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StaceyPowers

Most distinctive environments in open world games?

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Posted
29 minutes ago, Boblee said:

If you know New York City very well, and have played any of the Spiderman's games, you will see that it's a pure replication of the city. 

I have played Spiderman the Marvel's edition very little. Such made me not to capture the locations to know if it's New York truly. 

Posted
14 hours ago, Justin11 said:

I have played Spiderman the Marvel's edition very little. Such made me not to capture the locations to know if it's New York truly. 

This video would help you pick out all the amazing locations in the game. 

 

Posted
9 hours ago, Boblee said:

This video would help you pick out all the amazing locations in the game. 

 

Wonderful, it resembled GTA kind of game when I saw Spiderman jump down from the top roof. 

Posted
8 hours ago, Justin11 said:

Wonderful, it resembled GTA kind of game when I saw Spiderman jump down from the top roof. 

Personally, I really enjoyed the view of New York City from playing the game being that I have never been to New York. 

Posted
5 minutes ago, Boblee said:

Personally, I really enjoyed the view of New York City from playing the game being that I have never been to New York. 

Such feelings brings enthusiasm to gamers, gives you the feeling you're spending time around one of the best cities in the world. That's why I am speculating and wanting to see VR introduced fully into video games. Where we'll have the feelings of VR world in a beautiful city. 

Posted

I see open world games just as something that has a very high replay value. For example, if i play linear game, there's usually nothing to do when the game is completed, therefore, player just deletes it and looks for another game but in an open world game once the campaign is done, you still have side quests, collectables, outposts, roaming enemies, etc. If you liked the world, you can still live in it. The downside of all this is that open world games must usually have very satisfying gameplay and devs don't have unlimited resources - so, they usually sacrifice the story. Hence, we have such games like Assassin's Creed that have cool gameplay but meh story.

Posted

I enjoy the environments of most open world games, the ones in GTAs, A.Cs, Elder Scrolls, Fallout, Bioshock etc, are just fitting to the kind of environment i love seeing around video games. 

Posted
18 hours ago, Empire said:

I see open world games just as something that has a very high replay value. For example, if i play linear game, there's usually nothing to do when the game is completed, therefore, player just deletes it and looks for another game but in an open world game once the campaign is done, you still have side quests, collectables, outposts, roaming enemies, etc. If you liked the world, you can still live in it. The downside of all this is that open world games must usually have very satisfying gameplay and devs don't have unlimited resources - so, they usually sacrifice the story. Hence, we have such games like Assassin's Creed that have cool gameplay but meh story.

Yeah, that's practically how open world games are designed with inspired missions that's going to keep you with the game for longer than you expected. 

Posted

Absolutely! Monarch's vibrant ecosystems and unique flora create a striking contrast to typical game worlds, making exploration truly exhilarating and memorable.

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