Thank you!
And 100%. It was bad to the point where when it was a few months before release many of them would sleep at the job and wake up to continue working. I guess it sounds cool at first, but makes many not really want to play games anymore since it's a different mindset on playing vs. trying to find a bug, or make sure every level works correctly, etc. Plus, if the game doesn't do too well, it's always the testers fault since they should have had more feedback. The biggest thing they told me was that there are 3 levels of bugs, and some of them never get fixed (so every game always will ship even on gold before patches with issues) because it's not worth their time to recolor something, or redo an aspect.
I remember they said when the Kinect was a thing, they had to even test if using wigs, or different cloths, or even costumes would pick things up correctly and how it would interpret them in the game since it was such new technology (before it became more common).