilst waiting for TESO to get its backside in gear with a release date, I swapped that console for the Microsoft Xbox One, and I found myself satisfied with Titanfall and other games to keep me occupied. Plus I felt guilty owning a PS4 knowing I wouldn't be able to play Sunset Overdrive, which - like all but one game in 2014 - would go on to disappoint me. ESO was further delayed. I traded in the Xbox One upon having played all it had to offer, and put the money toward a poorly put together system that barely out-performed an Xbox 360. The thing is, I already had a massive Steam library and I could play World of Warcraft at a framerate higher than 15 per second. The savings from game sales were passed on, and I could save more money for a better PC a few years later. Mounting disappointment in the console space, an all-purpose machine and an overwhelmingly greater choice of games in one place has made me stick to PC ever since. It's not without its own problems, but I'm long over caring about them. By the time Valve u-turns on its stance on DRM (or publishers force them to) and whatever other cynical views I have come to pass, I'll be long out of the hobby.
  7. I'm guessing it's a cheaper quality of plastic, or maybe it's the moulding? I know you mean about this, with even the much improved Dual Analogue controller (with the concaved sticks). You can only clean your fingers so much before your naturally produced grease makes their way onto them.
  8. Absolutely this. I do like that you have the miscellaneous quests that - upon doing 10 of each type - net you some traders and craftsmen. It's a shame that other Elder Scrolls and Fallout games didn't do this. Once you got the final title and achievement for a guild, that was it, you might have a follower to order around (which is extremely limited in function) and some miscellaneous tasks to fulfill that you were already doing. Again, this is a fine expectation given the prominence of companions. They've not changed since the days of Baldur's Gate though. They only speak three times: For their first quest For their second quest For the final part of their quest After that, it's like nothing happened. Unless there's a romance, in which case afterwards, there's either the option for woohoo, or see what I said before. With Fallout: New Vegas you have to goad characters into giving more info, but even then it's only after spending a predetermined amount of time, rather than naturally. I would very much like for companions to have their passive dialogue evolve over time, and stop you at different times to one-another. Bring back banter between two companions in the same party! Apologies for going on about Oblivion once more, but I never got over the fact that before Baurus has even left the sewers, before the Emperor's body has gone cold, the first friendly NPC you talk to has rumours about Uriel Septim's assassination. Even I'm not over that! I like the idea of news travelling slower than Fast Travel. This one definitely needs to come up in more conversation about open world games. I would too, but I think this is just one of those things that works better in hub-based games like Dragon Age. The passage of time is a lot different when the scale's reduced like DA or Vampire: The Masquerade - Bloodlines. I can't think of many additions to add besides those I made in another thread about open world games, but I think you've hit the nail on the head.
  9. I've consistently been an officer in just about every MMO guild I've been in save for two, and I was selected by Blizzard's Community Manager team to be an MVP of their EU forums. I however chose to quit that role as my treatment by the community was dire, and the CMs had no interest in engaging in the forums. I went to YouTube at that point because Blizzard seemed more interested in hearing what people outside their own forums had to say.
  10. For all the praise I give to PC, the failure rate with my hardware has never been higher, and it's not like I've taxed any of my systems. On my first PC Green Machine, my R7 250 (not the R7 250X that I was supposed to be sold, not that it made much difference) died, and not a year after replacing that the PSU - a Corsair one - had also died, taking out the motherboard with it. So I had to have parts replaced, and it took an age. At least the folks there were kind enough to install new fans. On that same PC I had a CPU cack out on me (an AMD FX 4300), before I eventually decided it was time for an upgrade. My current PC by the name of Nosferatu hasn't had any hardware woes. Yet. I've had Xbox 360s die on me, but in their defence they got transported a lot to give me something to do as I visited relatives, so it was no wonder that they would eventually give up the ghost. The one I have no works, but it's loud, probably caked with dust within, the hard-drive doesn't always stick to the top of the console, and the disc drive sticks too much for CeX to take it back, but it's amazing how well it serves me. I have to give consoles that much: they're built to last.
  11. I said I'd get back to you, and while I've only played with them for about ~4 hours, just having companions has made a world of difference. I feel a lot more motivated to explore and complete content now I've got someone to watch my back, which will also be useful with the higher difficulty, as I tend to play as low as possible in Bethesda games. I've also tried an 'Enhanced Economy' mod, which makes trade and money making more realistic (or so it claims) but didn't quite enjoy it all that much. I might do as the game goes on and I have too much money. I'll look into housing mods soon too. I have faced the problem of mods causing the game to crash on startup though, so I'll need to look into which one(s) are causing the problem, and then see how many I can safely play with. But if I had to just settle for companion mods, I can live with that. It's nice to see one of my all-time favourite games with a fresh spin on it.
  12. I tend to like Scrabble myself as English is my strong suit, and it's really the only board game I play. I don't think I know anyone who would really be into longer games such as Risk or Settlers of Catan. And despite it not an option I'm fine with Monopoly when I'm in a group that plays it correctly; if it's video game themed, all the better (I loved the Pokémon one years ago.) As for least favourite, again, I don't play enough to say. KerPlunk used to be a favourite but it was incredibly noisy and I couldn't deal with the sensory Hell today. And games like Mouse Trap take too much time to set up, and the pieces were easily lost.
  13. I learnt to play World of Warcraft better because of Preach, and in numerous MMOs I tend to look at guides that are written by World First players and such. I don't copy them word for word (or rather I do and fail because I've not got the capacity to remember it all,) but I do find myself being measurably better when I consult guides and develop that muscle memory.
  14. You're correct that I'm playing on PC. I'll get back to you on this because I'm still in the tutorial quest in the sewers, which I get bored of easily so tend to do about a room at a time! 🤣
  15. I tend not to watch or play such content. I see the appeal of it, but it's just not for me. On the rare occasion I use mods, I prefer them to match the tone and style of the game. Even in World of Warcraft, where the most you can do is edit the UI, I preferred having the in-game elements fully customisable instead of flashy UIs that told you which buttons to press in which order, glowing bars, sound effects and so on. I sort of have to admire Final Fantasy XIV for that: it has the customisation built in, and it's modular enough for just about anyone. I've currently got The Elder Scrolls IV: Oblivion modded, and I'm eager to see how the new companions and buildings I have installed will freshen up the game. Or maybe I'll find them too jarring.
  16. So long as I've been a professional reviewer, zero, because that wasn't my trade when Spyro 2: Gateway to Glimmer and The Elder Scrolls IV: Oblivion was new, and those are some of the few games that would get my overwhelmingly bias 5/5, which is what they're reserved for. However, when I do a personal review of something such as on The Backloggery, I've given three games a five-star review, the first being Yakuza 0. The next two are Paper Mario and I may end up knocking down Paper Mario: The Thousand Year Door simply because I don't find it as legendary, despite its status within the community (and my nostalgia which matched others'.) My scoring system is essentially 4-stars, and goes as follows: A technically bad game I didn't enjoy. A technically bad game I did enjoy / a technically good game I didn't enjoy. A technically good game I did enjoy / a technically bad game I greatly enjoyed. A technically good game I greatly enjoyed. Unreachable god-tier. I find five-stars to be more managable than 10 or out-of-100 because they lack consistency between sites, editors, and reviewers,and my criteria are easy enough to measure. It also prevents score inflation. A 2/5 is still a good game in one sense or another, and honestly, between that and a 5/5, that's the score to trust if you read any of mine. But then you are supposed to read the text that reaches the conclusion of it getting its score.
  17. Peter Molyneux is easily the first one that comes to mind. Crap execution of his ideas, and he certainly can't do it on his own because there's simply not enough hours in the day to learn how and put them into practice, but they're good ideas all the same. I could easily listen to him talk at length about any subject. And while I don't like Josh Sawyer's works when he's surrounded by yes-men, I appreciate his perfectionism and wanting everyone to know his exact thought process.
  18. I very much like modelling characters around Merlin, but I've never used that name. There's a first time for everything though!
  19. I tend to go with my own name, my screen-name (as seen here), or I name them after the supposed warlock 'John Napier,' me being a John myself. I'll then name companions after other witches and warlocks in history.
  20. In earlier Elder Scrolls games, and some others off the top of my head, you couldn't level up until you'd gone to bed to meditate on what you'd learned. In a way it was like it's own "milestone experience" system, where until you'd survived the task at hand you couldn't learn from it. Honestly, I find this one to be quite realistic in a sense. Before I was going out with my dearest, I had to go on a walk the following day to process all that I'd learnt from her, and how I would respond in a few day's time. Flirting with my dearest was nowhere near as arduous as missing scribs in Morrowind but the principle remains. In Paper Mario, and I imagine this is a lot more typical, you can go to an inn to fully recover your health, flower power, and your star power. So yes, I only really sleep if there's a mechanical necessity to it. If I can use a wait function without needing to catch forty winks, I shall do so also. I read the potential confusion as "I sleep because it refills my [as in the player] cores, and while that's going on, Arthur's sleeping." Kinda like a joke format that goes along the lines of, say in reference to Doom's synopsis, "I got locked in a room full of people and shot my way through them, and then I played Doom," the idea being that people think you're talking about events transpiring in the video game, the punchline being that it happened out of the game, and then they did something less spectacular in the game. I'm overexplaining it, and it's not as funny as the original version I fail to recall.
  21. As much as I abhor Blizzard Entertainment, I appreciate the good they've done for a few fans. I can't recall many devs that have fan cameos that aren't some sort of contractual obligations (Pillars of Eternity backers making up the vast majority of the Watcher's targets, for instance).
  22. I hear that Scarface: The World is Yours is a phenominal game, but I never got around to playing it myself. I do however hold The Godfather and The Godfather II to be some of the best movie tie-in games, even if they're a few decades late to being tied in to the films. And I'll always bang on about how the Disney games on Playstation One were awesome, and I'm not just talking about Toy Story 2: Buzz Lightyear to the Rescue.
  23. Dragon Age: Origins' assassin Zevran helped me discover my bisexuality, so yes, I believe that video games - like any other medium - can inspire someone to discover some great revelation about themselves. I've not consumed enough of different types of media, nor had that many revelations, to say what unique abilities games have over other mediums but at least I know from my personal experience that they can aid in one's self-discovery.
  24. I may well have to admit defeat and start moving a lot of games to external media, just so I can free up the necessary space on my system. I've got a HDD, an SSD and an NVME drive coming up to just over 2TB of storage... and I'm struggling. Lord have mercy come the next Call of Duty: Black Ops update... This is one thing I have to give to consoles: if there's clutter, I know where to find it and out how to get rid of it. What's necessary and what ain't on my C Drive is akin arcane lore lost upon me.
  25. Once upon a time, it was quite the novelty to see your character's legs and feet when in first person games, so I guess that's a habit that's carried over for people who are more versed in such games. I pay attention for a number of reasons: to comment on graphical fidelity, to look for hidden paths, to detect traps and falls, and simply know where it is I'm actually going. There are other, more quirky reasons, such as when BioWare had taken a .jpg of some coffee beans, turned them grey, and used that as a cobblestone effect in Baldur's Gate. It's also that game that has me frequently pause to let Detect Traps tick over and highlight hazards. Always remember to Find And Remove Traps: it could save your life!
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