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StaceyPowers

Repetitive dialogue in open world games

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I love open world games, but it is irritating to go home and walk in and hear the same things from my spouse/kids every time I do, i.e. “Hello my love, back from some adventure I see?” in Skyrim.

But at the same time, I recognize that it’d be impossible to record an infinite amount of dialogue for these games, as they never “end.”

Can anyone come up with any ideas for how devs could tackle this issue? I always wonder if procedurally generated dialogue could ever be a thing. Though I don’t know how they’d get around the fact that no one could voice act for it.

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