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StaceyPowers

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Posts posted by StaceyPowers

  1. I used to be a very dedicated MMO player, and the community I was a part of was very close-knit and a core part of my life. Most multiplayer games don't offer that though, and I also don't have the time to invest in it. I am looking to relax and disconnect and recharge at the end of the day too, so single player games currently are more useful for me.

  2. On 3/23/2019 at 2:01 PM, The Blackangel said:

    Why is the previous system no longer worthy of being played? That's all I want to know. If I can get a valid answer to that question I'll shut up.

    I'm the last person to know how to answer that, since I'm in total agreement with you 100%. I wish that we didn't live in such a culture of obsolescence. 

  3. 13 hours ago, LadyDay said:

    That's awesome, I'll have to get that! Steam also have 50% on Oblivion today, so I'm ending up with a nice little Elder Scrolls collection!

    Sweet. I've got Oblivion waiting for me in my pile of recent acquisitions, but haven't gotten around to starting it yet. I'm excited though. I love walking to the south border in Skyrim and knowing that where the road cuts off on the other side, in Oblivion I'll be able to walk on that same road in Cyrodil. 

  4. When I start playing a video game, the experience is usually really impersonal for me for a long period of time (sometimes indefinitely). The game interests me and I enjoy it, but it doesn’t affect me in any particular way.

    But then sometimes, there is a magical moment where the game suddenly feels real to me, and I care about it emotionally, and I feel invested in the characters and outcomes.

    Usually, I’ve noticed that these factors play into getting emotionally invested in a game for me:

    -Black and white issues which bother me personally (i.e. bigotry)

    -Decision-making in morally gray areas

    -Issues of free will

    -Tense game play

    -Followers with interesting stories and goals

    -Being able to make an improvement in the game world or take responsibility for something (i.e. build a house, improve a city)

    What gets you emotionally involved in a game?

  5. I am now very close to being finished with my first playthrough of Bioshock 1. I played Infinite first, and haven’t played Bioshock 2 yet.

    I’ve heard multiple people who played 1 and 2 first and later played Infinite say that to them, Infinite wasn’t really a “Bioshock” game, despite featuring plasmids (as vigors) and familiar sounds/experiences.

    I’m confused as to why they say this. I know the game is in a different setting, but to me, the parallels and ties between the games go much deeper than gameplay. Both make commentaries on political systems taken to extremes, and both examine issues of free will and free choice.

    So what is the complaint about?

  6. On 3/24/2019 at 2:57 AM, Kaynil said:

    They are a useful tool. I've seen some people that will not touch a guide at all no matter how stuck they are, while others rather rely on them to make sure to have the most effective route or make sure they don't accidentally miss something from the game.

    Do you use guides often? Do you have a code of honor you follow regarding when it is fine to use a guide and what cases you think you shouldn't?

    Have you ever regretted looking for something ina guide just to discover that the answer was something really simple? I have. 😂

    I avoid checking them unless I am extremely stuck and have no clue how to progress. I do sometimes also consult them if I'm leaving an area/level that i can't return to in order to make sure I didn't miss anything cool.

  7. On 3/22/2019 at 7:21 AM, The Blackangel said:

    I think it takes away from the game to use a guide from start to finish all the time. But if there's a puzzle you just absolutely can't figure out, an item you're missing but don't know where to look, or a collection of items(think gold skulltulas in Zelda OoT) that is eluding you, then guides are fine. If you know a game well, but there's something you keep forgetting that you need or want, as I seem to do in massive quantities, then using a guide to remind you is fine as well. But studying it word for word, page for page, just to get through it, defeats the purpose of playing the game in my opinion.

    Like with the guide for FF8. They give suggestions for everything, but especially bosses. Their suggestions never worked for me. Take the second round against Edea. They suggested Gf's and spells. Nope, I get my ass handed to me. For me it's auras and physical attacks. That's the style that works for me throughout the game. Physical attacks. Everyone plays different, but if you let a guide dictate your game play style, then you're not playing. You're following orders, and the game isn't boot camp (you know what I mean).

    I'm on the same page with you. I usually like to try and find my own way through a game as best I can, but now and again, there's something that's massively detracting from my enjoyment of the game. Usually I either am looking in the wrong place (i.e. can't find those stupid animals or chains to pull in Skyrim), or I don't understand the parameters of the puzzle in order to solve it. When that happens, I will check YouTube.

  8. @Sn9 I can't believed I missed this. From one gamer with ASD to another, awesome review :)

    Multitasking in games gets my heart racing too, lol. I expect it is a bigger challenge for us than for some of our NT counterparts, so the pressure is higher when we have to juggle tasks or do a lot in menus rapidly. For me, TLOU fell into this category. I died a lot simply from pushing the wrong button =D

    Gaming has helped with some of my empathy deficits as well. I've learned some things about socializing from playing Dragon Age games. So many times I thought a dialogue option would do one thing, and it would do the total opposite.

  9. On 2/12/2019 at 8:11 PM, skyfire said:

    Because you know lack of storyline and losed ends on the plot often makes game easy to forget. That's what happened to second game

    I've heard a lot of people say the second game is weaker. I'm soon to finish my first playthrough on Bioshock 1, so I'll be playing 2 soon. I'm still looking forward to it, regardless. It's hard to say no to more time in Rapture.

  10. 14 hours ago, skyfire said:

    I wonder where the stadia like platforms will take the gaming. I am sure at this rate the games would be more interactive and it'd be possible that they become the part of the life. And that is definitely something to watch out for. Not extinction but it's too much exposure that could affect gaming industry. 

    What do you mean by more interactive?

  11. Now that I’m almost done with my first playthrough of Bioshock 1, I definitely have to mention this one as well.

    SPOILERS BELOW***

     

    You don’t appear to make many choices in this game. It’s a shooter, and you’re pretty much just following instructions from a guy over the radio. Why? Well … huh. When you think about it, you’re really not sure. It doesn’t seem particularly logical, even if he does seem sympathetic.

    But you figure, “Well, it’s a shooter, and I’m used to stories in shooters being a bit bare-bones.” So you shrug it off, despite the narrative complexity of your environment.

    Later, you find out that doing what this guy says all this time was illogical, and the only reason you were doing it was because your character was under the influence of mind control. This is revealed in a cutscene where you have zero control over anything—the genius of it being that in a way, your ability to operate the gamepad controls before was essentially the “illusion” that convinced you that you had free choice.

    It’s interesting that both Bioshock 1 and Infinite deal with issues of powerlessness. But in Bioshock 1, Jack has too few choices, and in Infinite, Booker has (or had, in his backstory) too many. Both end up restricting their expression of will.

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