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killamch89

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Everything posted by killamch89

  1. I bought the Elite Controller hoping it would improve my gameplay, but honestly, the differences aren’t night-and-day. The build quality is exceptional, but if you’re already doing well with a standard controller, I don’t think it's a game-changer. It’s a luxury, not a necessity.
  2. Game Pass definitely enhances the appeal of backward compatibility for me. Being able to access older games alongside newer ones without having to buy them individually is a huge bonus. It's like having a curated collection of nostalgia and new experiences all in one place.
  3. I feel you! Long, spongey fights can feel like a test of patience rather than skill. I think some players enjoy the sense of endurance or the tactical depth that these fights can offer, but I personally prefer shorter, more dynamic encounters that demand quick thinking.
  4. That’s hilarious. My dog has a thing for controllers - he always tries to steal them off the couch, especially if I’m in the middle of a game.
  5. I’d say Dogmeat from Fallout! Loyal, protective, and adorable in their own scrappy way.
  6. I always loved the dynamic between Garrus and Tali in the Mass Effect series. Their camaraderie evolves naturally, and their banter feels like two old friends sharing mutual respect and humor.
  7. For me, it’s The Legend of Zelda: Ocarina of Time. I can still navigate the Forest Temple or Water Temple in my head like it’s muscle memory. I think it’s because those dungeons were so distinct and often challenging - they leave a lasting mark
  8. It really depends on the quality of the content and the pacing. A 20-hour game with constant variety can feel perfect, while a 100-hour game with a lot of filler might overstay its welcome. For open-world games, I think 40–60 hours is a sweet spot if the exploration feels rewarding.
  9. Absolutely. In The Elder Scrolls V: Skyrim, I always pause at the Throat of the World summit. The view of Tamriel from up there is breathtaking, and the music makes it feel magical.
  10. Honestly, most freemium games annoy me, but Among Us does it well. The base game is free, and cosmetics are optional, which feels non-intrusive.
  11. I’ve always thought these setups are fantastic for creating shared experiences. It’s like having a LAN party at home. Co-op gaming, especially with split focus games like Overcooked or Portal 2, would be amazing in a setup like this. But yeah, I can see how it’d be distracting during intense single-player moments.
  12. For me, 1998 stands out as one of the best years. We had groundbreaking titles like The Legend of Zelda: Ocarina of Time, Half-Life, Metal Gear Solid, and StarCraft. It felt like the industry took a massive leap in quality and innovation that year. Worst year? Maybe 2014, when a lot of hyped games (Assassin's Creed Unity, Watch Dogs) launched with major issues.
  13. Lost In Translation - 8/10
  14. killamch89

    1 word song titles

  15. Got into some more Batman Arkham City and it's great to play as Batman again.
  16. killamch89

    Prisma

    I must say I like the graphics and I love turned based rpg combat games as well. Definitely looking promising so far.
  17. Indie games often push the boundaries of creativity, delivering strange and surreal experiences. From peculiar gameplay mechanics to off-the-wall storylines, some of these games leave you questioning everything. What’s the weirdest indie game you’ve ever played?
  18. Indie games often have some of the most memorable and unique characters. From the quirky to the heartfelt, these characters stick with us long after we finish the game. Who’s your all-time favorite indie game character? What makes them stand out to you? Is it their design, personality, or the impact they had on the story?
  19. Do you think game developers are losing their creative freedom due to corporate pressures? With the rise of microtransactions, focus groups, and market-driven decisions, it feels like the industry's creative vision is often compromised. Is this a necessary part of making games profitable, or is it damaging the artistry of game development?
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