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Showing content with the highest reputation on 02/05/2020 in all areas

  1. Thats a good point, still I cant help to think that one is responsible for their actions, I personally dont think I have an addiction, but if I do and I will be responsible for my actions and ultimate my fault for feeding the addiction. But you are correct as you mentioned the targeted market, its people who have addiction to this kind of stuff , people who have the money to spare or kids who dont know any better. Which reminds me not to long ago my little brother in law (11-12 years old respectively) where asking me how to buy the currency for games like Free fire or Minecraft , they had some money to spare and they where very insisting about it, at the end of the day I convinced them to get some waterguns instead, but it was clear that if they had the chance they would spend the money on microtransactions for the games simply because they could.
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  2. It's not quite as black and white as saying "It's the customer's fault for buying them". They are designed intentionally to be manipulative and use the same psychological techniques that Casino's, slot machines and even shady business schemes like pyramids. You don't have an issue with spending money on these things and actually, neither do I and thats great... for us, but we are NOT the people that they are after. Its children, people with gambling problems, compulsive spending habbits, troubles with addiction or otherwise don't know any better and/or can't help themselves. Jim Sterling posted an interesting video about this if you want to take a look.
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