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killamch89

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Everything posted by killamch89

  1. True. Hats just don't fit most women.
  2. Funny enough, I've always wondered why I never tried Ice Skating. I mean, I took to pretty much every other kind of ice-related activities. Snowboarding, Skiing, sledging, riding snowmobiles.
  3. I've personally seen people needing to be held down by several people just to get one injection.
  4. I've seen a lot of those ads too, but I wonder how cost-effective they really are in the long run. Most people say it can be pricey compared to just buying ingredients and cooking yourself. It might be worth trying, but I’d also consider whether it’s sustainable for your budget.
  5. I think tactical RPGs that lean heavily on narrative depth are underrepresented. Games like Fire Emblem and XCOM come close, but I’d love to see something where the story and characters are as dynamic as the combat, maybe with player decisions shaping the battlefield and the world over time. Something like a mix of Disco Elysium and Final Fantasy Tactics could be groundbreaking.
  6. I'd also suggest Journey. It’s a short, visually stunning game with simple controls and a powerful story told without words. Its intuitive gameplay and emotional impact make it perfect for people who’ve never gamed before. It’s more like an interactive art experience, and it’s easy to pick up even without prior gaming experience.
  7. I think gacha mechanics are mostly harmful to gaming. They’re designed to exploit psychological weaknesses, like the 'just one more pull' mentality, which can lead to gambling-like behavior. Instead of adding real value to a game, they often lock content behind a paywall and turn games into cash grabs. Developers should focus on creating rewarding systems that don’t rely on random chance.
  8. I honestly enjoy both styles, depending on the game’s focus. Turn-based combat gives me time to think strategically and often aligns with story-driven games, like Persona or Final Fantasy X. On the other hand, real-time combat feels immersive and keeps me engaged in fast-paced games like The Witcher 3 or Dark Souls. For me, it’s all about how well the combat style complements the overall experience.
  9. In my opinion, I think it depends on the audience. Some people are willing to pay full price for a strong single-player story because they value that immersive experience more than multiplayer games. Others get more out of multiplayer or live service titles. The market will ultimately decide if single-player games consistently sell well at full price, there’s no need to change. But if the audience shrinks, developers might need to reconsider pricing.
  10. I agree. While I know it’s already massive for an indie game, I can’t help but wish for even more areas to explore or bosses to fight. The world of Hallownest is so rich and atmospheric that I’d love more DLCs expanding on the lore of the Pale King or the ancient kingdoms beyond. Can’t wait for Silksong, but I still feel like Hallownest has so much more to offer.
  11. For me, Overcooked 2 is top-tier for its hilarious teamwork (and occasional yelling). If you’re into puzzle-platformers, Unravel Two is stunning and relaxing. And for something a bit more chaotic, Heave Ho is such a fun, quirky pick where you use teamwork to literally fling each other to safety. Cuphead is also a fantastic pick even though the bosses can be quite challenging.
  12. I’d say Supergiant Games, though they might not be as 'underrated' anymore. Games like Hades and Transistor showcase a consistent level of creativity and polish that’s rare, even among larger studios. They’ve built a strong reputation, but I feel like they still don’t get quite enough recognition for their storytelling and art direction. A more niche pick would be Daniel Mullins Games (Pony Island, Inscryption) - they’re on another level when it comes to subverting expectations in game design.
  13. In my opinion, if you’re looking for a more intense co-op experience, Left 4 Dead 2 is a classic. It’s all about surviving zombie hordes with your friends while strategizing and supporting each other. The game’s AI director makes every playthrough different, so it never feels repetitive. Definitely a must-play for team-focused co-op.
  14. Personally, I think licensed music can really elevate a game when used thoughtfully. A great example is GTA: Vice City. The '80s music perfectly captured the vibe of the game and made it so much more immersive. On the flip side, sometimes it can feel forced like when a song is overplayed or doesn’t match the tone. That’s when I’d prefer an original soundtrack tailored to the game’s atmosphere.
  15. The Cabin In The Woods - 8.5/10
  16. Ghost stories is the wildest anime I've ever watched. Especially the English Dubbed version - this reminded me so much of early days COD lobbies where any and everything was said without any filter.
  17. Played some Fire Emblem Awakening and made some pretty OP builds in-game.
  18. Blockchain has the potential to transform global finance, but can it truly offer financial inclusion for marginalized communities? With traditional banking systems often inaccessible to these groups, blockchain's decentralized nature could provide an alternative. However, concerns about security, scalability, and the complexity of the technology remain. What are your thoughts on using blockchain to make finance more inclusive? Could it help marginalized communities, or would it just perpetuate existing inequalities?
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