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StaceyPowers

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Posts posted by StaceyPowers

  1. I don’t entirely hate when games use a system of auto-saves and checkpoints (preventing you from saving any time you wish), but they do annoy me in some respects.

    For example, it really irritates me when a game usually saves every 5-10 minutes or so, but sometimes won’t save for closer to 30 or 40 minutes, with the end result that it is way past my bedtime when I can finally quit for the night.

    What are your auto-save pet peeves?

     

  2. 16 hours ago, killamch89 said:

    I have had quite a few but I remember playing a game named Football Superstars where unless you spent $50 dollars a month, you would be left behind every other P2W player and that was low tier spending.

    That is really awful.

    My worst experience was playing an MMO which was freemium. Unfortunately, the things you could purchase in-game actually lent a real advantage, so similarly, unless you had loads of cash to spend on the MMO, you were left way behind. So real-life class differences determined power stratification in the game world.

  3. What level of challenge do you want when you play a video game? How do you decide on the difficulty setting you’ll use?

    I know some people prefer their games to be virtually effortless, and others who want them to be as punishing as possible.

    For me, I like there to be just enough of a challenge that it pushes me to find ways to innovate my strategies or improve my aim, but not so much that it is just relentlessly hard.

  4. On 1/11/2019 at 9:00 PM, DC said:

    What three words best describe you?

    Compassionate, pragmatic rule-breaker.

    On 1/12/2019 at 11:19 AM, killamch89 said:

    Favorite sitcom growing up?

    Home Improvement.

    23 hours ago, DC said:

    What's the last thing you did for the first time?

    Typed this sentence.

  5. Do you get into the “roleplay” aspect of single player RPGs like Skyrim, Dragon Age, etc?

    I see so many people on forums with elaborate character concepts, and they often make vastly different choices on their playthroughs based on how their characters would think and react.

    I think that is really cool, but for my part, I always find the only choices I can make in games are the ones I would actually make myself. Anything else makes me lose immersion.

     

  6. 13 minutes ago, UleTheVee said:

    I can't believe that this is the most open and shut case we've ever been involved in.

    lol.

    I know there are more factors than just the exploding corpses, but perhaps not taking that perk next time will be enough ...

    2 hours ago, Alyxx said:

    That's your problem right there...

    Never again, lol.

  7. We’ve all encountered quests we’ve really hated, but in my experience, these fall into two categories.

    1-Quests we hate for personal reasons (which might not matter to the average gamer).

    2-Quests which are flat-out badly designed.

    Of course, design is a somewhat subjective issue in and of itself.

    So what do you think makes for a poorly designed quest? And what are some examples that stick out to you?

  8. 1 minute ago, killamch89 said:

    Let's see - Cuba, Puerto Rico, Mainland USA, Canada...I am actually planning a trip to Chile this year, it depends on if I meet my financial targets for this year by then.

    That would be amazing. I hope you get to do it!

  9. 3 minutes ago, killamch89 said:

    I know you enjoy your PS3 but when do you plan on upgrading to a more modern console? Or will you be content with it for another 1-2 years?

    I have more than enough games to catch up on to be happy with it for another 1-2 years. I'm kind of banking on PS5 being backwards compatible with all my games so I can replace it with that and not have to have two consoles sitting around in my very tiny house.

  10. 4 minutes ago, killamch89 said:

    Yeah, it is because a huge part of the gameplay experience is immersion and making the player feel some kind of connection to the game world. Without that, most people would stop playing a game after a short period.

    I think it's more than that though. I mean, I don't feel a lack of immersion in real life (lol), but I often feel like my actions do not matter to anyone/anything outside myself and my immediate home/family/workplace. Video games are like "significance simulators," designed to make you feel as if you can change the world--even if it is a virtual one.

  11. Are there any quests in any games you have played which were so frustrating that you just gave up on them and flat-out refused to ever come back and finish them?

    On a related note, are there quests you finished but hated so much that you never replayed them again on future playthroughs?

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