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StaceyPowers

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Posts posted by StaceyPowers

  1. Does anyone here play co-op games or game modes? I have to admit I have almost no experience with them. I feel like they could be fun in theory, but I can’t help thinking I’d find them kind of anxiety-inducing (i.e. “I have to perform well, or I’ll let down my partner!”).

  2. On 3/1/2019 at 8:47 PM, DC said:

    @StaceyPowers if you were arrested with no explanation what would your friends and family assume you had done?

    I have no idea. My theory of mind skills aren't strong enough to hazard a guess. I'm pretty good at understanding thoughts and assumptions of people in a professional setting (i.e. customers shopping for a product), but less good at the subtle nuances of how people in personal relationships view me.

  3. I’ve never played a visual novel before, and don’t even entirely know what the genre is. Does anyone here play visual novels, and if so, which do you recommend on any system?

  4. Who else is excited about The Outer Worlds? I’m probably looking forward to that more than a future Fallout or Elder Scrolls game. I loved Obsidian’s work on NV, and I can’t wait to see what they do with creating a new world to explore.

  5. What are your strategies for finding your way through dungeons?

    At a junction, I usually attempt to identify the pathway which looks most likely to terminate in a dead-end, and follow it through to that end before backtracking to the junction.

    If I can’t make a determination, I usually just go left. I also tend to hug the left wall as I make my way around a large room with a lot of branching rooms or corridors. This helps me 1-not miss any loot, 2-not lose track of where I’ve been and where I haven’t.

    What are your techniques?

  6. If somebody asks you which control does what while playing a game you also play, are you able to tell them the answer? Or do you rely almost entirely on muscle memory to operate the controls?

    Whenever anyone is playing a game and asks me what key to press to pull up a menu, jump, etc., most of the time I can’t for the life of me give them an answer—even though I could perform those actions easily with the controller in my hand.

     

  7. For those who are interested in topics like philosophy, metaphysics, and so forth, what video games have you found most fascinating? I was blown away by Bioshock Infinite in pretty much every regard, but the topics which it touched upon like free choice, free will, personal responsibility, and so forth really struck a chord with me. I'm also pretty much obsessed with the multiverse, so there was that too.

  8. Sometimes I hear people complain about endless side quests in games. What’s weird is that I usually seem to enjoy side quests more than main quest lines in many cases. I’m not sure why. Maybe they just have a “slice of life” quality in some cases that makes the world feel more real and lived-in. In any case, I’m not sure why folks complain about them as they can usually be skipped.


    Do you like side quests?

  9. 8 hours ago, DylanC said:

    In general, smaller and tighter maps are more fun and kinetic imho. Nuketown, Hijacked, Summit, Jungle, Firing Range are some of my fave COD maps and they’re all pretty small and compact.

    Kinetic. That's a good word for it. You nailed it.

  10. I am currently on my first playthrough of DA II. On the whole, I like it. There are some changes that annoy me, but others that I feel are improvements.

    Anyway, one thing that annoys me—and I don’t understand—is the approval system. I swear it is completely illogical.

    I felt it was reasonably easy in many cases to predict how companions would react to things in Origins after I got to know them, but that doesn’t seem to be the case in DA II.

    Like for example, a lot of interactions will go like …

     

    Aveline: “We should deal with this situation in a lawful manner.”

    Me: -deals with the situation in a lawful manner-

    Aveline: +5 rivalry

    Me: ???

     

    Can anybody shed any light on this issue?

  11. Assuming you’re not playing a game mode which supports a zillion players, and you just have like 5-20 people on a server, how do you feel about massive maps in FPS games?

    Personally, I can’t stand them. I find them endlessly frustrating. It’s extremely annoying to run and run halfway across a huge map with the flag for example only to get killed and have to run all the way back to get it. And getting lost on a large map is a nightmare.

  12. The first time I played a video game where I could customize my character's appearance, I sped through it as quickly as possible, because I just didn't care, and wanted to get to playing. I wondered why other gamers took like an hour to design their characters. But now I take my time on it too, but I can't really explain why it went from not mattering to me to mattering to me. 

    How much time do you spend designing your characters' looks? Do you just speed through the screens, or are you really painstaking with all the little details?

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